
Advances in New Technologies, Interactive Interfaces, and Communicability
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Content
- Title Page
- Preface
- Acknowledgements
- Table of Contents
- Advances in New Technologies, Interactive Interfaces and Communicability: Design, E-Commerce, E-Learning, E-Health, E-Tourism, Web 2.0 and Web 3.0
- Introduction
- Screen Culture
- Conclusion
- References
- Autonomatronics TM
- Introduction
- The Narrative
- Autonomatronics Play Test
- Conclusions
- References
- Wiki Tool for Adaptive, Accesibility, Usability and Colaborative Hypermedia Courses: MediaWikiCourse
- Introduction
- Wikicursos
- References
- Making "Google Docs" User Interface More Accessible for Blind People
- Introduction
- Interacting via Screen Reader
- Related Works
- Designing Modified Google Docs UIs
- Original GoogleDocs UIs: Accessibility Problems
- The Modified Google Docs UI: A Proposed Solution
- Discussion
- Conclusions and Future Work
- References
- An Interactive Information System for e-Culture
- Introduction
- Culture as a Complex and Evolutionary System
- Culture
- Culture as a Complex Phenomenon
- A Systemic Model for Studying and Promoting Culture
- Interactive Information Systems
- Interaction Models from a New Perspective
- An Interaction Model for Knowledge Management
- The Interactive Design from an Emotional Perspective
- $e-Culture$ Interactive IS: Analyses and Design
- An $e-Culture$ Interactive Model for Santiagueñidad
- From the Conceptualization to the System Design
- Conclusions and Future Work
- References
- Research and Development: Business into Transfer Information and Communication Technology
- Introduction
- The Map of the Net: Realities and Mirages in the Textile Sector "Made in Italy"
- Managerial Leopardism
- Resistance to the Leak of Confidential Information: Intranet and Extranet
- Heuristic Techniques to Wipe Out Mirages from the Software
- Learned Lessons and Future Works
- Conclusion
- References
- Reducing Digital Divide: Adult Oriented Distance Learning
- Introduction
- Digital Divide Determination
- Obtained Data Analysis
- Digital Divide Measurement
- Strategy to Reduce the Digital Divide
- Obtained Results
- Related Work
- Conclusion
- References
- Didactic Software for Autistic Children
- Introduction
- Related Works
- The Project
- Conclusion
- References
- Database Theory for Users Unexpert: A Strategy for Learning Computer Science and Information Technology
- Introduction
- Software and Hardware for Education
- Database and Logic Programming
- A Practical Example
- Raising the Analysis Level and Generation of More Detailed Examples
- The Interface with the First Databases
- Learned Lessons
- Conclusion
- References
- Design Configurable Aspects to Connecting Business Rules with Spring
- Introduction
- Connecting Business Rules with AspectJ Approach
- Spring AOP Framework Overview
- Schema-Based AOP Support
- Configurable Aspectual Spring Connector
- Study Case: A Simple Electronic Auction
- References
- Photography and Computer Animation for Scientific Visualization: Lessons Learned
- Introduction
- The Importance of Visualization
- Three-Dimensional Visualization Techniques on 2D Screens
- Learned Lessons and Future Research Direction
- Conclusions
- References
- Re-viewing 3D - Implications of the Latest Developments in Stereoscopic Display Technology for a New Iteration of 3D Interfaces in Consumer Devices
- Introduction
- A New Iteration of 3D User Interfaces
- Perceptual Aspects of the GUI as a Prototypical 3D Interface
- A New Class of Devices Raises New Questions
- User Interface Design Challenges of Ubiquitous Computing
- Convergence of Applications and Overlapping of Virtual and Real Space
- Designing Hetero-spatial Representations
- Conclusions and Future Research
- References
- Software Managment Applications, Textile CAD and Human Factors: A Dreadful Industrial Example for Information and Communication Technology
- Introduction
- Interface and Users in the Software of Textile Management
- Changes and Resistance to Changes in the ICT Sector
- Myths and Realities about the Change of Systems in Great Textile Industries
- Learned Lessons and Future Works
- Conclusion
- References
- The Generation and Exploitation of Open Educational Resources in Virtual Attendance in UNED
- Introduction
- The Technological Architecture of Virtual Attendance
- Open Education Resources
- Applying Virtual Attendance
- Conclusions and Future Work
- References
- New Platforms of the Violence in Internet
- Introduction
- Relationship Violence against Women: From the Virtual to the Real World
- Androcentrism in the Cyberculture
- Signs of Alarm in the Cyberspace
- Erotica in Videogames
- Lessons Learned and Conclusions
- References
- Gnome Desktop Management by Voice
- Introduction
- Speech Recognition Tools
- Desktop Control Tools
- Design Choices
- Acoustic Models
- Designing the Corpus
- Recording the Corpus
- Building the Acoustic and Language Models
- Recognition Engine
- Desktop Control Tool
- Working in Community
- Preliminary Results
- Conclusions and Future Work
- References
- SIeSTA: Aid Technology and e-Service Integrated System
- Home Control and Support Programs - Providing Health and Social Services
- Physical Characteristics
- References
- SIeSTA Project: Products and Results
- Introduction
- Project Management Deliveries
- Analysis
- Design
- Objectives-Related Deliveries
- Deliveries of the Stage "Project Execution"
- Subproject 3.1: Generator and Content Administrador
- Subproyecto 3.2. Learning Virtual Community and Communication
- Subproject 3.3: Control of the Domótico System Installed in the House: Accessible Interactive Digital Adaptative House (CADIA)
- Subproject 4: Platform of Integration of and-Services for Interactive TV
- Subproject 5: Automation of a Center of Assistence Technologies for the Personal Autonomy (CTAP)
- Computer Graphics and Mass Media: Communicability Analysis
- Introduction
- Computer Animation, Mass Media and Creativity: Evolution
- The Onion-Iceberg Method for the Heuristic Evaluation of the Computer Animation
- Lessons Learned and Future Works
- Conclusion
- References
- Author Index
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