
Digital Lighting and Rendering
Description
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. Learn how to pinpoint problems with your lighting and solve them to produce professional results.
. Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.
. Adopt a linear workflow for more convincing lighting, global illumination, and compositing.
. Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.
. Build a bigger bag of tricks by learning "old-school" approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.
. Develop realistic materials and shaders, and design and assign detailed texture maps to your models.
. Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.
. Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.
. Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams
. Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.
. Download many of the 3D scenes used in this book from the author's website to try texturing, lighting, and compositing on your own
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Person
Jeremy Birn has been a Lighting Technical Director at Pixar since 2002, and has lit shots in movies including Brave, Toy Story 3, Ratatouille, Wall-e, Cars 1 and 2, and The Incredibles. He has previously done visual effects and lighting work at companies including Tippett Studios, CBS Television, Wild Brain, and Palomar Pictures.
He also has taught advanced lighting and rendering at the Academy of Art University in San Francisco and the California Institute of the Arts, and has taught master classes in Maya at Autodesk.
Content
Chapter One Fundamentals of Lighting Design
Chapter Two Lighting Basics and Good Practices
Chapter Three Shadows and Occlusion
Chapter Four Lighting Environments and Architecture
Chapter Five Lighting Creatures, Characters, and Animation
Chapter Six Cameras and Exposure
Chapter Seven Composition and Staging
Chapter Eight The Art and Science of Color
Chapter Nine Shaders and Rendering Algorithms
Chapter Ten Designing and Assigning Textures
Chapter Eleven Rendering in Layers and Passes for Compositing
Chapter Twelve Production Pipelines and Professional Practices
Appendix Getting a Job in 3D Graphics
Index
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.