
PRIMA 2015: Principles and Practice of Multi-Agent Systems
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This book constitutes the proceedings of the 18th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2015, held in Bertinoro, Italy, in October 2015.
The 29 full papers and 24 short papers presented in this volume were carefully reviewed and selected from 94 submissions. The conference brings together active researchers, developers and practitioners from both academia and industry to showcase, share and promote research in several domains, ranging from foundations of agent theory and engineering aspects of agent systems, to emerging interdisciplinary areas of agent-based research.
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Content
- Intro
- Preface
- Organization
- Contents
- Regular Papers
- Solving F3MDPs: Collaborative Multiagent Markov Decision Processes with Factored Transitions, Rewards and Stochastic Policies
- 1 Introduction
- 2 Background
- 2.1 FA-FMDP
- 2.2 Related Work in Collaborative Multiagent MDPs
- 3 F3MDP
- 3.1 Stochastic Factored Policies and F3MDP
- 3.2 Optimizing Stochastic Factored Policies in F3MDP
- 3.3 Approximate Policy Iteration Algorithms
- 4 Experiments
- 4.1 Policy Evaluation Methods
- 4.2 Small F3MDP Problems
- 4.3 Large Random Problems
- 4.4 Large Disease Management Problems
- 5 Concluding Remarks
- References
- Managing Autonomous Mobility on Demand Systems for Better Passenger Experience
- 1 Introduction
- 2 Related Work
- 2.1 Autonomous Vehicles
- 2.2 Mobility on Demand Systems
- 2.3 Autonomous Mobility on Demand Systems
- 3 Managing Autonomous Mobility on Demand Systems
- 3.1 Scheduling Strategies
- 3.2 The Expand and Target Algorithm
- 3.3 Integration
- 3.4 The Autonomous Mobility on Demand Simulation Platform
- 4 Experimental Analysis
- 4.1 Evaluation Metrics
- 4.2 The Datasets
- 4.3 Experimental Settings
- 4.4 Experimental Results
- 5 Conclusion and Future Work
- References
- Norm Establishment in a Single Dimension Axelrod Model
- 1 Introduction
- 2 Axelrod's Norm Model
- 3 Characterisation of Evolutionary Stable States (ESSs)
- 4 Model Description
- 5 Experiments and Results
- 6 Conclusion
- References
- Multi-agent Systems Meet Aggregate Programming: Towards a Notion of Aggregate Plan
- 1 Introduction
- 2 Aggregate Computing
- 2.1 Computing at the Aggregate Level
- 2.2 Constructs
- 2.3 Building Blocks and APIs
- 3 Aggregate Computing and Multi-agent Systems
- 3.1 Multi-agent Systems vs Aggregate Computing
- 3.2 Aggregate Programs as Collective Plans
- 4 Case Study
- 4.1 An Aggregate Computing Approach
- 4.2 Simulation
- 5 Related MAS Approaches
- 6 Conclusion and Future Works
- References
- CAMP-BDI: A Pre-emptive Approach for Plan Execution Robustness in Multiagent Systems
- 1 Introduction
- 2 Motivating Example
- 3 Architecture Components
- 3.1 Capabilities
- 3.1.1 Capability Typology
- 3.1.2 The Confidence Function
- 3.2 Obligation and Dependency Contracts
- 3.3 Maintenance Policies
- 4 The CAMP-BDI Algorithm
- 4.1 Maintenance Tasks
- 4.2 Agenda Formation
- 4.3 Handling Maintenance Tasks
- 4.3.1 Performing Preconditions Maintenance
- 4.3.2 Performing Effects Maintenance
- 5 Distributed Behaviour
- 6 Evaluation
- 7 Related Work
- 8 Conclusion
- References
- Optimizing Long-Running Action Histories in the Situation Calculus Through Search
- 1 Situation Calculus Basic Action Theories
- 2 Transforming Extended Action Sequences
- 3 A Rewriting System and Search Framework
