
Materializing Digital Futures
Description
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Reviews / Votes
An interesting collection of diverse reflections on sight, image, sound and movement in relation to digital media. * Amanda Third, Professor, Institute for Culture and Society, Western Sydney University, Australia * Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games. * Amedeo D'Adamo, Faculty, American Film Institute, USA and Visiting Professor in the Department of Media, Universita Cattolica, Italy *More details
Other editions
Additional editions

Persons
Jordan Beth Vincent is Executive Manager and Head of Sales and Strategy for Fika Entertainment (www.fikaent.com). Jordan's interdisciplinary research profile bridges technology (including HCI/human-computer interfaces/motion capture), creative and performing arts. Her research collaborations in the creative industries (cultural labour, gender research) have included co-authoring industry reports for the Ontario Arts Council, the Department of Foreign Affairs and Trade, and VicHealth. Jordan is a Chief Investigator on the ARC Industrial Transformation Hub for Digital Enhanced Living.
Content
List of Contributors
Introduction
Contents page
SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHT
Chapter One: Virtual Reality, the Chiasm, and the Doubled Body
Angela Ndalianis
Chapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg Player
Merlin Seller
Chapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital Media
Darrin Verhagan and Ben Byrne
Chapter Four: Volumetric Black: Post-Cinematic Blackness
Triton Mobley
SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIA
Chapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of Self
Toija Cinque
Chapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of 'Being There'.
Kim Vincs
Chapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the Shadows
Shana MacDonald and Brianna I. Wiens
Chapter Eight: The Infinite Portrait: A Case of Post-Human Authorship
Andrew McIntyre
SECTION THREE: TOUCH, BODY, METAL, SCREEN
Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and Choreography
Amy LaViers
Chapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception
Luke Heemsbergen, Greg Bowtell and Jordan Beth Vincent
Chapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion Experience
Michela Ornati
Chapter Twelve: What Robots Learn from Performative Relationships and Interactive Performance
Steph Hutchison and John McCormick
SECTION FOUR: DIGITAL FUTURES
Chapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the Home
Xi Cui
Chapter Fourteen: Affect and the Digitalization of War
John MacWillie
Chapter Fifteen: Automation in a Myth
Luke Munn
Chapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and Vitalism
Renata Morais
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