
Human-Computer Interaction -- INTERACT 2011
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Content
- Title
- Foreword
- IFIP TC13
- IFIP TC13 Members
- Table of Contents
- Long and Short Papers
- Usable Privacy and Security
- A Field Study of User Behavior and Perceptions in Smartcard Authentication
- Introduction
- Research Goals
- Related Work
- Methodology
- Participants
- Study Environment
- Data Collection Methods
- Procedure
- Results
- Descriptive Statistics of Quantitative Methods
- Analysis of Observations
- Methodology Lessons
- Summary
- References
- Improving Computer Security Dialogs
- Introduction
- Warnings Research
- Safe Response
- Methodology
- Warning Design Conditions
- Contextual Scenarios
- High and Low Risk Conditions
- Survey Design and Participant Recruiting
- Hypotheses
- Analysis
- Understanding
- Motivation
- Safe Response
- Correlation between Variables
- Discussion
- Limitations
- Conclusion
- References
- Usable Privacy and Security in Personal Health Records
- Introduction
- Related Work
- Classification Framework
- Instrumentation
- Experimental Procedure
- Analysis of Characteristics
- Results
- Conclusions
- References
- Shining Chrome: Using Web Browser Personas to Enhance SSL Certificate Visualization
- Introduction
- SSLPersonas
- Lab Study
- Methodology and Participants
- Results
- Field Study
- Methodology and Participants
- Results
- Limitations, Discussion and Conclusion
- References
- User Experience I
- Ambient Displays: Influencing Movement Patterns
- Introduction
- Background
- Ambient Displays: Transforming Architectural Spaces
- Perception and Movement in Architectural Spaces
- Aims and Objectives
- Methodology
- Experimental Set-Up
- Initial Reactions - Video Observation
- Results
- Null-Tests Results
- Conclusion
- References
- Three User-Driven Innovation Methods for Co-creating Cloud Services
- Introduction
- Related Work
- Open Telco Case Study
- Three User-Driven Innovation Methods in Practice
- Focus Group Ideation
- Online Crowdsourcing in the Open Web Lab (Owela)
- Direct Interaction at Ihme, the Open Innovation Showroom
- Comparison of the Approaches
- Setting Up the Studies
- Motivating Users
- Data Quality
- Conclusions
- References
- Designing for the Secondary User Experience
- Introduction
- Secondary User Experience
- User Experience and Co-experience
- Secondary User Experience
- Methods
- Results
- Discussion
- User Experience is Relevant for Secondary Users
- Trade-Off between Primary and Secondary User Experience
- First Steps towards Design Guidelines
- Limitations and Future Work
- Conclusion
- References
- Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience
- Introduction
- Method
- Scale Development
- Procedure
- Participants
- Results
- Discussion and Conclusions
- References
- User Experience II
- An Image of Electricity: Towards an Understanding of How People Perceive Electricity
- Introduction
- Research Questions
- Methodology
- The Drawings
- Drawing 1 - Draw Me Electricity
- Drawing 2 - Electricity in the Home
- Drawing 3 - Draw the Highest Consuming Devices
- Some Initial Conclusions
- Discussion
- Conclusion
- References
- Structuring the Collaboration of Multiple Novice Design Ethnographers: Towards a New User Research Approach
- Introduction
- Related Work
- Proposed Methodology
- Materials Preparation
- Fieldwork Observations
- Dump and Distil
- Affinity Mapping Workshop
- Field Study 1
- Study Design
- Fieldwork
- Dump and Distil Workshop
- Affinity Mapping Workshop
- Navigating the Data
- Reflecting on the Method
- Field Studies 2 and 3
- Field Study 2
- Field Study 3
- Conclusion and Future Work
- References
- Customer Experience Modeling: Designing Interactions for Service Systems
- Introduction
- Conceptual Foundations of Customer Experience Modeling
- Muldisciplinary Contributions
- Customer Experience Modeling (CEM)
- Concepts, Notation and Structure
- Application of Customer Experience Modeling to a Multimedia Service Provider
- Conclusion
- References
- User Experience Research in the Semiconductor Factory: A Contradiction?
