
Advances in Human Factors and Simulation
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This book focuses on modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2019 International Conference on Human Factors in Simulation and Modeling, held on July 24-28, 2019, in Washington D.C., USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.
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Content
- Intro
- Advances in Human Factors and Ergonomics 2019
- Preface
- Human Factors and Simulation
- Contents
- Advances in Computational Social Sciences and Simulated Agents
- Simulated Marksmanship Performance Methodology: Assessing Lethality, Mobility and Stability Across the Preparation, Execution and Recovery Stages of a Military Field Training Exercise
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Study Participants
- 2.2 Test Apparatus
- 2.3 Test Procedures
- 2.4 Measures of Marksmanship Performances
- 2.5 Data Analysis
- 3 Results
- 3.1 Lethality
- 3.2 Mobility
- 3.3 Stability
- 4 Discussion
- Acknowledgments
- References
- Common Ground and Autonomy: Two Critical Dimensions of a Machine Teammate
- Abstract
- 1 Introduction
- 2 Common Ground
- 2.1 What Is Common Ground?
- 2.2 Benefits of Common Ground
- 2.3 Common Ground Breakdown
- 2.4 Maintaining Common Ground
- 2.5 Trust
- 3 Autonomy
- 3.1 Dynamic Leadership
- 3.2 Agency
- 3.3 Trust
- 4 Relationship Between Common Ground and Autonomy
- 4.1 Trust Calibration and Risk
- 5 Models and Characteristics of Human-Machine Teams
- 6 Future Research
- References
- Exploring the Effect of Communication Patterns and Transparency on the Attitudes Towards Robots
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Transparency
- 2.2 Communication Patterns
- 2.3 Attitudes Toward Robots
- 2.4 Current Study
- 3 Methods
- 3.1 Experimental Design
- 3.2 Participants
- 3.3 Task/Apparatus
- 4 Results
- 5 Discussion
- Acknowledgments
- References
- The Influence of Signal Presentation Factors on Performance of an Immersive, Continuous Signal Detection Task
- Abstract
- 1 Introduction
- 2 Experiment 1: The Effect of Signal Distance in a 3D Environment
- 2.1 Purpose
- 2.2 Sample Demographics
- 2.3 The Continuous Signal Detection Task
- 2.4 Results
- 2.5 Discussion
- 3 Experiment 2: Signal Salience
- 3.1 Purpose
- 3.2 Sample Demographics
- 3.3 The Continuous Signal Detection Task
- 3.4 Procedure
- 3.5 Results
- 3.6 Discussion
- 4 General Discussion
- Acknowledgments
- References
- Naturalistic Decision-Making Analogs for the Combat Environment
- Abstract
- 1 Introduction
- 2 Literature Study
- 2.1 Naturalistic Decision-Making
- 2.2 Cognitive Task Analysis
- 2.3 Military Decision-Making Models
- 2.4 Environmental Analogs
- 3 Analysis
- 4 Conclusion
- References
- Nefarious Actors: An Agent-Based Analysis of Threats to the Democratic Process
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 A Nefarious Actor Model
- 3.1 Agents
- 3.2 Quantifying Agent Attributes
- 3.3 Implementing the Model
- 4 Findings
- 5 Conclusion
- 5.1 Policy Implications
- 5.2 Areas for Future Research
- References
- Steady-State Analysis of Multi-agent Collective Behavior
- Abstract
- 1 Introduction
- 2 Methods
- 3 Results
- 4 Conclusion
- Acknowledgments
- References
- The Urban Renew Case Study on a Feasibility Profit Sharing in Different Development Intensity by Game Theory
- Abstract
- 1 Introduction
- 2 Research Design
- 3 Case Studying
- 3.1 Available Redevelopment Area and Floor Area
- 3.2 Building Bulk Ratio Bonus
- 3.3 Total Profit for Each Project
- 4 Game Theory Application
- 5 Discussions
- 5.1 Conclusion
- 5.2 Limitation
- 5.3 Extension
- References
- Diffusion of Environmental Protectionism: Single-Use Plastic Bags Ban Policy in California
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Dynamic Network Theory
- 2.2 Policy Diffusion Theory
- 3 Research Design
- 4 Data Description
- 5 Findings
- 6 Conclusion
- References
- Virtual and Augmented Reality
- Optimizing Occupational Safety Through 3-D Simulation and Immersive Virtual Reality
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Theoretical Background
- 3.1 Occupational Risk Assessment
- 3.2 Technology and Simulated Environment
- 3.3 Lithium Ion Battery (LIB) Manufacturing Factory
