
Advances in Human Factors in Simulation and Modeling
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
This book focuses on computational modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics.
Based on the AHFE 2018 International Conference on Human Factors in Simulation and Modeling, held on July 21-25, 2018, in Orlando, Florida, USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.
More details
Other editions
Additional editions

Content
- Intro
- Advances in Human Factors and Ergonomics 2018
- Preface
- Human Factors and Simulation
- Digital Human Modeling and Applied Optimization
- Contents
- Virtual Environments and Augmented Reality
- Determining the Ecological Validity of Simulation Environments in Support of Human Competency Development
- Abstract
- 1 Introduction
- 2 Competence, Human Abilities, and Affordances
- 2.1 Competence
- 2.2 Human Abilities
- 2.3 Affordance Theory
- 3 Integrated Training Environment Assessment Methodology
- 3.1 Requirements Definition
- 3.2 Verification
- 3.3 Assessment
- 4 Testing the Methodology
- 4.1 Discussion About Studies
- 4.2 Lessons Learned from Failure and Success
- 5 Conclusion
- Acknowledgements
- References
- The Use of Immersive Virtual Reality for the Test and Evaluation of Interactions with Simulated Agents
- Abstract
- 1 Introduction
- 1.1 Purpose
- 1.2 Robotic Collaborative Technology Alliance (RCTA) - Transitioning Robots from Tools to Teammates
- 1.3 MMI Evaluation Considerations
- 2 Validity in IVR
- 2.1 Ecological Validity
- 2.2 Gamification and Serious Games
- 3 Immersive Virtual Reality Research Benefits
- 3.1 Enhanced Presence and Engagement
- 3.2 Data Collection Benefits
- 3.3 Real World Scenario Accessibility
- 4 HRI Research in IVR
- 4.1 HRI Relevant Scenarios
- 4.2 Use Case: RCTA Experiments
- 5 Conclusion
- Acknowledgments
- References
- Beyond Anthropometry and Biomechanics: Digital Human Models for Modeling Realistic Behaviors of Virtual Humans
- Abstract
- 1 Introduction
- 2 Spatial and Physical Design
- 2.1 Anthropometric DHMs
- 2.2 Biomechanic DHMs
- 3 Virtual Environments
- 4 Human Performance Models
- 5 Human Information Processing and Cognition
- 6 A Modeling Structure of Intelligent Appearing Behaviors
- 6.1 A Procedural Approach
- 6.2 An Alternative Approach Introducing Rules and Relationships
- 7 Conclusions and Outlook
- References
- Determining the Effect of Object-Based Foveated Rendering on the Quality of Simulated Reality
- Abstract
- 1 Introduction
- 1.1 History of Simulated Reality
- 1.2 Current State of Simulated Reality
- 2 Purpose
- 2.1 Long-Term Goal
- 2.2 Short-Term Engineering Goals Achieved in Phase 1
- 2.3 Object Collection
- 2.4 Simulation Design
- 2.5 Data Collection and Analysis
- 3 Phase I Conclusions
- 4 Phase II Study Plan
- 4.1 Materials/Procedure/Simulation Design
- 4.2 Participant Gathering
- 4.3 Testing
- 4.4 Risk/Safety
- 4.5 Data Analysis
- 5 Possible Conclusions
- 6 Future Application
- References
- A Test Protocol for Advancing Behavioral Modeling and Simulation in the Army Soldier Systems Engineering Architecture
- Abstract
- 1 Introduction
- 2 Soldier - Equipment - Task Framework
- 3 Squad Overmatch
- 4 A Scenario-Based Assessment Protocol
- 4.1 Mission Tasks and Objectives
- 4.2 Tactical Tasks and Soldier Warrior Leader Tasks
- 4.3 Flow Diagram of Key Events
- 4.4 Network Model Storyboard
- 4.5 Support Package and Detailed Master Scenario Event List
- 4.6 Event-Based Performance Objectives
- 4.7 Prepare Supporting Materials for Implementing Protocol
- 4.8 Measures
- 5 A Test Protocol for Application to SSEA Modeling Studies
- References