- 4 A Case of DBs with Disjunctive Information
- 5 An Offline Precomputing Step
- 6 Basic Optimization Scenarios
- 7 Related and Future Work
- 8 Conclusions
- References
- Semantics for Modelling Reason-Based Preferences
- 1 Introduction
- 2 A Logic for Reason-Based Preferences
- 3 Sequence Semantics
- 4 Choice Consistency: Contraction and Expansion
- 5 Soundness Results
- 5.1 System E
- 6 Semantic Completeness
- 6.1 Completeness of E
- 7 Conclusion and Related Work
- References
- Strategy-Proof Cake Cutting Mechanisms for All-or-Nothing Utility
- 1 Introduction
- 2 Related Works
- 3 Preliminaries
- 3.1 Model
- 3.2 Properties
- 4 Incompatibility
- 5 SP and PE Cake Cutting Mechanisms
- 5.1 Randomized Serial Dictatorship Mechanism
- 5.2 Sorted Serial Dictatorship Mechanism
- 6 Integer Programming for Determining Pareto Efficient Allocation
- 7 Approximate Allocation Algorithm
- 8 Envy-Free Cake Cutting Mechanism
- 9 Proportionality in Expectation
- 10 Experimental Simulations
- 11 Conclusion
- References
- Leximin Asymmetric Multiple Objective DCOP on Factor Graph
- 1 Introduction
- 2 Preliminary
- 2.1 DCOP
- 2.2 Factor Graph, Max-Sum Algorithm and Bounded Max-Sum Algorithm
- 2.3 Multiple Objective DCOP for Preferences of Agents
- 3 Solution Methods for Leximin AMODCOPs on Factor Graphs
- 3.1 Dynamic Programming Based on Pseudo Tree
- 3.2 Approximation Method
- 3.3 Local Search
- 4 Evaluation
- 4.1 Settings
- 4.2 Results
- 5 Related Works and Discussions
- 6 Conclusions
- References
- Dynamic Coalition Formation in Energy Micro-Grids
- 1 Introduction
- 2 Related Work
- 3 Problem Model
- 4 System Model
- 5 Simulation Results
- 5.1 Experimental Setup
- 5.2 Results
- 6 Conclusion and Future Work
- References
- On the Hierarchical Nature of Partial Preferences
- 1 Introduction
- 2 Motivating Scenarios
- 3 Classical Preferences
- 4 Partial Preferences
- 5 Common Properties of Partial Preferences
- 6 The Justification Axiom
- 7 Related Works
- 8 Conclusions
- References
- Verification of Asynchronous Mobile-Robots in Partially-Known Environments
- 1 Introduction
- 2 Background: Automata Theory
- 3 The Model of Robot Systems
- 4 Reasoning about Robot Systems
- 4.1 Undecidability of Multi-Robot Systems on a Line
- 4.2 Decidability of Multi-Robot Systems with Bounded Switching
- 5 Discussion
- References
- Potential of Heterogeneity in Collective Behaviors: A Case Study on Heterogeneous Swarms
- 1 Introduction
- 2 Four Behavior Types in Juvenile Honeybees
- 3 Mathematical Model of the Behavior Types
- 3.1 Individual Behavior
- 3.2 Social Behavior
- 3.3 Evolution of Parameters for Behavior Types
- 4 Setup of Experiments
- 5 Evolution of Behavior Type Compositions
- 6 Results
- 7 Discussion
- 8 Conclusion
- References
- Multi-agent Path Planning in Known Dynamic Environments
- 1 Introduction
- 1.1 Related Work
- 2 Representation of the Path-Planning Problem
- 3 Complexity of the Path-Planning Problem
- 4 Comparison with Other Representations
- 5 Summary and Future Work
- References
- Module Checking for Uncertain Agents
- 1 Introduction
- 2 Verification of Open Multi-Agent Systems
- 2.1 Models and Modules
- 2.2 Multi-Agent Modules
- 2.3 Module Checking
- 2.4 Reasoning about Strategic Behavior: Alternating Time Logic
- 2.5 Module Checking of ATL* Specifications
- 3 Imperfect Information
- 3.1 Handling Environments with Imperfect Information
- 3.2 Imperfect Information Module Checking
- 4 Expressive Power of Imperfect Information Module Checking
