
Sports Science Research and Technology Support
Description
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Content
- Intro
- Preface
- Organization
- Contents
- Invited Paper
- How Sports Can Create New Knowledge at a Technical University that Claim not Doing Research in Sport Science?
- Abstract
- 1 Introduction
- 1.1 Sports?
- 1.2 Methodology
- 1.3 The Structure of the Paper
- 2 Sports Technology at Chalmers University of Technology
- 2.1 Why? Who?
- 2.2 What?
- 2.2.1 Workshops
- 2.2.2 Education
- 2.2.3 Dual Careers
- 2.2.4 Research Projects
- 2.2.5 Outreach Activities
- 2.3 Resulting Competitive Advantages
- 3 Examples of Results
- 3.1 Detection of Damage in Equine Hoofs
- 3.2 Injury Prevention
- 3.3 Real Time Motion Sensor for Swimming
- 3.4 Horse ECG
- 3.5 Heel and Trim of an Olympic Sailing Yacht
- 3.6 A Paper Boat
- 4 Starting in Three Sports and Moving on into Five Technology Platforms
- 5 The Unexpected
- 6 Concluding Remarks
- Acknowledgements
- References
- Papers
- Gait Asymmetry During a 5-Km Time Trial in Elite Runners: A Descriptive Study
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Subjects
- 2.2 Procedure
- 2.3 Data Collection
- 2.4 Data Analysis
- 2.5 Statistical Analysis
- 3 Results
- 4 Discussion
- 5 Conclusions
- Acknowledgement
- References
- Aerodynamical Resistance in Cycling on a Single Rider and on Two Drafting Riders: CFD Simulations, Validation and Comparison with Wind Tunnel Tests
- Abstract
- 1 Introduction
- 2 Experimental Setup
- 2.1 Mannequin Model
- 2.2 Cyclist
- 3 Numerical Setup
- 3.1 Computational Domain and Geometry
- 3.2 Mesh and Grid Sensitivity
- 3.3 Boundary Conditions
- 3.4 Solver Settings and Turbulence Modelling
- 4 Validation Process (Results and Discussion)
- 4.1 Mannequin Models
- 4.2 Cyclist
- 5 CFD Simulations on Two Drafting Cyclists
- 5.1 Description Setup
- 5.2 Results
- 6 Conclusion
- References
- Application of a Parallel Chain Platform to Provide Catching Practice in Cricket
- 1 Introduction
- 2 Current Catching Practice Methods
- 3 Design, Geometry and Inverse Kinematic Analysis of the Platform
- 3.1 Design
- 3.2 Inverse Kinematics of the Platform
- 4 Algorithm to Calculate the Velocity and Angle of Launch for the Ball
- 4.1 Terminology and Symbols
- 4.2 Computation of Ball Velocity and Angle of Launch for High Catches
- 4.3 Computation of Ball Velocity and Angle of Launch for Flat Catches
- 4.4 Computation of Ball Velocity and Angle of Launch for Reaction Catches
- 5 Velocity and Angle of Launch of the Ball Shot from Ball Shooting Machine
- 6 Orientation of the Platform
- 7 Simulation Results
- 8 Conclusion and Further Work
- References
- Design Optimization of the Landing Slope of a Ski Jumping Hill
- Abstract
- 1 Introduction
- 2 Flight Simulation
- 3 Objective Functions
- 3.1 Construction Cost
- 3.2 Safety Landing
- 3.3 Flight Distance
- 3.4 Standard Deviation in the Flight Distance Due to the Jumper's Skill Difference
- 4 Design Variables
- 5 Constraints
- 6 Optimization
- 7 Results and Discussions
- 8 Concluding Remarks
- Acknowledgements
- References
- Computer Supported Analysis of Thermal Comfort for Cycling Sport
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 2.1 Research Design
- 2.2 Material
- 2.3 Methods
- 3 Results and Discussion
- 3.1 Analysis of the Venues for Cycling Sports in Rio de Janeiro 2016 Olympic Games
- 3.2 Analysis of Meteorological Conditions in Rio de Janeiro in August
- 3.3 Analysis of Thermal Comfort in Rio de Janeiro in August for the Athletes of Cycling Sports
- 4 Conclusions
- References
- Met-Ocean and Heeling Analysis During the Violent 21/22 October 2014 Storm Faced by the Sailboat ECO40 in the Gulf of Lion: Comparison Between Measured and Numerical Wind Data
- 1 Introduction and Aim of the Research
- 2 The ECO40's Route During the Gulf of Lion Event
- 3 Weather Analysis of the Gulf of Lion Storm
- 4 Description of the GPS Measurement System
- 4.1 GPS Data Processing for the Heeling Analysis
- 5 Wind Data Analysis
- 5.1 Aims of the Analysis
- 5.2 Position of the Anemometer
- 5.3 Wind Measurements Analysis
- 5.4 Comparison of Wind Measurements with Numerical Models Data
- 6 Wave Data Analysis
- 7 Concluding Remarks and Ongoing Research
- References
- Tactical Skills Training in Team Sports: Technological Supports for the 4P Strategy
- Abstract
- 1 Introduction
- 2 Tactical Skills in Team Sports: Advances from the NDM Perspective
- 2.1 Tactical Skills and Intuitive Decision-Making: The RPD Model
- 2.2 Tactical Skills and Coordinated Decision-Making: The TSA Model
- 3 Enhancing Intuitive and Coordinated Decision-Making: The 4P Strategy
- 3.1 Positioning the Training Device
- 3.2 Practicing SSPG
- 3.3 Picturing the Expected Configuration of Play
- 3.4 Post-analysing the Game
- 4 Technology Supports Within the 4P Strategy
- 4.1 The Potential of Technological Supports for Training Tactical Skills
- 4.2 Effect of Video Feedback on Intuitive Decision-Making
- 4.3 Video Feedbacks Vs Ideas Debate for Enhancing Coordination in Team?
- 5 Conclusions
- Acknowledgements
- References
- A Novel Approach to the Automatic Analysis of Tactics and Actions in Team Sports
- 1 Introduction
- 2 Related Work
- 3 Automatic Analysis of Events
- 3.1 Overview
- 3.2 Knowledge Base and Reasoning Engine
- 4 Results
- 5 Conclusions and Future Work
- References
- Author Index
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