- Human Factors for Military Applications of Head-Worn Augmented Reality Displays
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Case Studies in Human Factors Evaluations
- 3.1 Depth Perception and X-ray Vision
- 3.2 Mobile AR for Military Training
- 3.3 Basic Perception in Head-Worn AR Displays
- 4 Discussion and Conclusions
- Acknowledgements
- References
- Latent Heat Loss of a Virtual Thermal Manikin for Evaluating the Thermal Performance of Bicycle Helmets
- Abstract
- 1 Introduction
- 2 Heat Transfer Between User and Environment
- 3 Materials and Methods
- 3.1 Computational Domain and Geometry
- 3.2 Resolving Boundary Layer
- 3.3 Boundary Conditions
- 3.4 Turbulence Models and Simulation Settings
- 4 Numerical Simulations: Results
- 4.1 Thermal Manikin Without Helmet
- 4.2 Thermal Manikin with Helmets
- 5 Discussion
- 5.1 Thermal Manikin Without Helmet
- 5.2 Thermal Manikin with Helmets
- 5.3 Limitations and Further Research
- 6 Summary and Conclusion
- References
- Modeling of 3D Environments for Collaborative Immersive Applications Scenarios
- Abstract
- 1 Introduction
- 2 Objective
- 3 Methodology
- 4 Results
- 4.1 3D Models
- 5 Discussion
- 6 Conclusion
- References
- Modeling and Simulation Applications
- Manned-Unmanned Teaming: US Army Robotic Wingman Vehicles
- Abstract
- 1 Introduction
- 2 US Army Wingman Program
- 2.1 Assessing Real-World Gunnery Operations
- 2.2 Development of the Simulation SIL
- 3 Human Integration and Assessment
- 3.1 Human Integration
- 3.2 Recording and Assessing MUM-T Operations
- 4 Future Work
- 5 Conclusion
- Acknowledgments
- References
- Monitoring Task Fatigue in Contemporary and Future Vehicles: A Review
- Abstract
- 1 Introduction
- 2 Assessment of Sleep History: Actigraphy
- 3 Subjective States: Multidimensional Models
- 4 ECG: New Metrics
- 4.1 Spectral Frequency Metrics
- 4.2 Non-linear Metrics
- 5 Eye Tracking: Beyond PERCLOS
- 5.1 Fixation Duration and Drowsiness
- 5.2 Recurrence Quantification Analysis (RQA)
- 6 Methodological Challenges
- 7 Conclusions
- Acknowledgments
- References
- Estimating Human State from Simulated Assisted Driving with Stochastic Filtering Techniques
- Abstract
- 1 Introduction
- 1.1 Decision Authority
- 1.2 Managing Trust-Based Decisions
- 1.3 Current Work: Modeling and Stochastic Filtering
- 2 Methodology
- 2.1 Simulated Leader-Follower Driving Task
- 2.2 Process for Stochastic Filtering State Estimation
- 3 Results
- 3.1 Feature Selection
- 3.2 Model Structure
- 3.3 Filter Implementation
- 4 Summary and Future Directions
- Acknowledgements
- References
- Translating Driving Research from Simulation to Interstate Driving with Realistic Traffic and Passenger Interactions
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Trait Similarity Metric
- 2.2 State Similarity Metrics
- 2.3 Physiological Synchrony Metric
- 3 Results
- 3.1 Real-Life Social Networks Capture Trait Similarity Among Dyads
- 3.2 Dyad Interaction Outside of the Experiment Relate to State Effects at Drive 1
- 3.3 Neural Synchrony Captures Time-Evolving Relationships Between Dyad Partners
- 4 Discussion
- References
- Challenges with Developing Driving Simulation Systems for Robotic Vehicles
- Abstract
- 1 Introduction
- 2 Interaction with Systems that Do Not Yet Exist
- 2.1 ARIBO
- 2.2 Addressing the Technical Challenges
- 3 Remote Operation of Unmanned Real-World Vehicles
- 3.1 Wingman
- 3.2 Development of a Software-in-the-Loop Simulation System
- 3.3 Addressing the Technical Challenges
- 4 Assessing Adaptive Teaming Capabilities
- 4.1 Privileged Sensing Framework Autonomy Research Pilot Initiative
- 4.2 Addressing the Technical Challenges
