
Inside Computer Music
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Content
- Cover
- Inside Computer Music
- Contents
- Acknowledgments
- About the companion website
- Technology and Creativity in Computer Music
- Combining text and software to explore computer music from the inside
- The pursuit of new perspectives in the analysis of electronic and computer music
- Nine case studies from the history of computer music
- 1 John Chowning: Stria
- Contexts for Stria
- Max Mathews and the beginnings of software for computer music
- Jean-?Claude Risset and timbral synthesis
- John Chowning and the evolution of FM synthesis
- Inside Stria
- The golden ratio
- Timbre and FM synthesis in Stria
- The golden ratio in the context of FM synthesis
- Stria's synthesis algorithm
- The shape of Stria
- Conclusions
- 2 Barry Truax: Riverrun
- Contexts for Riverrun
- The birth and early development of granular synthesis
- Inside Riverrun
- Riverrun: Technique, form, and structure
- Granular synthesis in Riverrun and the GSX system
- Tape techniques
- Spatialization in Riverrun
- Sections and streams
- Conclusions
- 3 Philippe Manoury: Pluton
- Contexts for Pluton
- First steps in the development of technologies for live computer music
- The pioneering contributions of IRCAM
- The development of the IRCAM 4X synthesizer
- Philippe Manoury: The background to the composition of Pluton
- Inside Pluton
- The global form and materials of Pluton
- Constitution of the digital environment for the performance of Pluton
- Mapping the piano performance to the real-?time environment
- The interactions between the piano and the computer through the musical work
- Conclusions
- 4 Hildegard Westerkamp: Beneath the Forest Floor
- Contexts for Beneath the Forest Floor
- The World Soundscape Project and the evolution of soundscape composition
- New directions in the development of the World Soundscape Project
- Hildegard Westerkamp and her influences on soundscape composition
- Inside Beneath the Forest Floor
- Recording as part of the creative process
- Field recording locations in British Columbia
- The raw materials of Beneath the Forest Floor
- Digitally processing the environmental sources
- Assembling the processed sound files into premixes
- The environmental materials through the structure of Beneath the Forest Floor
- Conclusions
- 5 Francis Dhomont: Phonurgie
- Contexts for Phonurgie
- Background and early career
- Musique concrète and the birth of Groupe de Recherches Musicales (GRM)
- New directions for GRM: From analog to digital
- The birth of SYTER
- Dhomont, Quebec, and GRM
- A final homage to musique concrète within Dhomont's Cycle du son
- Inside Phonurgie
- The materials of Phonurgie
- The sound sources
- Processing the sound sources
- The structure of Phonurgie
- Conclusions
- 6 Trevor Wishart: Imago
- Contexts for Imago
- The Composers Desktop Project
- The development of Sound Loom as a composing resource
- Inside Imago
- From a single source to a variety of processed sound files
- Successive Sound Loom processes
- Assembling the work
- The Opening of Imago
- The Gamelan section
- The large-?scale structure of Imago
- Conclusions
- 7 Jonathan Harvey: Fourth String Quartet
- Contexts for the Fourth String Quartet
- First steps exploring the possibilities of electronic and computer music
- The IRCAM dimension
- Inside the Fourth String Quartet
- Inspiration and structure
- Acoustic compositional techniques
- Electroacoustic techniques
- Performing the electroacoustic part of the Fourth String Quartet
- Summary of the integration of acoustic writing and electronics
- Conclusions
- 8 Cort Lippe: Music for Tuba and Computer
- Inside Music for Tuba and Computer
- General form and materials
- The digital environment for the performance of Music for Tuba and Computer
- Global control of the digital environment
- Instrumental and electronic interactions through Music for Tuba and Computer
- Conclusions
- 9 Natasha Barrett: Hidden Values-?The Lock
- Contexts for Hidden Values-?The Lock
- The early evolution of spatial technologies
- The development of sound diffusion systems for performance
- John Chowning
- Surround sound techniques
- Ambisonics
- The IRCAM Spatializer (Spat)
- Vector base amplitude panning (VBAP)
- Natasha Barrett and spatial projection
- Inside Hidden Values-?The Lock
- The musical materials of The Lock
- Barrett's software environment for the playback and spatialization of materials
- Three-?dimensional positioning and movements operated by IRCAM's Spatialisateur
- Spatialization and dramatization in the structure of The Lock
- Conclusions
- Conclusion
- Notes
- Bibliography
- Index
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