- 5 Algorithms and Complexity
- 6 Conclusions
- References
- Towards Systematic Evaluation of Multi-agent Systems in Large Scale and Dynamic Logistics
- 1 Introduction
- 2 Related Work
- 2.1 Centralized Algorithms
- 2.2 Multi-Agent Systems
- 3 Dynamic Pickup-and-Delivery Problems
- 3.1 Formal Definition
- 3.2 Dynamism
- 3.3 Urgency
- 3.4 Scale
- 4 Dataset
- 4.1 Scenario Generator
- 4.2 Benchmark Dataset
- 5 Demonstration
- 5.1 Heuristics
- 5.2 Centralized Algorithm
- 5.3 Contract Net Protocol Multi-Agent System
- 5.4 Results and Analysis
- 6 Conclusion
- References
- Paraconsistent Multi-party Persuasion in TalkLOG
- 1 Requirements for Resolving Conflicts via Persuasion
- 2 Related Work
- 3 4QL as an Implementation Tool
- 4 Persuasion in TalkLOG
- 4.1 Locutions and Moves
- 4.2 Dialogue Stores
- 4.3 Move and Locution Relevance
- 4.4 Working Example
- 5 Selected Properties
- 5.1 Soundness, Completeness and Convergence to Merged Outcome
- 6 Conclusions
- References
- A Micro Study on the Evolution of Arguments in Amazon.com's Reviews
- 1 Introduction
- 2 Literature Review
- 3 Abstract Argumentation Frameworks and Tools
- 4 Dataset
- 5 Analysis
- 6 A Computational Perspective
- 7 Discussion and Conclusions
- References
- The Long-Term Benefits of Following Fairness Norms: A Game-Theoretic Analysis
- 1 Introduction
- 2 Game-Theoretic Model of Guilt Aversion
- 2.1 Normative Game and Guilt-dependent Utility
- 2.2 Fairness Norms
- 3 Dynamic Extension
- 4 Mathematical Analysis in the PD with Fairness Norm à la Rawls
- 5 Computational Results in the PD with Fairness Norm à la Rawls
- 6 Tournaments and Experimental Results
- 7 Conclusion and Perspectives
- References
- Using Preferences in Negotiations over Ontological Correspondences
- 1 Introduction
- 2 The Correspondence Inclusion Dialogue
- 2.1 Ontologies, Correspondences and Beliefs
- 2.2 The Inquiry Dialogue Moves
- 2.3 Alignment Ambiguities
- 3 Dialogue Properties
- 4 Inquiry Dialogue Example
- 5 Arguing about Correspondence Inclusion
- 6 Discussion
- 7 Conclusions
- References
- Designing a Source-Level Debugger for Cognitive Agent Programs
- 1 Introduction
- 2 Issues in Debugging Cognitive Agent Programs
- 2.1 Debugging and Program Comprehension
- 2.2 Challenges in Designing a Source-Level Debugger
- 2.3 Languages and Debugging Tools for Cognitive Agents
- 3 Design Approach for a Debugger for Cognitive Agents
- 3.1 Principles and Requirements
- 3.2 Designing a Stepping Diagram
- 3.3 Evaluation
- 4 Conclusions and Future Work
- References
- Reflecting on Agent Programming with AgentSpeak(L)
- 1 Introduction
- 2 Relating AgentSpeak(L) to OOP
- 3 Exploring the Implications
- 3.1 Beliefs are Like Fields
- 3.2 Plans Rules as Methods
- 3.3 Intentions as Threads
- 3.4 Events are Like Messages
- 4 ASTRA: AgentSpeak(L) with Bells and Whistles
- 4.1 The ASTRA Type System
- 4.2 Extended Plan Syntax
- 4.3 Mutual Exclusion Support
- 5 Evaluation
- 6 Conclusions
- References
- Checking the Reliability of Information Sources in Recommendation Based Trust Decision Making
- 1 Introduction
- 2 Previous Work
- 3 Our Proposed Model
- 3.1 Task Domain
- 3.2 Agents' Characteristics
- 3.3 Self-Adaptive Agent Organization
- 3.4 Recommendation-Based Trust
- 3.5 Agents' Queue Reprioritization Using Agent' Strategy
- 3.6 Evaluating Neighbors for Task Delegation Purposes
- 3.7 Sources of False Data and Reliability Checking Mechanisms
- 4 Experiments and Results
- 4.1 What is the Effect of Anti-bias Filtering in System's Profit?