- Introduction and Motivation
- UX Research in a Semiconductor Factory Context
- Relevance of User Experience Research
- Understanding the Context and Challenges
- Using Probing to Investigate UX in the Factory Context
- Field Study Set Up
- Goals and Objectives
- Study Set Up and Materials
- Relevant Findings on UX
- Discussion and Conclusions
- References
- User Experience III
- Client's Temporal Trajectory in Child Protection: Piecing Information Together in a Client Information System
- Introduction
- Conceptualization of Research
- Related Research
- Research Design
- Research Questions
- Study Environment
- Data Collection
- Data Analysis
- Results
- Information Strands in a Temporal Trajectory of a Case
- Presentation of Temporal Trajectory in CIS
- Interacting with CIS: Managing and Using a Temporal Trajectory
- Discussion and Concluding Remarks
- References
- Unsupervised Parameter Selection for Gesture Recognition with Vector Quantization and Hidden Markov Models
- Introduction
- Related Work
- Method
- Choosing the Number of Vector Quantization Symbols
- Choosing the Initial Parameters of HMM
- Experiments and Results
- Conclusions
- References
- Number Entry Interfaces and Their Effects on Error Detection
- Introduction
- Experiment
- Participants
- Apparatus
- Design
- Procedure
- Results
- Discussion
- References
- An Exploration of the Utilization of Electroencephalography and Neural Nets to Control Robots
- Introduction
- Electroencephalography
- Brain-Computer Interfaces
- Previous EEG BCI Research
- Our Research Project: Combining Machine learning, Neural Nets, Brain Waves and Our Middleware to Control Personal Robots
- The Emotiv© System
- The Parallax Scibbler® Robot and IPRE Fluke
- Control Implementation
- Decoding and Handling EmoStates
- Blink Detection and Data Reduction/Noise Reduction
- Conclusions
- References
- Social Translucence as a Theoretical Framework for Sustainable HCI
- Introduction
- Eco-feedback Interfaces as Socially Translucent Systems
- Study
- Participants
- Eco-feedback as Technology Probe
- Method
- Findings
- How Do Eco-feedback Interfaces Raise Mutual Awareness of Family Members' Behaviors?
- How Do Eco-feedback Interfaces Induce Feelings of Accountability on Individuals Regarding Their Consumption Behaviors?
- Conclusion
- References
- User Modelling
- A Revised Mobile KLM for Interaction with Multiple NFC-Tags
- Introduction
- Related Work
- Shortcomings of the Current Mobile KLM
- Studies to Update the Mobile KLM
- Study Setup and User Familiarization
- NFC System Response Time
- Pointing / Fitts' Law Test
- Sequences of Touch-Interactions
- An Updated Mobile KLM - Summarizing the Results
- Validation of the Updated Mobile KLM
- Validation Scenario 1: Munich Map Poster
- Validation Scenario 2: London Map Projection
- Summary and Conclusion
- References
- The Entropy of a Rapid Aimed Movement: Fitts' Index of Difficulty versus Shannon's Entropy
- Introduction
- The Information Theoretic Basis for Fitts' Law
- Shannon's Theorem 17
- Index of Difficulty versus Entropy - A Thought Experiment
- Analysis of the Thought Experiment
- Key Repetitions Are Not the Problem
- The Validity of the Comparison within the Thought Experiment
- The Entropy of a Rapid Aimed Movement
- The Entropy Pertaining to the Movement Distance
- Noise, Errors, and the Distribution of Movement Endpoints
- The Entropy of the Ensemble of Movements
- Putting It All Together - The Entropy of a Rapid Aimed Movement
- Evaluating the Entropy Formulation of the Index of Difficulty
- Conclusions
- References
- The Difference Matters: Benchmarking Visual Performance of a Cognitive Pilot Model
- Introduction
- Related Work
- Human Performance Benchmarking
- Results
- Summary and Future Work
- References
- Visual Search in Radial Menus
- Introduction
- Method
- Results: Analyzing General Search Pattern
- Results: Analyzing Individual Search Patterns
- Conclusions
- References
- Visualization
- Analytic Trails: Supporting Provenance, Collaboration, and Reuse for Visual Data Analysis by Business Users
