
Internet and Network Economics
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Content
- Intro
- Title Page
- Preface
- Organization
- Table of Contents
- Full Papers
- The Snowball Effect of Uncertainty in Potential Games
- Introduction
- Consensus Games
- Lower Bound and Upper Bound for Perturbation Model
- Tight Bound for Byzantine Players
- Set-Covering Games and Extensions
- Upper Bound for Improved-Response
- Lower Bound for Improved-Response
- Lower Bound for Best-Response
- Open Questions
- References
- Approximation Algorithm for Security Games with Costly Resources
- Introduction
- Notations and Preliminaries
- Approximation Algorithm
- Targets with Big Threshold Requirements
- Targets with Small Threshold Requirements
- Conclusion
- References
- On Allocations with Negative Externalities
- Introduction
- Our Results
- Related Work
- Notations and Preliminaries
- The Pessimistic Nash Equilibrium
- Nash Equilibrium with Relaxed Prices
- The Best Nash Equilibrium
- Conclusion
- References
- An Improved 2-Agent Kidney Exchange Mechanism
- Introduction
- An Unsuccessful Attempt: Flip-and-Match
- Our Mechanism: Weight-and-Match
- Lower Bounds
- Discussion and Open Problems
- References
- Optimal Pricing in Social Networks with Incomplete Information
- Introduction
- Related Work
- Model and Solution Concept
- The Main Algorithm
- Outline of Our Line Sweep Algorithm
- Diagonal Dominant Case
- General Case
- Extensions
- References
- On the Approximation Ratio of $k$ -Lookahead Auction
- Introduction
- Preliminary
- The Approximation Ratio
- Tightness of Analysis
- Discussion and Open Questions
- References
- Decision Markets with Good Incentives
- Introduction
- Related Work
- Prediction Markets: Background and Notation
- Decision Market Model
- Decision Market Incentives
- Myopic Incentive Compatibility
- A Simple Construction for Strictly Proper Decision Markets
- Strictly Proper Decision Markets Have Full Support
- Decision Markets with Good Incentives
- Extensions
- Approximating Deterministic Decisions
- Expected Utility Maximizing Decision Rules
- A Correspondence between Decision Markets and Prediction Markets
- Conclusion
- References
- A Global Characterization of Envy-Free Truthful Scheduling of Two Tasks
- Introduction
- Constraints Due to Envy-Freeness
- Characterization of Envy-Free Truthful Mechanisms
- Counterexample with Singularity
- Task Scheduling
- Additive Combinatorial Auctions
- References
- Truth, Envy, and Truthful Market Clearing Bundle Pricing
- Introduction
- Model and Preliminaries
- VCG Mechanisms
- Gross Substitutes and Capacitated Valuations
- Envy-Free and Incentive Compatible Assignments with Capacities
- Discussion and Open Problems
- References
- Simple, Optimal and Efficient Auctions
- Introduction
- Related Work
- Preliminaries
- The Regular, Independent Case
- The Non-regular, i.i.d. Case
- References
- Prior-Independent Multi-parameter Mechanism Design
- Introduction
- Preliminaries
- Settings and Definitions
- VCG
- Myerson's Optimal Mechanism for Single-Parameter Environments
- Reduction from UMMA Environments to Single-Parameter Environments
- Bulow-Klemperer Type Results
- Prior-Independent Mechanism for UMMA
- Unit-Demand Multi-item Auction with Unit Supply
- Unit-Demand Multi-unit Multi-item Auction
- References
- Discrete Choice Models of Bidder Behavior in Sponsored Search
- Introduction
- The Model
- Sponsored Search
- Discrete Choice
- Data Description
- Regression Results
- Model Evaluation
- Baseline Models
- Estimation Results
- Conclusion
- References
- Social Learning in a Changing World
- Introduction
- Classical Approaches and Results
- Rationality and Bounded Rationality
