
e-Learning and the Science of Instruction
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Content
2 - Contents [Seite 11]
3 - Acknowledgments [Seite 19]
4 - Introduction: Getting the Most from This Resource [Seite 21]
4.1 - Purpose [Seite 21]
4.2 - Audience [Seite 21]
4.3 - Package Components [Seite 22]
4.4 - Glossary [Seite 22]
5 - 1 e-Learning: Promise and Pitfalls [Seite 27]
5.1 - Chapter Summary [Seite 27]
5.2 - What Is e-Learning? [Seite 28]
5.3 - Is e-Learning Better? [Seite 31]
5.4 - The Promises of e-Learning [Seite 34]
5.4.1 - Promise 1: Customized Training [Seite 35]
5.4.2 - Promise 2: Engagement in Learning [Seite 35]
5.4.3 - Promise 3: Multimedia [Seite 36]
5.4.4 - Promise 4: Acceleration of Expertise Through Scenarios [Seite 37]
5.4.5 - Promise 5: Learning Through Digital Games [Seite 37]
5.5 - The Pitfalls of e-Learning [Seite 38]
5.5.1 - Pitfall 1: Too Much of a Good Thing [Seite 38]
5.5.2 - Pitfall 2: Not Enough of a Good Thing [Seite 38]
5.5.3 - Pitfall 3: Losing Sight of the Goal [Seite 38]
5.5.4 - Pitfall 4: Discovery Learning [Seite 39]
5.6 - Inform and Perform e-Learning Goals [Seite 39]
5.6.1 - Near Versus Far Transfer Perform Goals [Seite 40]
5.7 - e-Learning Architectures [Seite 40]
5.7.1 - Interactivity in the Architectures [Seite 41]
5.8 - What Is Effective e-Courseware? [Seite 42]
5.8.1 - Training Goals [Seite 42]
5.8.2 - Learner Differences [Seite 43]
5.8.3 - Context [Seite 43]
5.9 - Learning in e-Learning [Seite 44]
5.10 - Chapter Reflection [Seite 45]
5.11 - COMING NEXT [Seite 45]
5.12 - Suggested Readings [Seite 45]
6 - 2 How Do People Learn from e-Courses? [Seite 49]
6.1 - Chapter Summary [Seite 49]
6.2 - How Do People Learn? [Seite 51]
6.2.1 - Learning with Technology [Seite 51]
6.2.2 - What Is Learning and Instruction? [Seite 52]
6.2.3 - Three Metaphors for Learning [Seite 53]
6.2.4 - Principles and Processes of Learning [Seite 55]
6.3 - Managing Limited Cognitive Resources During Learning [Seite 56]
6.4 - How e-Lessons Affect Human Learning [Seite 59]
6.4.1 - Methods for Directing Selection of Important Information [Seite 60]
6.4.2 - Methods for Managing Limited Capacity in Working Memory [Seite 60]
6.4.3 - Methods for Integration [Seite 61]
6.4.4 - Methods for Retrieval and Transfer [Seite 62]
6.4.5 - Summary of Learning Processes [Seite 63]
6.5 - What We Don't Know About Learning [Seite 64]
6.6 - Chapter Reflection [Seite 65]
6.7 - COMING NEXT [Seite 66]
6.8 - Suggested Readings [Seite 66]
7 - 3 Evidence-Based Practice [Seite 69]
7.1 - Chapter Summary [Seite 69]
7.2 - What Is Evidence-Based Practice? [Seite 70]
7.3 - Three Approaches to Research on Instructional Effectiveness [Seite 71]
7.4 - What to Look for in Experimental Comparisons [Seite 75]
7.5 - How to Interpret Research Statistics [Seite 77]
7.5.1 - Statistical Significance: Probability Less Than .05 [Seite 78]
7.5.2 - Practical Significance: Effect Size Greater Than .5 [Seite 78]
7.6 - How Can You Identify Relevant Research? [Seite 79]
7.7 - Boundary Conditions in Experimental Comparisons [Seite 80]
7.8 - Practical Versus Theoretical Research [Seite 81]
7.9 - What We Don't Know About Evidence-Based Practice [Seite 82]
7.10 - Chapter Reflection [Seite 83]
7.11 - COMING NEXT [Seite 84]
7.12 - Suggested Readings [Seite 84]
8 - 4 Applying the Multimedia Principle: Use Words and Graphics Rather Than Words Alone [Seite 87]
8.1 - Chapter Summary [Seite 87]
8.2 - Do Visuals Make a Difference? [Seite 89]
8.3 - Multimedia Principle: Include Both Words and Graphics [Seite 90]
8.3.1 - Why Use Words and Graphics? [Seite 91]
8.3.2 - Select Graphics That Support Learning [Seite 92]