- 4 Results and Discussions
- 5 Conclusions
- References
- Same Task, Different Place: Developing Novel Simulation Environments with Equivalent Task Difficulties
- Abstract
- 1 Introduction
- 2 Approach
- 2.1 Floorplan Design
- 2.2 Graph Representations of Floorplans
- 2.3 Hunt Item Placement
- 2.4 Hunt Item Order
- 3 Assessing Task Difficulty
- 3.1 Data Collection
- 3.2 Model Fitting
- 4 Results
- 5 Discussion
- 5.1 Extreme Values
- 6 Conclusions
- Acknowledgements
- References
- 3D User Interface for a Multi-user Augmented Reality Mission Planning Application
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Shared Augmented Reality Using Multiple Microsoft HoloLens
- 3.1 Hardware and Software Environment
- 3.2 System Architecture Design
- 3.3 Shared Microsoft HoloLens Application
- 3.4 Scenario Planning Use Case
- 4 3D User Interface Preliminary Pilot Study
- 5 Discussion and Future Work
- 6 Conclusion
- Acknowledgments
- References
- Human Factors and Simulation in Transportation
- Pupillary Response and EMG Predict Upcoming Responses to Collision Avoidance Warning
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Apparatus
- 2.2 Participants
- 2.3 Procedure
- 3 Data Analysis
- 3.1 Important Features
- 3.2 Logistic Regression for the Classification Problem
- 4 Results
- 5 Discussion and Conclusion
- References
- Gender Differences Measured on Driving Performances in an Urban Simulated Environment
- Abstract
- 1 Background
- 2 Aim of Study
- 3 Methodology
- 3.1 Simulation Scenarios
- 3.2 Sample Definition
- 3.3 Driving Simulator
- 3.4 Statistical Validation
- 3.5 Indicators
- 4 Results and Discussion
- 4.1 Anova Result
- 4.2 Indicators Results
- 5 Conclusion and Future Prospective
- References
- Train Intelligent Detection System Based on Convolutional Neural Network
- Abstract
- 1 Introduction
- 2 Efficient Rail Area Detection
- 3 Train Detection for TIDS
- 4 Train Chosen Method
- 5 Experiments
- 6 Conclusion
- References
- Driving Simulator Validation of Surface Electromyography Controlled Driving Assistance for Bilateral Transhumeral Amputees
- Abstract
- 1 Introduction
- 2 Design of the Driving Assistance Interface
- 3 Experimental Equipment
- 4 Methodology
- 4.1 Test Subject Recruitment
- 4.2 Driving Scenario
- 4.3 Test Subject Training and Driving Simulator Trials
- 4.4 Data Analysis
- 5 Results and Discussion
- 6 Conclusion
- Acknowledgments
- References
- Evaluating Rear-End Vehicle Accident Using Pupillary Analysis in a Driving Simulator Environment
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Apparatus
- 2.2 Participants
- 2.3 Experimental Setup
- 2.4 Procedure
- 3 Data Analysis
- 4 Results
- 5 Discussion
- 6 Conclusion and Future Work
- References
- Study on Operation Simulation and Evaluation Method in the Ship Limited Space
- Abstract
- 1 Introduction
- 2 Contact Accessibility Analysis Method
- 3 Visual Accessibility Analysis Method
- 4 Ergonomics Obstacle Analysis Method
- 4.1 TAT Indicators Integration
- 4.2 TAT Indicator Weights Allocation Based on the Therbligs
- 4.3 TAT Indicators Comprehensive Quantitative Solution
- 5 Case Application Analysis
- 6 Conclusion
- References
- Physical, Mental and Social Effects in Simulation
- Surviving in Frankenstein's Lab- How to Build and Use a Laboratory that Applies Multiple Physiological Sensors
- Abstract
- 1 Introduction
- 1.1 Monitoring with Multiple Sensors
- 1.2 HI:DAVe
- 1.3 Types of Sensors and Sources of Noise
- 2 Methods
- 3 Results and Discussion
- 3.1 Experimental Set-up- a Decision Tree
- 3.2 Artefacts Reduction- Experimental Set-up
- 3.3 Artefacts Reduction- Lab Construction
- Acknowledgements
- References
- Modeling of Airflow and Dispersion of Aerosols in a Thanatopraxy Room
- Abstract
- 1 Introduction
- 2 Methodology
- 2.1 The Thanatopraxy Room
- 2.2 CFD Modelling
- 3 Results and Discussions
- 3.1 Numerical Model Validation
- 3.2 Mass Fraction in the Breathing Zone
- 3.3 Aerosol Deposition
- 3.4 Ventilation Strategy
- 4 Conclusions
- Acknowledgments
- References
- Assessment of Students' Cognitive Conditions in Medical Simulation Training: A Review Study
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 3 Mental Workload
- 3.1 What Is Mental Workload?