- Informal Statement of the Model
- Informal Statement of Results
- Previous Work
- Notation, Formal Models, and Results
- Dynamics Models
- Steady States and Efficient Learning
- Statement of the Main Results
- Preliminary Analysis
- Understanding Best-Response Dynamics
- Complete Graph Case
- Proofs
- Conclusion
- References
- Budget-Balanced and Nearly Efficient Randomized Mechanisms: Public Goods and beyond
- Introduction
- Model
- Public Project
- General Domains
- Discussion
- References
- Online Stochastic Weighted Matching: Improved Approximation Algorithms
- Introduction
- Preliminaries
- A 0.667-Competitive Algorithm for Weighted Graphs
- A 0.7036-Approximation for Unweighted Graphs
- Optimal Online Algorithms for Simple Graphs
- References
- On Strategy-Proof Allocation without Payments or Priors
- Introduction
- Preliminaries and the Model
- An Upper Bound for Multiple Agents
- Allocation between Two Agents
- An Upper Bound for Swap-Dictatorial Mechanisms
- Relation between Swap-Dictatorial and Strategy-Proof Mechanisms
- Bounded Valuation
- Conclusions and Future Research
- References
- Demand Allocation Games: Integrating Discrete and Continuous Strategy Spaces
- Introduction
- The Model
- Existence of Pure Nash Equilibria
- Two Player Demand Allocation Games
- Examples
- References
- Controlling Infection by Blocking Nodes and Links Simultaneously
- Introduction
- Our Model for Infection Control
- Related Work
- Approximation Algorithm for MGNS($d$ )
- Hardness of Approximation for GNS ($d$ )
- Polynomial Algorithm for MGNS($d$ ) on Trees
- Conclusions and Future Research
- References
- A General Framework for Computing Optimal Correlated Equilibria in Compact Games (Extended Abstract)
- Introduction
- Problem Formulation
- Correlated Equilibrium
- The Deviation-Adjusted Social Welfare Problem
- The Coarse Deviation-Adjusted Social Welfare Problem
- The Deviation-Adjusted Social Welfare Problem for Specific Representations
- Reduced Forms
- Linear Reduced Forms
- Representations with Action-Specific Structure
- References
- Buy-Sell Auction Mechanisms in Market Equilibrium
- Introduction
- Market Model
- A Primal-Dual Framework
- Algorithmic Framework
- Analysis
- Conclusions
- References
- Behavioral Conflict and Fairness in Social Networks
- Introduction
- Related Literature
- Experimental Design
- Results
- Collective Wealth and Tipping
- Conflict and Fairness
- Downward Rigidity of Tips
- Individual Nodes
- Conclusion
- References
- Efficient Ranking in Sponsored Search
- Introduction
- The Model
- Main Condition
- Exponential Families
- Natural Exponential Families
- Lognormal Distribution
- Empirical Data Analysis
- Data Description
- Hierarchical Model
- Discussion
- References
- The Complexity of Approximate Nash Equilibrium in Congestion Games with Negative Delays
- Introduction
- Preliminaries and Results
- Negative Games
- Increasing Delay Functions
- Monotone Delay Functions
- Games without Sign Restriction
- References
- OnWorst-Case Allocations in the Presence of Indivisible Goods
- Introduction
- Related Work and Contribution
- Definitions and Preliminaries
- The Algorithm
- Mechanism Design
- Deterministic Algorithms
- Randomized Algorithms
- On the Complexity of Finding Better Allocations
- Future Work
- References
- Natural Models for Evolution on Networks
- Introduction
- All-or-Nothing vs. Aggregation
- The Model of Lieberman, Hauert, and Nowak (An All-or-Nothing Approach)
- An Evolutionary Model of Mutual Influences (An Aggregation Approach)
- Analysis of the All-or-Nothing Model
- A Generic Upper Bound Approach
- Upper and Lower Bounds Depending on Degrees
- The Undirected Suppressor