- 4.2 Does Anti-bias Filtering Always Help?
- 4.3 How Does Being Selective in Gathering Recommendation Help?
- 5 Conclusion and Future Work
- References
- Supporting Human-Robot Teams in Space Missions Using ePartners and Formal Abstraction Hierarchies
- 1 Introduction
- 2 ePartners
- 3 Scenario and Requirements
- 4 Reasoning through Abstraction Levels
- 5 Implementation
- 6 Pilot Experiment
- 7 Discussion
- References
- Flexible Reward Plans for Crowdsourced Tasks
- 1 Introduction
- 2 Related Work
- 3 Preliminaries
- 4 Generalized Strictly Proper Scoring Rules
- 4.1 Generalized Spherical/Quadratic Rules
- 4.2 Relations with Kernel and Continuous Ranked Probability Scores
- 5 Comparison Between the Original and Our Proposed Rules
- 6 Experimental Evaluations
- 6.1 Task of Predicting Highest Temperature
- 6.2 Task of Predicting Exchange Rate Movements
- 7 Conclusion
- References
- Majoritarian Group Actions
- 1 Introduction
- 2 Background on Judgment Aggregation
- 3 Background on Substructural Logics
- 3.1 Hilbert System for ILLD
- 3.2 Models of ILL
- 4 Linear Bringing-it-about Logic with Coalitions (Linear BIAT C)
- 4.1 Axioms of Linear BIAT C
- 4.2 Models of Linear BIAT C
- 4.3 Soundness and Completeness
- 5 Aggregative View of Group Attitudes
- 6 Conclusion
- References
- Programming Deliberation Strategies in Meta-APL
- 1 Introduction
- 2 Specifying Deliberation Strategies
- 3 Meta-APL
- 3.1 Meta-APL Syntax
- 3.2 Meta-APL Core Deliberation Cycle
- 4 Encoding Deliberation Strategies
- 4.1 Non-interleaved (ni)
- 4.2 Alternating (Single Action) (as)
- 4.3 Alternating (Multi-action) (am)
- 5 An Adaptive Deliberation Strategy
- 6 Related Work
- 7 Conclusion
- References
- Multi-Context Systems with Preferences
- 1 Introduction
- 2 Background
- 2.1 Multi-Context Systems
- 2.2 Logic Programs Under Answer Set Semantics (ASP)
- 2.3 Answer Set Optimization (ASO)
- 2.4 CR-Prolog
- 3 Ranked Logics
- 4 MCS with Preferences and Its Applications
- 4.1 MCS with Preferences
- 4.2 Distributed Configuration Problems as MCSP
- 4.3 Distributed Diagnosis and MCSP
- 5 Discussion
- 6 Conclusions and Future Works
- References
- A Dynamic-Logical Characterization of Solutions in Sight-Limited Extensive Games
- 1 Introduction
- 2 Game Theoretical Notions
- 2.1 Extensive Game with Short Sight
- 2.2 Solutions for Egss
- 3 Dynamic Logic for Short Sight
- 3.1 Syntax and Semantics
- 3.2 Axiomatization: Expressing Properties
- 4 Characterizing Solutions
- 5 Soundness and Completeness
- 6 Discussion and Conclusion
- References
- Early Innovation Papers
- Kinetic Description of Opinion Evolution in Multi-agent Systems: Analytic Model and Simulations
- 1 Introduction
- 2 Kinetic Model of Opinion Formation
- 3 Stationary Behaviour of Opinion Distribution
- 4 Conclusions
- References
- An Agent-Based Model to Study Effects of Team Processes on Compliance with Safety Regulations at an Airline Ground Service Organization
- 1 Introduction
- 2 Theoretical Background
- 3 The Agent-Based Model
- 4 Simulation Study
- 5 Discussion and Conclusions
- References
- Agent-Oriented Programming Languages as a High-Level Abstraction Facilitating the Development of Intelligent Behaviours for Component-Based Applications
- 1 Introduction
- 2 Background
- 2.1 OSGi