8.4 - Some Ways to Use Graphics to Promote Learning [Seite 94]
8.4.1 - Graphics as Topic Organizers [Seite 94]
8.4.2 - Graphics to Show Relationships [Seite 95]
8.4.3 - Graphics as Lesson Interfaces [Seite 95]
8.5 - Psychological Reasons for the Multimedia Principle [Seite 96]
8.6 - Evidence for Using Words and Pictures [Seite 97]
8.6.1 - Learners Often Misjudge the Value of Graphics [Seite 99]
8.7 - The Multimedia Principle Works Best for Novices [Seite 100]
8.8 - Should You Change Static Illustrations into Animations? [Seite 101]
8.8.1 - Use Animations to Illustrate Procedures [Seite 103]
8.8.2 - Use Animations as Interpretive Graphics [Seite 103]
8.8.3 - Add Visual Cueing to Animations [Seite 104]
8.8.4 - Animations: The Bottom Line [Seite 104]
8.9 - What We Don't Know About Visuals [Seite 104]
8.10 - Chapter Reflection [Seite 106]
8.11 - COMING NEXT [Seite 106]
8.12 - Suggested Readings [Seite 107]
9 - 5 Applying the Contiguity Principle: Align Words to Corresponding Graphics [Seite 109]
9.1 - Chapter Summary [Seite 109]
9.2 - Principle 1: Place Printed Words Near Corresponding Graphics [Seite 111]
9.3 - Violations of Contiguity Principle 1 [Seite 114]
9.3.1 - Separation of Text and Graphics on Scrolling Screens [Seite 114]
9.3.2 - Separation of Feedback from Questions or Responses [Seite 116]
9.3.3 - Separating Content with Linked Windows [Seite 117]
9.3.4 - Presenting Exercise Directions Separate from the Exercise [Seite 117]
9.3.5 - Displaying Captions at the Bottom of Screens [Seite 118]
9.3.6 - Using a Legend to Indicate the Parts of a Graphic [Seite 118]
9.3.7 - Displaying Running Text in a Separate Window with Animations or Video [Seite 119]
9.4 - Psychological Reasons for Contiguity Principle 1 [Seite 119]
9.5 - Evidence for Contiguity Principle 1 [Seite 120]
9.6 - Principle 2: Synchronize Spoken Words with Corresponding Graphics [Seite 124]
9.7 - Violations of Contiguity Principle 2 [Seite 125]
9.7.1 - Separation of Graphics and Narration Through Icons [Seite 125]
9.7.2 - Separation of Graphics and Narration in a Continuous Presentation [Seite 126]
9.8 - Psychological Reasons for Contiguity Principle 2 [Seite 127]
9.9 - Evidence for Contiguity Principle 2 [Seite 127]
9.10 - What We Don't Know About Contiguity [Seite 128]
9.11 - Chapter Reflection [Seite 130]
9.12 - COMING NEXT [Seite 130]
9.13 - Suggested Readings [Seite 131]
10 - 6 Applying the Modality Principle: Present Words as Audio Narration Rather Than On-Screen Text [Seite 133]
10.1 - Chapter Summary [Seite 133]
10.2 - Modality Principle: Present Words as Speech Rather Than On-Screen Text [Seite 135]
10.3 - Limitations to the Modality Principle [Seite 137]
10.4 - Psychological Reasons for the Modality Principle [Seite 139]
10.5 - Evidence for Using Spoken Rather Than Printed Text [Seite 141]
10.6 - When the Modality Principle Applies [Seite 146]
10.7 - What We Don't Know About Modality [Seite 147]
10.8 - Chapter Reflection [Seite 148]
10.9 - COMING NEXT [Seite 149]
10.10 - Suggested Readings [Seite 149]
11 - 7 Applying the Redundancy Principle: Explain Visuals with Words in Audio or Text But Not Both [Seite 151]
11.1 - Chapter Summary [Seite 151]
11.2 - Principle 1: Do Not Add On-Screen Text to Narrated Graphics [Seite 153]
11.3 - Psychological Reasons for the Redundancy Principle [Seite 155]
11.4 - Evidence for Omitting Redundant On-Screen Text [Seite 157]
11.5 - Principle 2: Consider Adding On-Screen Text to Narration in Special Situations [Seite 159]
11.6 - Psychological Reasons for Exceptions to the Redundancy Principle [Seite 160]
11.7 - Evidence for Including Redundant On-Screen Text [Seite 162]