- Introduction
- Related Work
- Analytic Provenance and Reuse
- Asynchronous Collaborative Visual Analytics
- Business User Interviews
- Analytic Provenance
- Collaboration
- Reuse of Analyses
- Smarter Decisions
- Analytic Trails
- Trail Model
- Trail Representation
- Trail Operations
- User Study
- Study Design
- Study Results
- Discussion
- Analytic Provenance
- Collaboration
- Reuse of Analyses
- Conclusion
- References
- Exploration Views: Understanding Dashboard Creation and Customization for Visualization Novices
- Introduction
- Related Work
- Exploration Views (EV) Prototype
- Easy Creation
- Ease of Customization
- Supporting Visual Analytics Process
- Exploration Views Technical Platform
- Study Design
- Participants and Pilot Studies
- Procedure and Apparatus
- Tasks and Dataset
- Data Analysis
- Findings
- Discoverability and Ease of Use of Interface
- General Observations on Dashboards for Novices
- Discussion and Design Guidelines
- Conclusions
- References
- Patient Development at a Glance: An Evaluation of a Medical Data Visualization
- Introduction
- Related Work
- Analysis of Medical Requirements
- Design of the VisuExplore System
- Description of the Investigation
- Results
- Advantages of the System (Research Question 1)
- Potential Areas of Application (Research Question 2)
- Interaction (Research Question 3)
- Visualizations (Research Question 4)
- Conclusion and Future Work
- References
- Evaluation of HaloDot: Visualization of Relevance of Off-Screen Objects with over Cluttering Prevention on Mobile Devices
- Introduction
- Related Work
- HaloDot Technique
- HaloDot: Improving the Awareness of Direction
- HaloDot + Color + Transparency: Awarness of Relevance
- HaloDot Aggregation + Numbering: Cluttering Prevention
- User Study
- Participants and Apparatus
- Tasks
- Results
- Conclusions and Future Work
- References
- Web Interaction
- Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues
- Introduction
- Method
- Participants
- Equipment and Materials
- Procedure
- Data Preparation and Analysis
- Results
- Discussion and Conclusions
- References
- The Treatment of Temporal Data in Web-Based Reservation Systems: An Inspection-Based Evaluation
- Introduction
- Temporal Data as Research Object
- Temporal Data in General
- Usability Aspects of Temporal Data
- Morphological Boxes for Treating Temporal Data
- Evaluating the Options
- Design of the Evaluation
- Selected Results
- An Empirically Based Evaluation Method
- Defining Usability Indicators
- Comparison of Selected Web-Based Reservation Systems
- Summary and Conclusions
- References
- A Tool Support for Web Applications Adaptation Using Navigation History
- Introduction
- The Underlying Approach
- Tool Support
- Data Collector and Other Augmenters
- Scenario for Performing Adaptations
- Evaluation of the Approach
- Related Work
- Conclusions and Future Work
- References
- Web Usability Probe: A Tool for Supporting Remote Usability Evaluation of Web Sites
- Introduction
- The Approach Proposed
- Setting Up a Remote Usability Test
- Analysis of a Remote Usability Test
- An Example Application
- Conclusions and Future Work
- References
- Demos
- A Demo of a Dynamic Facial UI for Digital Artists
- Introduction
- Our Solution: A Dynamic Facial UI
- References
- A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy
- Introduction
- CP Game Design
- References
- Mobile Total Conversation - Communication for All, Everywhere
- Introduction
- Total Conversation
- Demonstration Description
- References
- Storytelling Meets the Social Web: An HTML5 Cross-Platform Application for Older Adults
- Introduction
- Cross-Platform Storytelling on the Social Web
- Application Design
- Prototype Implementation
- Conclusions and Future Work
- References
- Tablexcel: A Multi-user, Multi-touch Interactive Tabletop Interface for Microsoft Excel Spreadsheets
- Introduction
- Implementation
- Interacting with Tablexcel
- Conclusion
- References
- Doctoral Consortium
- Assessing Short-Term Human-Robot Interaction in Public Space