- 2.2 SIXTH
- 2.3 WAIST
- 3 Agent-Oriented Programming Languages
- 3.1 Environment Abstraction
- 3.2 ASTRA
- 4 Integration
- 4.1 Basic Functionality
- 4.2 Expanded Functionality in WAIST
- 5 Evaluation
- 5.1 Problems
- 5.2 Participants
- 5.3 Results
- 5.4 Survey
- 6 Conclusions and Future Work
- References
- Towards a Taxonomy of Task-Oriented Domains of Dialogue
- 1 Introduction
- 2 Related Work
- 3 Taxonomy
- 3.1 Finding Dimensions of Task-Oriented Domains
- 3.2 Creating a Taxonomy
- 4 Examples
- 5 Conclusions and Further Work
- References
- Mechanism Design for Argumentation-Based Information-Seeking and Inquiry
- 1 Introduction
- 2 Background and Preliminaries
- 3 Information Seeking Dialogues
- 4 Inquiry Dialogues
- 5 Conclusions
- References
- Fair Assessment of Group Work by Mutual Evaluation with Irresponsible and Collusive Students Using Trust Networks
- 1 Introduction
- 2 Model and Issues
- 3 Fair Assessment Using Cluster-Trust and Collusion Strategies
- 3.1 Initial Trust Network by Submitted Evaluations
- 3.2 Cluster-Trust Value
- 3.3 Iterative Calculation of Cluster Values and Trust Networks
- 3.4 Strategies Against Collusive Students
- 4 Experiments
- 4.1 Experimental Setup
- 4.2 Experimental Results and Discussion
- 5 Conclusion
- References
- Modeling the Effects of Personality on Team Formation in Self-assembly Teams
- 1 Introduction
- 2 Personality
- 3 Proposed Team formation mechanism
- 4 Experiments and Results
- 5 Validation
- 6 Conclusion
- References
- Real-Time Conditional Commitment Logic
- 1 Introduction
- 2 Extended Version of Interpreted Systems and RTCTLcc
- 3 Related Work
- 4 Conclusion
- References
- A Double Auction Mechanism for On-Demand Transport Networks
- 1 Introduction
- 2 System Model
- 2.1 Commuter Preferences
- 2.2 Driver Preferences
- 3 Proposed Market Mechanism
- 3.1 Sub-Market Decomposition
- 3.2 Double Auction Mechanism
- 3.3 Mechanism Properties
- 4 Simulation Results
- 5 Conclusions
- References
- Exploiting Social Commitments in Programming Agent Interaction
- 1 Introduction
- 2 Social Commitments for Programming
- 3 JaCaMo+
- 4 JaCaMo+ Gold Miners
- 5 Conclusions
- References
- Social Continual Planning in Open Multiagent Systems: A First Study
- 1 Introduction
- 2 Related Work and Background
- 3 The Social Continual Planning Problem
- 4 Discussion and Conclusions
- References
- Security Games with Ambiguous Beliefs of Agents
- 1 Introduction
- 2 Background
- 3 Methods and Materials
- 4 Experiments
- 5 Conclusion and Future Work
- References
- Introducing Preference-Based Argumentation to Inconsistent Ontological Knowledge Bases
- 1 Introduction
- 2 Knowledge Representation
- 2.1 Argumentation
- 3 Preference Handling
- 4 Preference Ranking
- 5 Theoretical Evaluation
- 6 Qualitative Evaluation
- 7 Conclusion and Related Work
- References
- Compliant Business Processes with Exclusive Choices from Agent Specification
- 1 Introduction
- 2 Logic
- 3 Algorithms
- 4 Conclusion and Related Work
- References
- Probabilistic Perception Revision in AGENTSPEAK(L)
- 1 Introduction and Motivation
- 1.1 State of the Art
- 2 Probabilistic Perception Correction
- 3 Results
- 4 Conclusion
- References
- Adaptive Multi-stage Optimisation for EV Charging Integration into Smart Grid Control
