
Introducing Blockchain with Java
Description
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Introducing Blockchain with Java includes numerous exercises and test questions to help you solidify what you have learned as you progress through the book, and provides ideas on expanding the codebase to make it your own. You will have access to a fully-functioning repository with Java code.
Upon completing this book, you will have the knowledge necessary to program your own blockchains with Java and you will have a completed project for your portfolio.
What You Will Learn
- Know the most important theoretical concepts of the blockchain
- Code the blockchain in Java
- Create a user interface with JavaFX
- Implement SQLite DB using JDBC Driver
- Create a P2P multi-threaded app
- Create your own cryptocurrency app with full functionality
- Implement blockchain technology on a P2P network from scratch using Java, JavaFX, and SQL
Who This Book Is For
Anyone with a basic level knowledge of: Java or similar object-oriented programming language, FXML or HTML or similar markup language, and SQL
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System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.