
Visual Research
Description
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Each chapter features case studies that demonstrate how the use of research methods can form the basis of effective visual communication and design problem solving, eschewing end product analysis for a discussion of the way research feeds into the design process.
The third edition features new case studies in each chapter, updated design exercises and a new chapter on design-led tools and information design methods, in relation to both print and on-screen design.
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Persons
Content
Introduction
1. How and why?
Research Methodologies
Process and Product
Design Commentators
Key Concepts: The Designer as Author
Case Study
Design exercises
2. Design Literacy
Visual literacy in Design Practice
Key Concepts: Connotation and Denotation
Case Study
Design exercises.
3. Analysis and Proposition
Research and Design
Feedback and Evaluation
Language and Identities
Key Concepts - Rhetoric
Key Concepts - Structuralism and Semiotics
Case Study
Design exercises
4. Visual Tools of Inquiry
Design-led research tools
Case Study
Design exercises
5. Theory in Practice
Engaging with Visual Research
Graphic Authorship
Key Concepts - Post-structuralism
Key Concepts - Rubbish Theory
Case Study
Design exercises
6. Audience and Message
Receiving End
The Construction of Meaning
Two-way Communication
Key Concepts - Fitness Landscape
Case Study
Design exercises
7. Process and Materials
Practical Considerations
Tactility and Usability
Key Concepts - Affordance
Case Study
Design exercises
8. Synthesis
The Process of Synthesis
Key Concepts - Modernism and Postmodernism
Case Study
Design exercises
Online Resources
Further Reading
Index
Picture Credits
Acknowledgements
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