- Context and Motivation
- Background and Related Work
- Research Hypothesis and Methods
- Expected Contributions
- References
- Barefooted Usability Evaluation: Addressing the Mindset, Resources and Competences
- Introduction
- Theoretical Foundation and Hypotheses
- Research Questions
- Research Method
- Research Contribution
- References
- Collaborative Human-Machine Communication: User-Centered Design of In-Vehicle Speech Dialog Systems
- Research Problem
- Research Hypotheses
- Methods
- Solutions
- Contributions
- References
- Development of a Methodology for Evaluating the Quality in Use of Web 2.0 Application
- Introduction
- Research Questions
- Methodology
- Expected Contributions
- References
- Distortion Techniques for Sketching Interaction
- Introduction and Motivation
- Working Hypothesis
- Methodology and Conducted Research
- Proposed Solution
- Expected Research Contributions
- References
- Evaluation of Information Classification on Websites and Impact of Culture: A Cross Country Comparison of Information Classification
- Introduction
- Research Problem
- Research Question
- Method
- Theoretical Lenses for the Research
- A Sketch of Proposed Solution
- References
- Exploring New Ways of Utilizing Automated Clustering and Machine Learning Techniques in Information Visualization
- References
- Exploring Serendipity's Precipitating Conditions
- Introduction
- Research Problem and Hypothesis
- Methods and Sketch of Proposed Solution
- Expected Contributions
- References
- Human-Computer Interaction and Human Mental Workload: Assessing Cognitive Engagement in the World Wide Web
- Introduction
- Research Question
- Approach
- Sketch of the Solution
- Expected Contribution of the Research
- References
- Human-Computer Interaction for Security Research: The Case of EU E-Banking Systems
- The Role of Security and Usability in Current EU E-Banking
- Benefits and Objectives of Research in the Field
- Research Methods for Usable Security in E-Banking
- Original Contribution and Future Work
- References
- Information Architecture Automatization for the Semantic Web
- Introduction
- State of Art
- Proposed Approach
- Methodology and Evaluation
- Conclusions and Future Work
- References
- Microinteractions to Augment Manual Tasks
- Research Focus
- Understanding Microinteractions
- Research Plan and Status Quo
- Contribution and Expected Benefit of the Doctoral Consortium
- References
- OPEN-HEREDEUX: OPEN HEuristic REsource for Designing and Evaluating User eXperience
- User Experience
- OPEN-HEREDEUX
- Open Repository of Heuristics
- Adviser of Heuristics
- Scorer of Heuristics
- Results Analyzer
- Research Already Conducted
- Current State of Study and Future Research
- References
- Sketching Language: User-Centered Design of a Wizard of Oz Prototyping Framework
- References
- Time Affordances and Physical Mobility in the Context of Ubiquitous Technologies
- Introduction
- Research Hypothesis
- Methodology
- Expected Contributions
- References
- Usability Evaluation in Software Development Practice
- Description of the Background to the Research Topic
- Description of the Research Topic and My Contribution
- References
- Website Customization: Exploring a Tag-Based Approach in the Australian Banking Context
- Problem
- Claim
- Methods
- Solution
- Contribution
- References
- Industrial Papers
- Acceptance and Speed of Animations in Business Software
- Introduction
- Investigations
- Study 1
- Study 2
- Study 3
- Conclusion
- References
- Developing Mobile Remote Collaboration Systems for Industrial Use: Some Design Challenges
- Introduction
- HandsOnVideo
- HandsInAir
- Designing for Real World Use: Some Issues
- References
- Experiences of Online Co-creation with End Users of Cloud Services
- Introduction
- Background
- Description of the Owela Study
- Experiences and Lessons Learned
- Conclusions
- References
- Interactive Installations: Tales from the Trenches
- Introduction
- From the Interactive Installations' Trenches
- Conclusions