- 5 General Discussion and Way Forward
- Acknowledgments
- References
- Trust in Automation Among Volunteers Participating in a Virtual World Telehealth Mindfulness Meditation Training Program
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Participants
- 2.2 Instruments
- 2.3 Procedure
- 2.4 Data Analysis
- 3 Results
- 4 Discussion
- Acknowledgments
- References
- Perceived Workload and Performance in the Presence of a Malodor
- Abstract
- 1 Introduction
- 2 Methodology
- 2.1 Hypotheses
- 2.2 Participants
- 2.3 Materials
- 2.4 Procedure
- 2.5 Measurement
- 2.6 Naming Convention
- 3 Results
- 3.1 Tests for Normality
- 3.2 Individual Statistical Analysis
- 3.3 Correlation Analysis
- 4 Discussion
- 5 Conclusion
- Appendix: NASA TLX Form
- References
- Automatic Generation of Statistical Shape Models in Motion
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Building a Statistical Shape Model
- 2.2 Skeleton Generation
- 2.3 Modification of Movement File
- 3 Experiments and Results
- 3.1 Building a Statistical Shape Model
- 3.2 Shape Prediction and Skeleton Generation
- 3.3 Adding Movement
- 4 Conclusion
- Acknowledgements
- References
- Multi-patch B-Spline Statistical Shape Models for CAD-Compatible Digital Human Modeling
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Patch Layout
- 2.2 B-Spline Approximation
- 2.3 SSM Construction
- 2.4 SolidWorks AddIn
- 3 Results
- 4 Discussion
- Acknowledgments
- References
- Extreme Environments and Military Applications
- Effects of Dynamic Automation on Situation Awareness and Workload in UAV Control Decision Tasks
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Participants
- 2.2 Apparatus
- 2.3 Scenario
- 2.4 Experiment Design and Variables
- 2.5 Hypothesis
- 2.6 Procedure
- 2.7 Data Analysis
- 3 Results and Discussion
- 4 Conclusion
- References
- Investigating the Large-Scale Effects of Human Driving Behavior on Vehicular Traffic Flow
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Simulation Environment
- 3.1 Scenario
- 3.2 Traffic Models
- 3.3 Modeling Driver Distractions
- 4 Results
- 4.1 Baseline
- 4.2 Varying Reaction Times
- 4.3 Anticipatory Driving
- 4.4 Distracted Driving
- 5 Conclusion and Future Work
- Acknowledgments
- References
- Agents in Space: Validating ABM-GIS Models
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Verification
- 4 Validation
- 5 Results
- 6 Conclusion
- References
- Influence of Indirect Vision and Virtual Reality Training Under Varying Manned/Unmanned Interfaces in a Complex Search-and-Shoot Simulation
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 2.1 Participants
- 2.2 The Underwater Search-and-Shoot Simulation
- 2.3 Experiment Design
- 3 Results
- 3.1 Performance Measures
- 3.2 Cognitive Measures
- 4 Discussion
- 5 Conclusions
- Acknowledgments
- References
- Cognitive Metrics Profiling: A Model-Driven Approach to Predicting and Classifying Workload
- Abstract
- 1 Introduction
- 2 Cognitive Metrics Profiling
- 3 Overview
- 4 Unmanned Vehicle Task
- 5 Physiological Metrics
- 6 Cognitive Model
- 7 Goal Hierarchy
- 7.1 Model Strategy
- 7.2 Applying Cognitive Metrics Profiling to the UVT
- 8 Conclusion and Outlook
- References
- Simulation of Financial Systemic Risk and Contagion in the U.S. Housing Market
- Abstract
- 1 Introduction
- 2 Foreclosure Discount Literature
- 3 Research Design and Methodology
- 3.1 Types of Foreclosures
- 4 Results
- 5 Conclusion
- References
- Micro-Simulation Model as a Tool for Evaluating the Reform of China's Personal Income Tax
- Abstract
- 1 Research Background
- 2 Modeling Frameworks
- 3 Empirical Results and Evaluation
- 3.1 Micro-data Description
