
Beyond Programming
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Content
- Intro
- CONTENTS
- PROLOGUE
- PART I: SCIENCE AND TECHNOLOGY
- 1. IN THE TRADITION
- 1.1. The Underlying Thesis
- 1.2. Going Beyond Programming
- 1.3. An Engineering Discipline of Software
- 2. THE PHILOSOPHY OF SCIENCE
- 2.1. Why Study the Philosophy of Science?
- 2.2. Science in the Early Twentieth Century
- 2.3. Popper's Correction to Logical Positivism
- 2.4. Epistemological Refinements
- 2.5. Science in a Historical Context
- 2.6. Some Other Contributions
- 2.7. The Structure of Science
- 3. DISCOVERY AND DESIGN
- 3.1. The Relationship Between Science and Technology
- 3.2. Comparing the Engineer and the Scientist
- 3.3. Technological Knowledge
- 3.4. Modeling Reality
- 3.5. Scientific and Technological Models
- 3.6. Science and Free Phenomena
- 3.7. A Short Coda
- PART II: ECOLOGICAL DESIGN
- 4. A FOUNDATION FOR DESIGN
- 4.1. The Foundation, So Far
- 4.2. The Rejection of Technical Rationality
- 4.3. Heidegger's Being-in-the-World
- 4.4. An Ecological Study of Design
- 5. PROBLEM SOLVING
- 5.1. The Chapter's Unifying Theme
- 5.2. Human Problem Solving
- 5.3. Human Problem Solving in the Real World
- 5.4. The Nature of Expertise
- 5.5. Scientific Expertise
- 5.6. Complex Problem Solving
- 6. ACTIVITY, REFLECTION, CONTEXT
- 6.1. A Check Point
- 6.2. Activity Theory
- 6.3. Reflection in Practice
- 6.4. Closing the Circle
- 6.5. Reason, Bias, and Error
- 7. THE DESIGN PROCESS
- 7.1. Finally, an Examination of Design
- 7.2. Design Practice
- 7.3. Architectural and Industrial Design
- 7.4. Engineering and System Design
- 7.5. The Individual Designer
- 7.6. The Challenge
- 8. PARTICIPATORY DESIGN
- 8.1. Evolving Models of Design
- 8.2. Human Factors and the Interface
- 8.3. User-Centered Design
- 8.4. The Scandinavian Approach
- 8.5. A Model of Computer Technology Adaptation
- 8.6. A Closing Observation
- PART III: SOFTWARE DESIGN
- 9. THE SOFTWARE PROCESS
- 9.1. A Foundation for Software Design
- 9.2. Software Engineering, a Historical Overview
- 9.3. The Traditional Technological Perspective
- 9.4. The Essential Software Process
- 9.5. Looking to the Future
- 9.6. Exploiting Software's Unique Properties
- 10. DESIGN METHODS
- 10.1. Adaptive Design in Context
- 10.2. Methodological Dilemmas
- 10.3. A Taxonomy of Design Methods
- 10.4. A Brief Survey of Design Methods
- 10.5. The Design Method Taxonomy
- 11. ADAPTIVE DESIGN
- 11.1. A Personal Preface
- 11.2. Exploiting Software's Unique Capabilities
- 11.3. Introduction to TEDIUM
- 11.4. Application Database Representation
- 11.5. Representing Knowledge in TEDIUM
- 11.6. Family Knowledge
- 11.7. The TEDIUM Window into Design
- 11.8. Some Final Observations
- 12. A CASE STUDY
- 12.1. Issues in Evaluation
- 12.2. The Oncology Clinical Information System
- 12.3. Characterizing the Project
- 12.4. Evaluating the Environment
- 12.5. The Representation as a Specification
- 12.6. The Representation as a Conceptual Model
- 12.7. Characterizing the Software Process
- 12.8. Characterizing the Product
- 12.9. What the Case Study Tells Us
- EPILOGUE
- References
- Index
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Y
- Z
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