
Design Thinking for Digital Well-being
Description
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With a unique focus on empathy-centric design thinking, and using a case study informed educational model of technological, pedagogical and content knowledge (TPACK), this expert guide:
* Explores the challenges that pupils (and teachers) face balancing their digital lives
* Supports the 'wired generation' in navigating the cyber sphere and understanding how their data are used
* Acknowledges the necessity of supporting the digital well-being of pupils (and teachers) to create a healthy and successful learning environment
* Promotes the effective use of technology to enhance teaching and learning
* Aids professionals in ensuring pupils enjoy digital literacy, digital fluency, values fluency and safety online
Design Thinking for Digital Well-being deals with the core concepts of digital literacy, digital fluency and values fluency that are essential for anyone in the teaching profession. It is a source of support and guidance for all those involved in exploring the challenges of using technology to promote digital well-being.
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Persons
Anne Jones is a Home Economics and SPHE teacher in St Colmans Community College, Midleton, Co. Cork. Anne has previously been seconded to the National Induction Programme for Teachers (NIPT), as the Post-Primary Team Leader and as Regional Manager to the SPHE Support Service in the Republic of Ireland.
Orla Murphy is a University College Cork Lecturer in the Republic of Ireland; the Irish National Coordinator for DARIAH-EU (Digital Research Infrastructures for the Arts and Humanities) a European Research Infrastructure Consortium.
Rachel Sandford is a Senior Lecturer in the School of Sport Exercise and Health Sciences at Loughborough University, UK.
Content
Section 1: Being Human in a Digital World
Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic Digital World
Orla Murphy
Chapter 2: Digital Competences: A foundational digital literacy for all
Orla Murphy
Chapter 3: Digital Wellbeing
Anne Jones, Rachel Sandford and Fiona C. Chambers
Chapter 4: Values fluency as a key skill for young people within the digital age
Rachel Sandford
Section 2: Building a Pedagogical Model for Values Fluency
Chapter 5: Design Thinking: Empowering Teachers to educate for Digital Wellbeing
Fiona C. Chambers
Chapter 6: Developing the Values Compass
Fiona C. Chambers
Chapter 7: Implementing the Values Compass: Application to Values Dilemmas
Fiona C. Chambers
Section 3: Values Dilemmas: Case Study Approach
Chapter 8: Information and Data Literacy: Understanding and navigating data for digital literacy
Orla Murphy
Chapter 9: Communication and Collaboration: The global and connected citizen
Fiona C. Chambers
Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?
Orla Murphy
Chapter 11: Safety: Protecting Health and Wellbeing
Anne Jones and Rachel Sandford
Chapter 12: Problem Solving: Problems as possibilities for learning
Rachel Sandford
Section 4: Praxis Model for Digital Wellbeing
Chapter 13: A Praxis Model for Digital Wellbeing
Fiona C. Chambers
Appendix: myers-briggs type indicator
Katherine C. Briggs and Isabel Briggs Myers
Glossary of Terms
Anne Jones
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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