- 3.2 The Micro-fate of the Current Personal Income Tax System
- 4 Conclusion
- Acknowledgements
- References
- Design of a New Setup for the Dynamic Analysis of the Recoil-Shoulder Interaction
- Abstract
- 1 Introduction
- 2 Recoil Parameters
- 2.1 Free- and Blocked Recoil
- 2.2 Influence of the Shooter
- 3 Modeling the Shoulder-Weapon Interaction
- 3.1 Experimental Observations
- 3.2 Mechanical Model Development
- 4 Conclusions
- References
- Cognitive Modeling
- From Cognitive Modeling to Robotics: How Research on Human Cognition and Computational Cognitive Architectures can be Applied to Robotics Problems
- Abstract
- 1 Introduction
- 2 Artificial Intelligence Approaches
- 3 Lessons Learned from Cognitive Architectures
- 4 Conclusions
- References
- Adaptive Automation in Cyber Security
- Abstract
- 1 The Role and Tasks of a Cyber Analyst
- 1.1 Difficulty of Cyber Work
- 1.2 Work Activities
- 2 Multi-Level Cognitive Cybernetics
- 2.1 Closed-Feedback Loops
- 2.2 Levels of Analysis
- 2.3 Stages of Cognitive Processing
- 3 Stages of Cyber Situation Awareness
- 3.1 Level 1: Perception/Detection
- 3.2 Level 2: Comprehension/Situation Awareness
- 3.3 Level 3: Projection/Threat Assessment
- 4 Example of Adaptive Aids in a Cyber Task
- 4.1 Classifying Activity as Potential Threats or Non-threats
- 4.2 An Information Processing Aid
- 4.3 Decision-Making Aid
- 4.4 Empirical Test
- 5 Conclusions
- References
- An Integrated Model of Human Cyber Behavior
- Abstract
- 1 Introduction
- 2 The Model
- 2.1 The Task Network Model
- 2.2 The Markov Decision Process Model
- 2.3 The Middleware
- 3 The Data
- 4 Model Mechanics
- 4.1 Interpolation, Prediction, and Validation
- 5 Discussion
- References
- Conditional Deterrence: An Agent-Based Framework of Escalation Dynamics in an Era of WMD Proliferation
- Abstract
- 1 Introduction
- 2 Classical Deterrence
- 3 Conditional Deterrence
- 4 Modeling Proliferation
- 5 Preliminary Results and Policy Implications
- 6 Conclusion and Discussion
- References
- Human Behavior Under Emergency and Its Simulation Modeling: A Review
- Abstract
- 1 Introduction
- 2 Human Behavior Change Under Emergencies
- 2.1 Human Behaviors and Psychological Parameters
- 2.2 The Decision-Making Process
- 2.3 Crowd Behavior
- 2.4 Panic Emotion and Panic Behavior
- 3 Factors Impacting Human Behavior Change
- 3.1 Human Factors
- 3.2 Environmental Factors
- 3.3 Policy Factors
- 4 Experimental and Simulation Studies
- 4.1 Computer Emergency Simulations
- 4.2 Modeling and Simulation of Pedestrian Movement
- 5 Conclusion
- References
- ACT-R Modeling to Simulate Information Amalgamation Strategies
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Quantifying the Value of Information
- 2.2 Quantifying the Value of Information Interaction
- 2.3 Expanding the Participant Pool
- 3 VOI Task Results
- 3.1 Initial Rating Ranking
- 3.2 Adjusted Rating Ranking
- 4 ACT-R Method
- 4.1 Architecture Background
- 4.2 Simulation of Amalgamation Strategies
- 5 Conclusion and Path Forward
- Acknowledgments
- References
- No Representation Without Integration! Better Cognitive Modeling Through Interoperability
- Abstract
- 1 Introduction
- 2 The DREAMIT Workspace: Design Goals
- 3 The DREAMIT Workspace: Implementation Details
- 4 Using the Workspace in the Not So Grand Challenge
- 4.1 The Task Network Model
- 4.2 The Accumulator Model
- 4.3 Integrating the Models
- 4.4 Preliminary Results
- 5 Discussion
- References
- Applications in Safety and Risk Perception
- The Effect of Hazard Clustering and Risk Perception on Hazard Recognition
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Participants
