
Research and Development in Intelligent Systems XXV
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The papers in this volume are the refereed technical papers presented at AI-2008, the Twenty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2008.
They present new and innovative developments in the field, divided into sections on CBR and Classification, AI Techniques, Argumentation and Negotiation, Intelligent Systems, From Machine Learning To E-Learning and Decision Making. The volume also includes the text of short papers presented as posters at the conference.
This is the twenty-fifth volume in the Research and Development series. The series is essential reading for those who wish to keep up to date with developments in this important field.
The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XVI.
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Maya Wardeh, Trevor Bench-Capon and Frans Coenen
Abstract In this paper a framework, PISA (Pooling Information from Several Agents), to facilitate multiplayer (three or more protagonists), “argumentation from experience” is described. Multiplayer argumentation is a form of dialogue game involving three or more players. The PISA framework is founded on a two player argumentation framework, PADUA (Protocol for Argumentation Dialogue Using Association Rules), also developed by the authors.
One of the main advantages of both PISA and PADUA is that they avoid the resource intensive need to predefine a knowledge base, instead data mining techniques are used to facilitate the provision of “just in time” information. Many of the issues associated with multiplayer dialogue games do not present a significant challenge in the two player game. The main original contributions of this paper are the mechanisms whereby the PISA framework addresses these challenges.
1 Introduction
In many situations agents need to pool their information in order to solve a problem. For example in the field of classification one agent may have a rule that will give the classification, but that agent may be unaware of the facts which will enable the rule to be applied, whereas some other agent does know these facts. Individually neither can solve the problem, but together they can. One method to facilitate information sharing is to enable a dialogue between the two agents.
Often this dialogue takes the form of a persuasion dialogue where two agents act as advocates for alternative points of view. A survey of such approaches is given in (Prakken 2006). The systems discussed by Prakken suppose that agent knowledge is represented in the form of belief bases, essentially a set of rules and facts. In consequence dialogue moves are strongly related to knowledge represented in this form. A typical set of moves for the systems in (Prakken 2006) are:
- Claim P: P is the head of some rule
- Why P: Seeks the body of rule for which P is head
- Concede P: agrees that P is true
- Retract P: denies that P is true "
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