11.8 - What We Don't Know About Redundancy [Seite 164]
11.9 - Chapter Reflection [Seite 167]
11.10 - COMING NEXT [Seite 167]
11.11 - Suggested Readings [Seite 167]
12 - 8 Applying the Coherence Principle: Adding Extra Material Can Hurt Learning [Seite 171]
12.1 - Chapter Summary [Seite 171]
12.2 - Principle 1: Avoid e-Lessons with Extraneous Words [Seite 173]
12.3 - Psychological Reasons to Avoid Extraneous Words in e-Learning [Seite 175]
12.4 - Evidence for Omitting Extraneous Words Added for Interest [Seite 176]
12.5 - Evidence for Omitting Extraneous Words Added to Expand on Key Ideas [Seite 178]
12.6 - Evidence for Omitting Extraneous Words Added for Technical Depth [Seite 179]
12.7 - Principle 2: Avoid e-Lessons with Extraneous Graphics [Seite 179]
12.8 - Psychological Reasons to Avoid Extraneous Graphics in e-Learning [Seite 181]
12.9 - Evidence for Omitting Extraneous Graphics Added for Interest [Seite 182]
12.10 - Evidence for Using Simpler Visuals [Seite 185]
12.11 - Can Interesting Graphics Ever Be Helpful? [Seite 187]
12.12 - Principle 3: Avoid e-Lessons with Extraneous Audio [Seite 188]
12.13 - Psychological Reasons to Avoid Extraneous Audio in e-Learning [Seite 190]
12.14 - Evidence for Omitting Extraneous Audio [Seite 190]
12.15 - What We Don't Know About Coherence [Seite 192]
12.16 - Chapter Reflection [Seite 195]
12.17 - COMING NEXT [Seite 195]
12.18 - Suggested Readings [Seite 195]
13 - 9 Applying the Personalization and Embodiment Principles: Use Conversational Style, Polite Wording, Human Voice, and Virtual Coaches [Seite 199]
13.1 - Chapter Summary [Seite 199]
13.2 - Personalization Principle: Use Conversational Rather Than Formal Style, Polite Wording Rather Than Direct Wording, and Human Voice Rather Than Machine Voice [Seite 202]
13.3 - Psychological Reasons for the Personalization Principle [Seite 203]
13.4 - Promote Personalization Through Conversational Style [Seite 205]
13.5 - Promote Personalization Through Polite Speech [Seite 207]
13.6 - Promote Personalization Through Voice Quality [Seite 209]
13.7 - Embodiment Principle: Use Effective On-Screen Coaches to Promote Learning [Seite 209]
13.7.1 - What Are Pedagogical Agents? [Seite 210]
13.7.2 - Do Agents Improve Student Learning? [Seite 212]
13.7.3 - Do Agents Need to Look Real? [Seite 213]
13.7.4 - Do Agents Need to Sound Real? [Seite 214]
13.7.5 - Should Agents Use Human?Like Gestures? [Seite 214]
13.7.6 - Implications for e?Learning [Seite 216]
13.8 - What We Don't Know About Personalization and Embodiment [Seite 217]
13.9 - Chapter Reflection [Seite 218]
13.10 - COMING NEXT [Seite 219]
13.11 - Suggested Readings [Seite 219]
14 - 10 Applying the Segmenting and Pretraining Principles: Managing Complexity by Breaking a Lesson into Parts [Seite 221]
14.1 - Chapter Summary [Seite 221]
14.2 - Segmenting Principle: Break a Continuous Lesson into Bite-Size Segments [Seite 223]
14.3 - Psychological Reasons for the Segmenting Principle [Seite 226]
14.4 - Evidence for Breaking a Continuous Lesson into Bite-Size Segments [Seite 227]
14.5 - Pretraining Principle: Ensure That Learners Know the Names and Characteristics of Key Concepts [Seite 229]
14.6 - Psychological Reasons for the Pretraining Principle [Seite 230]
14.7 - Evidence for Providing Pretraining in Key Concepts [Seite 232]
14.8 - What We Don't Know About Segmenting and Pretraining [Seite 234]
14.9 - Chapter Reflection [Seite 236]
14.10 - COMING NEXT [Seite 237]
14.11 - Suggested Readings [Seite 237]
15 - 11 Engagement in e-Learning [Seite 239]
15.1 - Chapter Summary [Seite 239]
15.2 - What Is Engagement? [Seite 241]
