
Technology, Sport and Recreation
Description
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Drawing from empirical research, diverse case studies, and industry insights, the book explores technologies such as wearable fitness devices, artificial intelligence (AI), augmented and virtual reality, esports platforms, digital media, and smart sport-tech solutions. Readers will gain insights into how technology enhances personal fitness and athletic performance, creates immersive spectator experiences, facilitates digital community-building, promotes inclusivity in adaptive sports, and drives sustainability in sport management. Structured around the innovative Technology-Sport-Recreation Framework (TSRF), the book systematically captures complex technological interactions within sport and recreation, highlighting both benefits and ethical considerations. Each chapter includes case studies, practitioner interviews, and links to online resources to further enrich readers' understanding and application of the concepts discussed.
This is an essential resource for sport and recreation professionals, policymakers, academics, and students in sport management, kinesiology, technology studies, public health, and sustainability. It is also invaluable for technology developers, industry practitioners, and anyone passionate about understanding the dynamic interplay between sport, recreation, and technological advancement.
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Persons
Gashaw Abeza is an associate professor in the Department of Kinesiology at Towson University, USA. His research interest is in marketing communication, particularly digital media in the context of sport.
Content
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File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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