- References
- Interactive Posters
- A Conceptual Framework for Modeling Awareness Mechanisms in Collaborative Systems
- Introduction
- A Conceptual Framework for Designing Awareness Support in Collaborative Tasks
- Conclusions and Future Work
- References
- A Longitudinal Pilot Study to Evaluate Non-visual Icons in a Mobile Exertion Application
- Introduction
- Design of Mobile Application and Pilot Study
- Methodology
- Results and Discussion
- Practicalities of Conducting the Pilot Study
- References
- A Remote Multi-touch Experience to Support Collaboration between Remote Museum Visitors
- Introduction
- Related Work
- Remote Multi-touch Experience
- Experience Description
- Preliminary Evaluation
- Conclusion and Future Work
- References
- A Systematic Evaluation of Mobile Applications for Diabetes Management
- Introduction
- The Evaluation
- Conclusion and Future Work
- References
- An Integrated Approach to Develop Interactive Software
- Introduction
- InterMod, an Integrated Proposal
- InterMod Activities and Models
- InterMod Process Steps
- Conclusions and Future Work
- References
- Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan
- Introduction
- Methods
- Results
- Conclusions
- References
- Applying the $Affinto$ Ontology to Develop a Text-Based Emotional Conversation System
- Introduction
- Related Work
- Prototype of an Emotional Conversation System
- System Description
- Architecture of the Text-Based Emotional Conversation System
- Conclusions and Future Work
- References
- Augmented Mirror: Interactive Augmented Reality System Based on Kinect
- Introduction
- System Description
- Conclusions
- References
- Calls for Interaction: The More the Better? User Experience of 3D Carousel and Additional Interaction Techniques
- Introduction
- Effects of Interaction Techniques
- Method
- Results
- Discussion
- References
- Can Persona Facilitate Ideation? A Comparative Study on Effects of Personas in Brainstorming
- Introduction
- A Comparative Experimental Study
- Results
- Ideation Process
- Idea Quality
- Conclusion and Further Work
- References
- Children with Special Needs: Comparing Tactile and Tangible Interaction
- Introduction
- The Farm Game with Different Interaction Styles
- Comparative Test
- References
- Coupling Interaction and Physiological Metrics for Interaction Adaptation
- Motivation
- Adaptation Engine
- Envisioned Scenario
- Motion Game
- Future Work
- References
- Dual Flow Interaction: Scene Flow and Data Flow, Dual Interaction in Art Installations
- Introduction
- Duality User-Spectator
- From Representation to Participation
- Contextualization
- The Dual-Flow Interaction
- Scene Flow
- Data Flow
- The Layers of Abstraction
- Conclusions
- References
- Effects of Touch Screen Response Time on Psychological State and Task Performance
- Introduction
- Methods
- Participants
- Experimental Task
- Measures
- Experimental Procedure
- Results
- Discussions
- References
- Elaborating Analysis Models with Tool Support
- Introduction
- Motivation
- Related Work
- Collaborative Model Building as Learning Activity
- Gathering Domain Knowledge
- Structuring Domain Knowledge
- Scenario-Based Exemplifying
- Construction of Detailed Models
- Evaluating the Progress and Starting of New Iteration
- Conclusion and Future Work
- References
- End-User Support for Information Architecture Analysis in Interactive Web Applications
- Introduction
- Proposed Solution
- A CASE Tool for the Information Architect
- A Worked Example
- Conclusion and Future Work
- References
- Enriching Evaluation in Video Games
- Introduction: Playability and UX in Videogames
- Practical Example of Rich Evaluation in Video Games
- Conclusion
- Referentes
- Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles
- Introduction
- Related Work
- 3D Object Manipulation on MT Surfaces
- Translation Techniques
- Rotation Techniques
- Comparative Evaluation
- Conclusions and Future Work
- References
- Evaluation of an Accessible Home Control and Telecare System
- Introduction
- Smart Home