15.2.1 - Four Quadrants of Engagement [Seite 244]
15.3 - When Behavioral Engagement Impedes Learning [Seite 244]
15.4 - Engagement That Leads to Generative Processing [Seite 246]
15.4.1 - Relevant Graphics [Seite 246]
15.4.2 - Supported Drawing [Seite 247]
15.4.3 - Collaborative Observations of Skill Tutoring [Seite 248]
15.4.4 - Peer Teaching [Seite 250]
15.4.5 - Prompted Self?Explanations [Seite 251]
15.4.6 - Asking Questions During Explanations [Seite 252]
15.4.7 - Practice [Seite 252]
15.5 - A New View of Engagement [Seite 253]
15.6 - What We Don't Know About Engagement [Seite 253]
15.7 - Chapter Reflection [Seite 255]
15.8 - COMING NEXT [Seite 255]
15.9 - Suggested Readings [Seite 255]
16 - 12 Leveraging Examples in e-Learning [Seite 259]
16.1 - Chapter Summary [Seite 259]
16.2 - What Are Worked Examples? [Seite 260]
16.2.1 - Worked Examples for Strategic Tasks [Seite 261]
16.2.2 - Modeling Examples [Seite 262]
16.3 - The Psychology of Worked Examples [Seite 263]
16.4 - Evidence for the Benefits of Worked Examples [Seite 263]
16.4.1 - How Effective Are Worked Examples? [Seite 265]
16.4.2 - Should Worked Examples Be Paired with Problem Assignments? [Seite 265]
16.5 - Principles to Optimize Benefits of Worked Examples [Seite 265]
16.6 - Principle 1: Provide Worked Examples in Lieu of Problem Assignments When the Essential Load of the Lesson Is High [Seite 266]
16.7 - Principle 2: Fade from Worked Examples to Problems [Seite 267]
16.8 - Principle 3: Promote Self-Explanations [Seite 269]
16.8.1 - Add Self?Explanation Questions to Your Worked Examples [Seite 269]
16.8.2 - Assign Example Comparisons [Seite 271]
16.8.3 - Encourage Self?Explanations Through Active Observation [Seite 272]
16.9 - Principle 4: Include Instructional Explanations of Worked Examples in Some Situations [Seite 272]
16.10 - Principle 5: Apply Multimedia Principles to Examples [Seite 272]
16.10.1 - Multimedia Principle: Illustrate Worked Examples with Relevant Visuals [Seite 273]
16.10.2 - Modality and Redundancy Principles: Present Steps with Audio-NOT Audio and Text [Seite 274]
16.10.3 - Contiguity Principle: Present Steps with Integrated Text [Seite 275]
16.10.4 - Segmenting Principle: Present Steps in Conceptually Meaningful Chunks [Seite 275]
16.11 - Principle 6: Support Far Transfer [Seite 276]
16.11.1 - Far Transfer Guideline 1: Use Varied Context Worked Examples [Seite 277]
16.11.2 - Far Transfer Guideline 2: Include Self?Explanation Questions [Seite 278]
16.11.3 - Far Transfer Guideline 3. Require Active Comparison of Varied Context Examples [Seite 278]
16.12 - What We Don't Know About Worked Examples [Seite 280]
16.13 - Chapter Reflection [Seite 282]
16.14 - COMING NEXT [Seite 282]
16.15 - Suggested Readings [Seite 282]
17 - 13 Does Practice Make Perfect? [Seite 285]
17.1 - Chapter Summary [Seite 285]
17.2 - What Is Practice in e-Learning? [Seite 287]
17.2.1 - Formats of e?Learning Practice [Seite 289]
17.3 - Is Practice a Good Investment? [Seite 290]
17.3.1 - Meta?Analysis of Multimedia Interactivity [Seite 290]
17.3.2 - Practice Among Elite Performers [Seite 290]
17.4 - Principle 1: Add Sufficient Practice Interactions to e-Learning to Achieve the Objective [Seite 291]
17.4.1 - The Benefits of Practice [Seite 291]
17.4.2 - Practice Benefits Diminish Rapidly [Seite 292]
17.4.3 - Adjust the Amount of Practice Based on Task Criticality [Seite 293]
17.5 - Principle 2: Mirror the Job [Seite 295]
17.6 - Principle 3: Provide Effective Feedback [Seite 295]
17.6.1 - Provide Explanatory Feedback [Seite 296]
17.6.2 - Evidence for Benefits of Explanatory Feedback [Seite 297]
17.6.3 - Emphasize Three Categories of Feedback [Seite 298]
