
Global Thoughts, Local Designs
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The 15 full papers included in this volume were carefully reviewed and selected from numerous submissions. They show advances in the field of HCI dealing with topics such as human-centered computing, user interface design, evolutionary user interface prototyping, end-user development systems, accessibility design, human work interaction design, and wearables.
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Content
- Intro
- Foreword
- IFIP TC13 - http://ifip-tc13.org/
- IFIP TC13 Members
- IFIP TC13 Working Groups
- Contents
- Beyond Computers: Wearables, Humans, And Things - WHAT!
- Design for Cultural Heritage - Developing Understanding in Teaching and Practice
- Abstract
- 1 Culture Is Living Is Learning
- 1.1 How We Discovered the Opportunity for ICT Support for Cultural Things
- 1.2 Examples from Teaching
- 1.3 Culture Is Learning Is Teaching
- 2 Cultural Heritage Is Things
- 2.1 Collections of Things Need Structure
- 3 Where Are Our Things
- 4 Moving Our Things into the Cloud
- 4.1 Landmarks May Have a Virtual Location to Communicate with
- 4.2 Movable Cultural Heritage Can Be Monitored and Approached from the Cloud
- 5 Conclusion: How Safe Is Cultural Heritage in the Cloud
- Acknowledgement
- References
- Rethinking Wearables in the Realm of Architecture
- Abstract
- 1 Introduction
- 2 Human-Building Interaction (HBI)
- 2.1 Smart Living Lab
- 3 Beyond Quantified Self - Quantified Buildings
- 3.1 Environmental Characteristics
- 3.2 Presence and Proximity
- 3.3 Social Attributes
- 4 Sketching the Research Landscape
- 4.1 Agency or Control
- 4.2 Health and Awareness
- 4.3 Privacy and Data Protection
- 5 Conclusion
- References
- Tailored, Multimodal and Opportune Interactions on a Wearable Sport Coach: The WE-nner Framework
- Abstract
- 1 Introduction
- 2 WE-nner Framework
- 2.1 Multimodal Interaction During Physical Activity
- 2.2 Software Implementation
- 2.3 Software Architecture
- 3 Conclusions and Future Directions
- References
- The Evolution of Visual Art: From Painting to Interaction Design
- Abstract
- 1 Introduction
- 2 A Short Account of a Long History
- 2.1 Ancient Visitors of the Caves Understood and Experienced Their Art
- 2.2 How Our Ancestors Understood Hierarchy and Holiness
- 2.3 From Painting to Writing - New Understanding Needed from the Audience
- 2.4 Artists Challenge the Audience to Be Active
- 3 Modern Times
- 3.1 Visual Art Becomes an Acting Agent
- 3.2 Art and Technology
- 4 New Techniques and Art Styles Need Understanding from All
- Acknowledgement
- References
- WHERE - Physical Entries to the Internet
- Abstract
- 1 Once upon a Time
- 2 Computers Expanded Our Possibilities - An Example
- 3 Who Cares Where Our Things Are Anyhow
- 4 Here Is What You Need at This Moment
- 4.1 Industrial Design Teams Work in Physical Spaces
- 4.2 Pointing Is to a Location
- 4.3 Smartphones Open up the QR Code
- 5 Future Meanings of "Here"
- Acknowledgement
- References
- Cross Cultural Differences in Designing for Accessibility and Universal Design
- Issues of Culture in Designing for Accessibility
- Abstract
- 1 Introduction
- 2 Topic 1: Cultural Differences and Accessibility of Interactive Systems in the Home
- 3 Topic 2: Cross Cultural Accessibility Issues in India
- 4 Topic 3: Methods of Working with Disabled and Older Users in Different Cultures
- 5 Conclusions
- Acknowledgements
- References
- Dealing with Conflicting User Interface Properties in User-Centered Development Processes
- Conflict, Costs and Trade-Offs in User Interface Design
- Abstract
- 1 Introduction
- 2 A Trade-Off Framework for Assessing Conflict
- 3 ADVISES Experience
- 3.1 Implementation
- 4 SAMS Experience
- 4.1 Implementation
- 5 Discussion and Conclusions
- Acknowledgements
- References
- Declarative Interaction Towards Evolutionary User Interface Prototyping
- Abstract
- 1 Introduction
- 2 Potential of Declarative Interaction
- 2.1 The Traditional UI Design and Development Process
- 2.2 Example of a Declarative User Interface Approach
- 2.3 Towards a New, Evolutionary UI Design and Development Process Based on Declarative Interaction
- 3 Declarative Interaction and Conflicting UI Properties
- 4 A Case of Declarative Interaction
- 5 Declarative Interaction: Challenges for the Future
- References
- QBP Notation for Explicit Representation of Properties, Their Refinement and Their Potential Conflicts: Application to Interactive Systems
- Abstract
- 1 Introduction
- 2 The QBP Notation
- 3 Representing Hierarchies of Properties
- 3.1 Usability and User Experience
- 3.2 Dependable and Secure Computing and Concurrent Programs Properties
- 3.3 Internal and External Properties of Interactive Systems
- 4 The Traffic Lights Case Study
- 4.1 Informal Description of the Case Study
- 4.2 Behavioral Modelling of the Case Study
- 4.3 Description of Properties on the French Traffic Light
- 4.4 Description of Properties for the Entire Case Study
- 5 Discussions and Conclusion
- References
- Reflections on System Properties Valued by End Users in Designing End-User Development Systems
- Abstract
- 1 Introduction
- 2 The Electronic Patient Record Case Study
- 3 Web Mashup Platform Case Studies
- 4 Discussion and Conclusion
- Acknowledgments
- References
- Similarity as a Design Driver for User Interfaces of Dependable Critical Systems
- Abstract
- 1 Introduction
- 2 Conflicts and Congruence Between Similarity, Diversity and Redundancy in the Area of Interactive Systems
- 3 Examples from the Avionics Domain
- 3.1 Example One: Entering a New Value for Heading
- 3.2 Example Two: Entering a Set of Parameters for the Navigation Display
- 3.3 Example One: Visualization of Aircraft Pitch and Roll
- 4 Research Directions
- 5 Discussions and Conclusion
- References
- Value Creation and Delivery in Agile Software Development: Overcoming Stakeholder Conflicts
- Abstract
- 1 Introduction
- 2 Value in Agile Software Engineering
- 3 Stakeholder Views on Value
- 4 Overcoming Value Clashes
- 5 Conclusion
- Acknowledgments
- References
- Human Work Interaction Design meets International Development
- Looking for "the Big Picture" on a Small Screen: A Note on Overview Support in Cooperative Work
- Abstract
- 1 Introduction
- 2 Overview and Large, Shared Displays
- 3 Overview and Small, Mobile Devices
- 4 Example: Use of mKrishi App by Alibaug Fishers
- 5 Conclusion
- References
- Socio-technical Design of an App for Migrants Rescue Operations
- Abstract
- 1 HWID for Emergency Medical Services
- 2 Motivations
- 3 Challenges
- 4 Our Contribution
- References
- Socio-technical HCI for Ethical Value Exchange
- Abstract
- 1 Introduction
- 2 Why Service Design Cases?
- 3 Sociotechnical HCI for Ethical Value Exchange
- 4 Description of Three Service Design Cases
- 5 The Alibaug Fishery Case Study
- 5.1 Interaction Design Related Findings
- 5.2 Human Work: Related Findings
- 6 Overall Objectives
- References
- Author Index
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