- Methodological Background and Evaluation method
- Conclusions
- References
- Experimenting and Improving Perception of 3D Rotation-Based Transitions between 2D Visualizations
- Introduction
- Experiment 1: Tracking Objects
- Experiment 2: Improving 3D Rotation Perception and Perception of Relative Arrangement
- Conclusion and Design Perspective
- References
- HTML 5 Support for an Accessible User-Video-Interaction on the Web
- Introduction
- Study of HTML 5 Support for Accessibility Standards
- Accessible HTML5 Media Player
- Conclusions
- References
- Improving the Flexibility of Model Transformations in the Model-Based Development of Interactive Systems
- Introduction
- Flexibility at Design Time: Transformation Templates
- Using TTs to Increase Flexibility at Runtime
- Discussion and Conclusion
- References
- In Two Minds about Usability? Rationality and Intuition in Usability Evaluations
- Introduction
- A Web Site Evaluation and the Role of Intuition and Reflexivity
- Conclusions
- References
- Influence of Web Content Management Systems in Web Content Accessibility
- Introduction
- Study
- Discussion and Conclusions
- References
- Instructional Animations: More Complex to Learn from Than at First Sight?
- Introduction
- Cognitive Load Theory
- Design and Teaching Implications
- Conclusions
- References
- Integrating Feedback into Wearable Controls
- Introduction
- Zip and Toggle Sensors
- Patch Sensor
- Discussion and Conclusions
- References
- Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools
- Introduction
- Measuring the Inclusiveness of School Communities Using Sensor Technology and Sociometric Analysis
- Assessing the Impact of Inclusive School Development Interventions
- Persuasive Games That Challenge Children's Perceptions of Diversity and Demotivate Discriminatory Behaviors
- Conclusion
- References
- It Does Not Fitts My Data! Analysing Large Amounts of Mobile Touch Data
- Background
- Collecting Touch Data in the Large
- Applying Fitts' Law
- Correlation and Throughput
- Correlation with Targets' Width and Distance
- Discussion and Future Work
- References
- Measuring Cognitive Workload with Low-Cost Electroencephalograph
- Introduction
- Experiment
- Analysis
- Conclusion
- References
- Model-Based Accessible User Interface Generation in Ubiquitous Environments
- Introduction
- Related Work
- Architecture of the Interface Generator
- User Interfaces
- Conclusions
- References
- Multiuser Augmented Reality System for Indoor Exhibitions
- Introduction and Goals
- System Description
- Interaction Process, Augmented Map
- Conclusions
- References
- Natural Interaction without Marks
- Introduction and Proposal
- Case of Application: ACTIMEL Functionality Demonstration
- Conclusions
- References
- NAVI - A Proof-of-Concept of a Mobile Navigational Aid for Visually Impaired Based on the Microsoft Kinect
- Introduction
- System Description
- Future Work
- References
- OntoCompo: A Tool to Enhance Application Composition
- Introduction
- Related Works
- Hypothesis on Former Applications
- Composing Thanks to Extensions of Selection
- Conclusion
- References
- Personal Chart: Health Data Logging Made Easy with a Mobile Device
- Introduction
- Personal Chart Application
- Evaluation
- User Testing
- Online Discussion
- Conclusions
- References
- Psychosocial Indicators via Hand Tremor
- Introduction
- Method
- Results
- Discussion
- Conclusion and Future Work
- References
- Recognizing Emotions from Video in a Continuous 2D Space
- Introduction
- Facial Images Classification in a Continuous 2D Affective Space
- From Still Images to Video Sequences
- Modeling Emotional Kinematics with a Simple Kalman Filter
- Experimental Results
- Conclusions
- References
- Supporting Moodle-Based Lesson through Visual Analysis
- Introduction
- Related Work
- Description of Temporal Tagcloud and Case Study
- Contributions and Conclusions
- References
- Supporting Transformations across User Interface Descriptions at Various Abstraction Levels
- Introduction
- Tool Support