17.6.4 - Provide Auditory Feedback for Visual Tasks [Seite 299]
17.6.5 - Provide Step?by?Step Feedback When Steps Are Interdependent [Seite 299]
17.6.6 - Assign Guided Peer Feedback as a Practice Exercise [Seite 300]
17.6.7 - Tips for Feedback [Seite 301]
17.7 - Principle 4: Distribute and Mix Practice Among Learning Events [Seite 301]
17.7.1 - Distribute Practice Throughout the Learning Environment [Seite 302]
17.7.2 - Mix Practice Types in Lessons [Seite 303]
17.7.3 - Tips for Determining the Number and Placement of Practice Events [Seite 305]
17.8 - Principle 5: Apply Multimedia Principles [Seite 305]
17.8.1 - Modality and Redundancy Principles [Seite 305]
17.8.2 - Contiguity Principle [Seite 306]
17.8.3 - Coherence Principle [Seite 306]
17.8.4 - Tips for Applying the Multimedia Principles to Your Interactions [Seite 307]
17.9 - What We Don't Know About Practice [Seite 307]
17.10 - Chapter Reflection [Seite 309]
17.11 - COMING NEXT [Seite 309]
17.12 - Suggested Readings [Seite 310]
18 - 14 Learning Together Virtually [Seite 313]
18.1 - Chapter Summary [Seite 312]
18.2 - What Is Collaborative Learning? [Seite 315]
18.3 - What Is Computer-Supported Collaborative Learning (CSCL)? [Seite 317]
18.3.1 - Diversity of CSCL Research [Seite 321]
18.4 - Principle 1: Consider Collaborative Assignments for Challenging Tasks [Seite 322]
18.5 - Principle 2: Optimize Group Size, Composition, and Interdependence [Seite 324]
18.6 - Principle 3: Match Synchronous and Asynchronous Assignments to the Collaborative Goal [Seite 325]
18.7 - Principle 4: Use Collaborative Tool Features That Optimize Team Processes and Products [Seite 327]
18.8 - Principle 5: Maximize Social Presence in Online Collaborative Environments [Seite 328]
18.9 - Principle 6: Use Structured Collaboration Processes to Optimize Team Outcomes [Seite 329]
18.9.1 - How to Implement Structured Controversy [Seite 329]
18.9.2 - Adapting Structured Controversy to Computer?Mediated Collaboration [Seite 331]
18.10 - What We Don't Know About Collaborative Learning [Seite 331]
18.11 - Chapter Reflection [Seite 333]
18.12 - COMING NEXT [Seite 333]
18.13 - Suggested Readings [Seite 333]
19 - 15 Who's in Control? Guidelines for e-Learning Navigation [Seite 337]
19.1 - Chapter Summary [Seite 337]
19.2 - Learner Control Versus Program Control [Seite 339]
19.2.1 - Three Types of Learner Control [Seite 340]
19.2.2 - Tradeoffs to Learner Control [Seite 342]
19.3 - Do Learners Make Good Instructional Decisions? [Seite 343]
19.3.1 - Calibration Accuracy: Do You Know What You Think You Know? [Seite 343]
19.3.2 - How Does Calibration Affect Learning? [Seite 343]
19.3.3 - How Common Is Overconfidence Among Learners? [Seite 344]
19.3.4 - Do Learners Like Instructional Methods That Lead to Learning? [Seite 345]
19.3.5 - Psychological Reasons for Poor Learner Choices [Seite 346]
19.4 - Principle 1: Give Experienced Learners Control [Seite 347]
19.4.1 - When to Give Learner Control [Seite 348]
19.5 - Principle 2: Make Important Instructional Events the Default [Seite 348]
19.6 - Principle 3: Consider Alternative Forms of Learner Control [Seite 350]
19.6.1 - Shared Control [Seite 350]
19.6.2 - Advisement [Seite 350]
19.6.3 - Recommender Systems [Seite 350]
19.7 - Principle 4: Give Pacing Control to All Learners [Seite 351]
19.8 - Principle 5: Offer Navigational Support in Hypermedia Environments [Seite 352]
19.8.1 - Use Headings and Introductory Statements [Seite 352]
19.8.2 - Use Links Sparingly in Lessons Intended for Novice Learners [Seite 353]
19.8.3 - Use Course and Site Maps [Seite 353]
19.8.4 - Provide Basic Navigation Options [Seite 355]