- 2.2 Panoramic Images
- 2.3 Procedure
- 2.4 Eye-Movement Data Processing
- 2.5 Statistical Analysis
- 3 Results
- 3.1 Accuracy
- 3.2 Perceived Risk
- 4 Discussion and Conclusion
- Disclaimer
- References
- From the Laboratory to the Field: Developing a Portable Workplace Examination Simulation Tool
- Abstract
- 1 Introduction
- 2 Training Strategies to Improve Hazard Recognition Ability
- 3 Hazard Recognition and Critical Competencies
- 3.1 General Hazard Recognition Knowledge
- 3.2 Site-Specific Hazard Recognition Knowledge
- 3.3 Visual Search
- 3.4 Pattern Recognition
- 4 Use Case Definition for EXAMiner
- 5 EXAMiner Workflow
- 5.1 Session Setup
- 5.2 Search Task
- 5.3 Session Debrief
- 5.4 Training Intervention
- Acknowledgments/Disclaimer
- References
- Using High-Fidelity Physical Simulations of the Environment to Evaluate Risk Factors for Slips and Falls in the Mining Industry
- Abstract
- 1 Introduction
- 1.1 Use of Simulations in Slip and Fall Research
- 1.2 Importance of the Shoe-Floor Interface
- 2 Example Studies
- 2.1 Testing Walkway Materials on an Inclined Grated Metal Walkway
- 2.2 Testing Boots with Metatarsal Guards on a Grated Metal Stairway
- 3 Discussion
- 4 Conclusions
- References
- The Effectiveness of Tactical Communication and Protection Systems (TCAPS) on Minimizing Hearing Hazard and Maintaining Auditory Situational Awareness
- Abstract
- 1 Introduction
- 2 Measuring TCAPS Performance
- 2.1 TCAPS Attenuation
- 2.2 TCAPS Localization
- 3 Discussion
- References
- Improving Safety Training Through Gamification: An Analysis of Gaming Attributes and Design Prototypes
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Field Studies
- 4 Usability Themes
- 4.1 Empirical Evidence
- 4.2 Affinity Diagram
- 5 Game Prototypes
- 5.1 Harry's Hard Choices
- 5.2 Game Attributes for Safety Training
- 6 Pilot Test
- 7 Conclusions
- Acknowledgements
- References
- The Factors Affecting the Quality of Learning Process and Outcome in Virtual Reality Environment for Safety Training in the Context of Mining Industry
- Abstract
- 1 Introduction
- 2 Participants and Study Context
- 2.1 Technology-in-Use
- 2.2 Training Scenario
- 2.3 Participants
- 3 Methodology
- 4 Result
- 5 Conclusion
- References
- Classification Algorithms in Adaptive Systems for Neuro-Ergonomic Applications
- Abstract
- 1 Introduction
- 1.1 Requirements for Implementation in Adaptive Systems
- 1.2 Examples of Classification Algorithms for Adaptive Systems
- 2 Logistic Regression
- 2.1 Overview
- 2.2 Application to Adaptive Systems
- 3 Naïve Bayes
- 3.1 Overview
- 3.2 Application to Adaptive Systems
- 4 Artificial Neural Networks (ANN)
- 4.1 Overview
- 4.2 Application to Adaptive Systems
- 5 Support Vector Machines (SVM)
- 5.1 Overview
- 5.2 Application to Adaptive Systems
- 6 Summary
- 7 Conclusion
- Acknowledgments
- References
- Digital Modeling and Biomechanics
- Repetitive-Task Ankle Joint Injury Assessment Using Artificial Neural Network
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Dynamic Prediction System
- 2.2 Finite Element Model
- 3 Injury Propensity and Repetitive Load
- 4 Result and Discussion
- 5 Conclusions
- References
- An Articulating Statistical Shape Model of the Human Hand
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Reference Articulating Hand Model
- 2.2 Articulation-Based Registration
- 2.3 Shape Correspondences
- 2.4 Pose Normalization
- 2.5 Shape Modelling
- 3 Results
- 3.1 Articulation-Based Registration
- 3.2 Statistical Model
- 4 Discussion
- 5 Conclusion
- Acknowledgments
- References
- The Effect of Object Surfaces and Shapes on Hand Grip Function for Heavy Objects
