
Arduino Workshop, 2nd Edition
A Hands-on Introduction with 65 Projects
John Boxall(Author)
No Starch Press
Published on 15. June 2021
432 pages
978-1-7185-0059-4 (ISBN)
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Description
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Long-awaited revision of this best-selling book on the Arduino electronics platform (35,000+ copies sold). Readers gain an in-depth understanding of the Arduino -- beyond just making simple projects.
This long-awaited second edition of the best-selling Arduino Workshop (over 35,000 copies sold) goes beyond making simple projects to teach beginners how to use the Arduino, in-depth. Arduino Workshop is loved by readers because it focuses on learning how the board works rather than simply making a series of canned projects. All code is explained with the goal of taking readers to the point where they can invent their own projects rather than simply build existing ones. The book's 65+ hands-on projects reinforce the learning, increasing in complexity and sophistication as the book progresses. Readers apply their knowledge to build projects like a digital thermometer, a GPS logger that records travel data, a keypad-controlled lock that requires a secret code to open, and a motorized remotely controlled tank with collision detection to keep it from crashing. This second edition has been updated to cover updates to the Arduino software and hardware and diagrams and photos to make sure that the discussion and explanations are always clear.
This long-awaited second edition of the best-selling Arduino Workshop (over 35,000 copies sold) goes beyond making simple projects to teach beginners how to use the Arduino, in-depth. Arduino Workshop is loved by readers because it focuses on learning how the board works rather than simply making a series of canned projects. All code is explained with the goal of taking readers to the point where they can invent their own projects rather than simply build existing ones. The book's 65+ hands-on projects reinforce the learning, increasing in complexity and sophistication as the book progresses. Readers apply their knowledge to build projects like a digital thermometer, a GPS logger that records travel data, a keypad-controlled lock that requires a secret code to open, and a motorized remotely controlled tank with collision detection to keep it from crashing. This second edition has been updated to cover updates to the Arduino software and hardware and diagrams and photos to make sure that the discussion and explanations are always clear.
More details
Language
English
Place of publication
New York
United States
Product notice
Reflowable
File size
26,84 MB
ISBN-13
978-1-7185-0059-4 (9781718500594)
Schweitzer Classification
Other editions
Additional editions

Book
05/2021
2nd Edition
No Starch Press
€37.50
Available immediately

Book
05/2013
1st Edition
No Starch Press
€24.00
Article in reprint
Person
John Boxall has been an electronics enthusiast for over thirty years, spending much of that time in the electronics retail, wholesale, and consulting fields. He also spent several years writing Arduino tutorials, projects, and reviews of kits and accessories for tronixstuff. Arduino Workshop was his first book.
Content
Acknowledgments
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Expanding Your Arduino
Chapter 8: LED Numeric Displays and Matrices
Chapter 9: Liquid Crystal Displays
Chapter 10: Creating your own Arduino Libraries
Chapter 11: Numeric Keypads
Chapter 12: Accepting User Input with Touchscreens
Chapter 13: Meet the Arduino Family
Chapter 14: Motors and Movement
Chapter 15: Using GPS with Your Arduino
Chapter 16: Wireless Data
Chapter 17: Infrared Remote Control
Chapter 18: Reading RFID Tags
Chapter 19: Data Buses
Chapter 20: Real-time Clocks
Chapter 21: The Internet
Chapter 22: Cellular Communications
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Expanding Your Arduino
Chapter 8: LED Numeric Displays and Matrices
Chapter 9: Liquid Crystal Displays
Chapter 10: Creating your own Arduino Libraries
Chapter 11: Numeric Keypads
Chapter 12: Accepting User Input with Touchscreens
Chapter 13: Meet the Arduino Family
Chapter 14: Motors and Movement
Chapter 15: Using GPS with Your Arduino
Chapter 16: Wireless Data
Chapter 17: Infrared Remote Control
Chapter 18: Reading RFID Tags
Chapter 19: Data Buses
Chapter 20: Real-time Clocks
Chapter 21: The Internet
Chapter 22: Cellular Communications
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Copy protection: without DRM (Digital Rights Management)
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