- 1 Introduction and Problem Statement
- 2 System Architecture
- 3 Implementation of Optimisation Stages
- 3.1 Stage 1: Vehicle Availability Prediction
- 3.2 Stage 3: Meta-Heuristic Optimisation of the Schedule
- 4 Evaluation
- 4.1 Booking Prognoses
- 4.2 Charge Scheduling Optimisation
- 5 Conclusion
- References
- Collaborative Judgement
- 1 Introduction
- 2 Collaborative Judgement
- 3 The SAWA Algorithm
- 4 Evaluation
- 4.1 Experimental Setting
- 5 Discussion
- 6 Conclusions and Further Work
- References
- Model Checking Resource Bounded Systems with Shared Resources via Alternating Büchi Pushdown Systems
- 1 Introduction and Related Work
- 2 Resource Agent Logic
- 3 Model Checking CTL over Büchi Pushdown Systems
- 3.1 Alternating Büchi Pushdown Systems
- 3.2 Model Checking CTL Over ABPDSs
- 4 (Un-)Decidable Model Checking Result
- 5 Conclusions
- References
- Integrating Conversation Trees and Cognitive Models Within an ECA for Aggression De-escalation Training
- 1 Introduction
- 2 Aggression De-escalation Training
- 3 Dialogue System
- 4 Integration with a Cognitive Model
- 5 Practical Application
- 6 Discussion
- References
- Checking WELTLK Properties of Weighted Interpreted Systems via SMT-Based Bounded Model Checking
- 1 Introduction
- 2 Preliminaries
- 3 SMT-Based Bounded Model Checking
- 3.1 Bounded Semantics
- 3.2 Translation to SMT
- 4 Experimental Results
- 4.1 Performance Evaluation
- 5 Conclusions
- References
- Games with Communication: From Belief to Preference Change
- 1 Introduction
- 2 Games and Announcements
- 3 Belief Revision: From Announcements to Beliefs
- 4 Voting: From Beliefs to Preferences
- 5 A Logic for Strategies, Announcements and Preferences
- 6 Example
- 7 Conclusion
- References
- Design Patterns for Environments in Multi-agent Simulations
- 1 Introduction
- 2 Formalizing the Concept of Environment
- 2.1 First Purpose: Placing Agents
- 2.2 Second Purpose: Providing Information
- 3 Four Fundamental Patterns
- 3.1 The ``AgentSet'' Pattern
- Principle.
- Advantages and Drawbacks.
- Usages.
- 3.2 The ``StandardGrid'' Pattern
- Principle.
- Advantages and Drawbacks.
- Usages.
- 3.3 The ``AggregateGrid'' Pattern
- Principle.
- Advantages and Drawbacks.
- Usages.
- 3.4 The ``SocialNet'' Pattern
- Principle.
- Advantages and Drawbacks.
- Usages.
- 4 Combining Patterns
- 5 Conclusion and Perspectives
- References
- Commitments, Expectations, Affordances and Susceptibilities: Towards Positional Agent Programming
- 1 Introduction
- 1.1 Background and Motivation
- 2 Modeling Language: Positions and Negations
- 3 Cognitive Components
- 3.1 Commitment
- 3.2 Expectation
- 3.3 Affordance
- 3.4 Susceptibility
- 4 Operationalization
- 4.1 From Commitment to Action
- 4.2 From Commitment to Monitoring
- 5 Discussion and Further Developments
- References
- Using Conceptual Spaces for Object Recognition in Multi-agent Systems
- 1 Introduction
- 2 BDI Architecture, Conceptual Spaces, and Related Computational Platforms
- 3 Integration of a Conceptual Space Model into the Reasoning Cycle of BDI Agents
- 4 A Practical Example of the Use of Conceptual Information in Multi-agent Systems
- 5 Conclusion
- References
- Author Index
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