- Conclusions and Acknowledgments
- References
- Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback
- Introduction
- Description of the Haptic Feedback Methods
- Experiment Design
- Results and Discussion
- Conclusions
- References
- The Application of Preference Mapping in Aesthetic Website Evaluation
- Introduction
- Method
- Results
- Discussion
- References
- The Effect of Religious Identity on User Judgment of Website Quality
- Introduction
- Method
- Online Questionnaires
- Interviews
- Results
- Discussion
- Refrences
- Toward a Better Guidance in Wearable Electronic Orientation Aids
- Introduction
- Guidance in Electronic Orientation Aids
- GIS and Route Selection
- Tracking User Location
- Rendering of Descriptive and Spatial Information
- The NAVIG Orientation Aid
- Conclusion and Future Work
- References
- Towards a Context Oriented Approach to Ethical Evaluation of Interactive Technologies
- Introduction
- Putting Theory to Practice in the EU Project PLOT
- Workshop Results
- References
- Towards a Framework of Co-Design Sessions with Children
- Introduction
- Defining a Framework
- Conclusions and Future Work
- References
- Towards a Semantic Modelling Framework in Support of Multimodal User Interface Design
- Introduction
- Multimodal User Interface Design: Current Practices and Challenges
- Semantic Modelling Framework
- Competency Questions and Domain Concepts
- Modelling Domain Knowledge and Design Guidelines
- Conclusions
- References
- Towards an Experimental Framework for MeasuringUsability of Model-Driven Tools
- Introduction
- Empirical Framework to Evaluate the Usability of MDD Tools
- Applying the Usability Framework to a Specific MDD Tool
- Conclusions and Future Work
- References
- TROCAS: Communication Skills Development in Children with Autism Spectrum Disorders via ICT
- Introduction
- Motivation
- Proposed Approach
- Experimental Results
- Conclusions
- References
- Usability Assessment of a Multimodal Visual-Haptic Framework for Chemistry Education
- Introduction
- Design of the Usability Test
- Results and Discussion
- Conclusions and Future Work
- References
- Usability Planner: A Tool to Support the Process of Selecting Usability Methods
- Introduction
- Method Selection with Usability Planner
- Preliminary Evaluation and Conclusions
- References
- User Experience Specification through Quality Attributes
- Introduction
- User Experience
- Facets and Concepts Involved in the User Experience Definition
- User Experience and ISO Standard
- Conclusions
- References
- Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home
- Introduction
- Design: Approach and Concept
- Concept: Implementation and Evaluation
- Scenario Evaluation
- Discussion and Conclusions
- References
- UsiXML Extension for Awareness Support
- Introduction
- Awareness Support in UsiXML
- Conclusions and Future Work
- References
- Web Accessibility Requirements for Media Players
- Introduction
- Background
- Accessibility Guidelines for Web Media Players
- Conclusions
- References
- Organization Overviews
- Christian Doppler Laboratory: Contextual Interfaces
- Introduction
- Research Approaches and Results
- Conclusions and Future Work
- Interaction Modeling at PROS Research Center
- Introduction
- Achievements: The Presentation Model of OO-Method
- Current Research Challenges
- References
- Overview of the Brazilian Computer Society's Council for Human-Computer Interaction (CEIHC)
- Introduction
- CEIHC's Attributions and Activities
- Achievements and Future Challenges
- References
- Supporting a Multidisciplinary Digital Media Research Community with GRAND Aspirations
- Management Structures to Promote Multidisciplinary Research
- The GRAND Forum: Scaffolding for Collaboration
- The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
- Research Challenges and Agenda
- References
- Panels
- Critical Design :: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
- Introduction
- The Panel :: Critical Design and Interaction Design
- References
- Everyone is a Designer, Even Executives!