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Subjects
- 2.2 Procedure
- 3 Results
- 4 Discussion
- 5 Conclusion
- Acknowledgements
- References
- Approaches to Study Spine Biomechanics: A Literature Review
- Abstract
- 1 Introduction
- 2 Methods Used to Study the Spine
- 2.1 In Vivo
- 2.2 Cadaveric Testing (In Vitro)
- 2.3 Finite Element Analysis
- 2.4 Musculoskeletal Modeling
- 3 Conclusion
- References
- Development of a Tendon Driven Finger Joint Model Using Finite Element Method
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Material Properties
- 2.2 Boundary Conditions
- 2.3 Numerical Tests
- 3 Results and Discussion
- 4 Conclusion
- Acknowledgements
- References
- Muscle Force Prediction Method Considering the Role of Antagonistic Muscle
- Abstract
- 1 Introduction
- 2 Conventional Musculoskeletal Model
- 2.1 Optimization Method
- 2.2 Functional Effective Muscle Method
- 3 Coupled Spring Model Considering Antagonistic Muscle
- 3.1 A Model Expressing Antagonistic Muscles with Coupled Spring
- 3.2 Determination of Spring Rate
- 3.3 Muscle Force Estimated from Agonist Torque and Antagonistic Torque
- 4 Verification Experiment
- 4.1 Comparison with the Conventional Methods
- 4.2 Experiment with Surface-EMG (SEMG)
- 5 Conclusion
- Acknowledgements
- References
- Automatic Learning of Climbing Configuration Space for Digital Human Children Model
- Abstract
- 1 Introduction
- 2 Development of Auto-Generation System of Children's Climbing Behavior Database
- 2.1 Development of Three-Dimensional (3D) Posture Data Acquisition System
- 2.2 Behavior Observation
- 2.3 Development of Children's Climbing Behavior Database
- 3 Analysis of Configuration Space Using Children's Climbing Behavior Database
- 3.1 Extraction of Feature Quantities
- 3.2 Analysis of Important Factors for Children's Climbing Behavior
- 3.3 Analysis of Classification for Children's Climbing Behavior
- 4 Conclusion
- Acknowledgements
- References
- Measurement System of the Temporomandibulares Joint
- Abstract
- 1 Introduction
- 2 Experimental Development
- 2.1 Base of Support for Cameras
- 2.2 Markers
- 2.3 Orthodontic Marker
- 2.4 Adhesive Marker
- 2.5 Filming System
- 2.6 System Calibration
- 2.7 Subjects Evaluated
- 3 Methodology Used
- 4 Results and Discussions
- 5 Conclusions
- References
- Ergonomics Simulation and Evaluation Application for the Wheelhouse on Large Ships
- Abstract
- 1 Introduction
- 2 Building the Wheelhouse Models of Digital Ship
- 3 Building the Virtual Human Models
- 3.1 Analyzing Key Positions in the Wheelhouse
- 3.2 Setting the Crew Body Model Sizes
- 4 Analyzing and Validating Typical Tasks
- 4.1 Riding Comfort of the Sailing Commander
- 4.2 Convenience on up and Down of the Sailing Commander
- 4.3 Lookout Visibility of the Sailing Commander
- 4.4 Operation Accessibility of the Steersman
- 4.5 Operation Fatigue of the Steersman
- 4.6 Lookout Visibility of the Steersman
- 4.7 Operation Accessibility of the Telegraph Operator
- 4.8 Spatial Rationality of the Wheelhouse
- 5 Conclusion
- References
- Using Digital Human Modeling to Evaluate Large Scale Retailers' Furniture: Two Case Studies
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 2.1 Ethnographic Research
- 2.2 DHM Simulation Set-Up
- 3 Results and Discussion
- 3.1 Cashier Desk
- 3.2 Clerks
- 4 Conclusions
- References
- Erratum to: Advances in Human Factors in Simulation and Modeling
- Erratum to: D. N. Cassenti (Ed.): Advances in Human Factors in Simulation and Modeling, AISC 780, https://doi.org/10.1007/978-3-319-94223-0
- Author Index
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.