- Analysis of the Aggregation Model
- Potential and Convergence in General Undirected Graphs
- Analysis of the Complete Graph
- Invasion Control Mechanisms
- Control of Invasion in Phases
- Continuous Control of Invasion
- References
- Approximate Judgement Aggregation
- Introduction
- Previous Works
- Connection to Property Testing
- Techniques
- The Model
- Binary Functions
- Agenda Examples
- Truth-Functional Agendas
- Non Truth-Functional Agendas
- Motivation
- Summary and Future Work
- References
- Liquidity-Sensitive Automated Market Makers via Homogeneous Risk Measures
- Introduction
- Background
- Cost Functions and Risk Measures
- Link to Online Learning
- The OPRS Cost Function
- Desiderata, Dual Spaces, and an Impossibility Result
- Desiderata and Their Combinations
- Dual Space Equivalences
- Shaping the Dual Space
- Curvature
- Divergence from Probability Simplex
- A New Family of Liquidity-Sensitive Market Makers
- Conclusions and Future Work
- References
- Manipulating Stochastically Generated Single-Elimination Tournaments for Nearly All Players
- Introduction
- Condorcet Random Model - Formal Definition
- Kings That Are also SE Winners
- Condorcet Random Model
- Improving the Result for the GCR Model through Perfect Matchings
- Conclusions
- References
- Computing Nash Equilibria of Action-Graph Games via Support Enumeration
- Introduction
- Technical Background
- Action-Graph Games
- Support-Enumeration Method
- SEM for AGGs
- Conditional Dominance
- TGS Feasibility Program
- Asymptotic Analysis of SEM for AGGs
- Further Speedups for k-Symmetric Games
- Experimental Evaluation
- Experimental Setup
- Results
- Conclusion
- References
- Heavy Traffic Approximation of Equilibria in Resource Sharing Games
- Introduction
- Resource Sharing Game
- Nash Equilibrium
- Characterizing Processing Times
- Existence of NE
- Heavy Traffic Approximation: Job Level
- Approximating the Processing Time
- Heavy Traffic Equilibrium
- Heavy Traffic Approximation: Class Level
- Sensitivity, Efficiency and Revenue
- Sensitivity
- Efficiency
- Revenue
- References
- An NTU Cooperative Game Theoretic View of Manipulating Elections
- Introduction
- Preliminaries
- Manipulation Model
- Main Results
- Conclusions and Future Work
- References
- Short Papers
- The Price of Civil Society
- Introduction
- Model and Notation
- Main Results
- Atomic Games
- Nonatomic Games
- Extensions and Future Work
- References
- The Robust Price of Anarchy of Altruistic Games
- Introduction
- Altruistic Games and the Robust Price of Anarchy
- Cost-Sharing Games
- Utility Games
- Congestion Games
- References
- Revenue Enhancement in Ad Auctions
- Introduction
- Model and Preliminaries
- Ad Auctions
- VCG and GSP
- Known Properties of GSP
- Generalized Next Price Auctions
- Boosting Revenue via Randomization
- Discussion
- References
- Bilinear Games: Polynomial Time Algorithms for Rank Based Subclasses
- Introduction
- Bilinear Games and Nash Equilibria
- Rank-1 Games and Polynomial Time Algorithm
- Algorithm
- FPTAS for Rank-k Games
- FPTAS for Approximate NE
- FPTAS for Relative Approximate NE
- Games with a Low Rank Matrix
- References
- Extending Characterizations of Truthful Mechanisms from Subdomains to Domains
- Introduction
- Definitions and Preliminaries
- Our Results
- Conclusion and Future Directions
- References
- Working Papers
- Optimal Multi-period Pricing with Service Guarantees Working Paper
- Pricing and Efficiency in the Market for IP Addresses Working Paper
- A Note on the Incompatibility of Strategy-Proofness and Pareto-Optimalityin Quasi-Linear Settings with Public Budgets Working Paper
- Author Index
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