- Introduction
- Panelists
- Special Interest Groups (SIGs)
- HCI for Peace: Promoting Peace and Preventing War through Computing Technology
- Introduction
- Why Peace?
- Discussion
- References
- Interaction and Music Technology
- Introduction
- Relevance to INTERACT 2011
- Format of the Discussion
- References
- User Interface eXtensible Markup Language SIG
- Interest and Relevance
- References
- Tutorials
- Activity-Centered Interaction Design: A Model-Driven Approach
- Extended Abstract
- References
- Analysis, Redesign and Evaluation with Teasing Apart, Piecing Together
- Teasing Apart, Piecing Together
- The Tutorial
- Provisional Schedule
- Context-Aware Adaptation of User Interfaces
- Tutorial Information
- References
- Designing the Search Experience
- Tutorial Goals
- Content
- Intended Audience
- Presenter's Background
- Improving the Content of User Requirements
- Description
- Organizer
- Schedule
- References
- Model-Driven Inquiry: Beyond Ethnography and Contextual Inquiry
- Extended Abstract
- References
- Scenario-Based Requirements Engineering Facilitating Interaction Design
- Tutorial Goals
- Key Learning Outcomes
- CV of the Presenter
- References
- Sketching Interactive Systems with Sketchify
- Motivation
- Topic Covered
- References
- UIs Automatically Optimized for Your Smartphone
- Tutorial Goals
- Key Learning Outcomes
- CV of the Presenter
- References
- User Experience Evaluation - Which Method to Choose?
- Introduction
- References
- User Experience Evaluation in Entertainment and Games
- Introduction
- Schedule and Presentation Format
- Target Audience
- References
- Workshops
- $5^th$ Workshop on Software and Usability Engineering Cross-Pollination: Patterns, Usability and User Experience
- Introduction
- Structure of the Workshop
- References
- Accessible Design in the Digital World
- Background to the Workshop
- Goals and Issues
- Organisation
- References
- Building Bridges - HCI and Visualization
- Workshop Objectives
- Additional Information
- Combining Design and Engineering of Interactive Systems through Models and Tools (ComDeisMoto)
- Model-Driven Development of Interactive Systems
- Design and Engineering: Enhancing the User Experience
- Workshop Goals
- Data-Centric Interactions on the Web
- Workshop Theme
- Format and Target Audience
- References
- Encouraging Serendipity in Interactive Systems
- Introduction and Workshop Objectives
- Workshop Structure and Organisation
- Target Audience and Expected Workshop Outcomes
- Human Work Interaction Design for e-Government and Public Information Systems
- Workshop Theme
- Intended Audience
- Publication of Workshop Papers
- Improving the Content of User Requirements
- Description
- Organizer
- Schedule
- References
- Mobile Accessibility Workshop
- Topic and Objectives
- Participants
- Organization
- Promoting and Supporting Healthy Living by Design
- Introduction
- Goals
- Workshop Structure
- Participants
- References
- Re-framing HCI through Local and Indigenous Perspectives
- Objective and Theme
- Workshop Organization and Duration, Target Audience, and Expected Outcomes
- References
- Software Support for User Interface Description Language
- Theme, Goals, and Relevance
- References
- User Experience in Cars
- Topic, Objectives and Outcomes
- Workshop Organization
- User Interaction Techniques for Future Lighting Systems
- Introduction
- Goals of the Workshop
- References
- Values in Design - Building Bridges between RE, HCIand Ethics
- Objectives
- Theme and Topics
- Workshop Format
- Expected Outcomes
- References
- Author Index
System requirements
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