19.9 - The Bottom Line [Seite 355]
19.10 - What We Don't Know About Learner Control [Seite 355]
19.11 - Chapter Reflection [Seite 357]
19.12 - COMING NEXT [Seite 357]
19.13 - Suggested Readings [Seite 357]
20 - 16 e-Learning to Build Thinking Skills [Seite 361]
20.1 - Chapter Summary [Seite 361]
20.2 - What Are Thinking Skills? [Seite 363]
20.2.1 - Generic Versus Domain?Specific Thinking Skills [Seite 366]
20.3 - Can Thinking Skills Be Trained? [Seite 367]
20.4 - Principle 1: Focus on Explicit Teaching of Job-Relevant Thinking Skills [Seite 369]
20.4.1 - Display Expert Thinking Models [Seite 370]
20.4.2 - Focus Learner Attention to Behaviors of Expert Models [Seite 371]
20.4.3 - Promote Active Engagement with Expert Models [Seite 372]
20.5 - Principle 2: Design Lessons Around Authentic Work Tasks or Problems [Seite 373]
20.5.1 - Example 1: Problem?Based Learning (PBL) [Seite 373]
20.5.2 - Example 2: Automotive Troubleshooting [Seite 374]
20.5.3 - Example 3: BioWorld [Seite 374]
20.5.4 - Features of Problem?Focused Instruction [Seite 377]
20.6 - Evidence for Problem-Focused Instruction [Seite 378]
20.6.1 - Evidence from Problem?Based Learning [Seite 379]
20.6.2 - Evidence from Sherlock [Seite 380]
20.6.3 - A Summary of Evidence for Problem?Focused Instruction [Seite 381]
20.7 - Principle 3: Define Job-Specific Thinking Processes [Seite 381]
20.8 - What We Don't Know About Teaching Thinking Skills [Seite 383]
20.9 - Chapter Reflection [Seite 385]
20.10 - COMING NEXT [Seite 385]
20.11 - Suggested Readings [Seite 385]
21 - 17 Learning with Computer Games [Seite 389]
21.1 - Chapter Summary [Seite 389]
21.2 - Do Games Have a Place in the Serious Business of Training? [Seite 391]
21.3 - Which Features Improve a Game's Effectiveness? [Seite 392]
21.4 - Does Game Playing Improve Cognitive Skills? [Seite 397]
21.5 - Are Games More Effective Than Conventional Media? [Seite 402]
21.6 - What We Don't Know About Learning with Computer Games [Seite 405]
21.7 - Chapter Reflection [Seite 407]
21.8 - COMING NEXT [Seite 407]
21.9 - Suggested Readings [Seite 408]
22 - 18 Applying the Guidelines [Seite 411]
22.1 - Chapter Summary [Seite 411]
22.2 - Applying the Evidence-Based Guidelines to e-Courses [Seite 411]
22.2.1 - Evidence?Based e?Learning in a Nutshell [Seite 412]
22.2.2 - Effect Sizes for Principles [Seite 413]
22.3 - e-Lesson Guidelines Checklist [Seite 416]
22.4 - Review of Sample 1: Excel for Small Business [Seite 421]
22.5 - Review of Sample 2: Synchronous Excel Lesson [Seite 426]
22.6 - Review of Sample 3: Automotive Troubleshooting Simulation [Seite 429]
22.7 - Reflections on Past Predictions [Seite 431]
22.7.1 - Fifteen Years Later [Seite 432]
22.8 - Beyond 2016 in Multimedia Research [Seite 433]
22.8.1 - More Productive Research Questions [Seite 433]
22.8.2 - Longer Experimental Treatments with Measures of Delayed Learning [Seite 434]
22.8.3 - More Research Conducted in Authentic Environments [Seite 434]
22.8.4 - Increased Emphasis on Motivational Aspects of e?Learning [Seite 435]
22.8.5 - Increased Emphasis on Metacognitive Aspects of e?Learning [Seite 435]
22.8.6 - Increased Focus on the Efficiency of e?Learning [Seite 435]
22.8.7 - Increased Emphasis on Assessment in e?Learning [Seite 436]
22.8.8 - Increased Transfer of Research?Based Guidelines into Practice [Seite 436]
22.9 - In Conclusion [Seite 437]
23 - References [Seite 439]
24 - Glossary [Seite 471]
25 - List of Tables and Figures [Seite 493]
26 - Name Index [Seite 505]
27 - Subject Index [Seite 513]
28 - About the Authors [Seite 529]
29 - EULA [Seite 531]
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