- 3.2 Assessment of Methods and Tools for Mental Workload Analysis
- 4 Discussion
- 5 Conclusion
- References
- Investigating Human Visual Behavior by Hidden Markov Models in the Design of Marketing Information
- Abstract
- 1 Introduction
- 2 Overview of the Experiment
- 3 Modeling Visual Activity by HMMs
- 3.1 Simulation Experiment
- 3.2 Analysis and Discussion of the Best HMMs
- 4 Conclusions
- Acknowledgments
- References
- Dynamics of Interactions
- Abstract
- 1 Introduction
- 2 Foundations of Behavior Dynamics
- 2.1 Proportional Block
- 2.2 First Order Inertia Block
- 2.3 Second Order Inertia Block
- 2.4 Oscillating Block
- 2.5 Integrator
- 2.6 Delay Block
- 3 Systemic Interactions of Man
- 3.1 Man - Man System
- 3.2 Man - Group System
- 3.3 Man - Environment System
- 3.4 Man - Machine System
- 4 Summary
- References
- Application for Occupational Safety
- Risk Perception with and Without Workers Present in Hazard Recognition Images
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Data Collection
- 2.2 Hazards
- 2.3 Risk Assessment
- 2.4 Statistical Analysis
- 3 Results
- 3.1 Laboratory Study
- 3.2 Training Study
- 4 Discussion
- 5 Conclusions
- References
- EXAMiner: A Case Study of the Implementation of a Hazard Recognition Safety Intervention
- Abstract
- 1 Introduction
- 2 Hazard Recognition and Workplace Examinations
- 3 Search Like an EXAMiner Safety Intervention Development
- 3.1 EXAMiner Software
- 3.2 Search Like an EXAMiner Module and Supervisor Worksheet
- 4 Evaluation Framework
- 5 Evaluation Methodology
- 5.1 Case Study Approach
- 5.2 Surface Mining Operation and Evaluation Participants
- 5.3 "Search Like an EXAMiner" Evaluation Procedure
- 6 Validating the Evaluation Framework
- 7 Conclusion
- Disclaimer
- References
- Development of Visual Elements for Accurate Simulation
- Abstract
- 1 Background
- 2 Introduction
- 2.1 Workflow
- 2.2 Geometry
- 2.3 Material
- 2.4 UV Layout
- 2.5 Shader
- 3 Asset Development
- 3.1 Workflow
- 3.2 Geometry
- 3.3 Materials
- 3.4 UV Layout
- 3.5 Shader
- 4 Conclusions
- Disclaimer
- References
- Influence of Social Norms on Decision-Making Against Landslide Risks in Interactive Simulation Tools
- Abstract
- 1 Introduction
- 2 Background
- 3 Interactive Landslide Simulator (ILS) Tool
- 4 Experiment Involving Social Norms in the ILS Tool
- 5 Results
- 6 Discussion and Conclusions
- Acknowledgments
- References
- Author Index
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