
Commodore 64 Exposed
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Content
- Cover
- Contents
- Front Matter
- Title Page
- Publisher Info
- Commodore 64 Exposed
- Chapter 1
- Programming in Basic
- Immediate and Program modes
- Control Structures
- Data Structures
- Bits and Bytes
- Characters
- Variables
- Arrays
- Operators
- Arithmetic Operators
- String Operators
- Relational Operators
- Binary and Hexadecimal number systems
- Masks
- Chapter 2
- Commodore 64 BASIC Commands
- Chapter 3
- Compressing BASIC Programs
- Abbreviations for BASIC keywords
- Appending BASIC programs
- BASIC program storage format
- Commodore 64 BASIC keyword codes
- Clearing the keyboard buffer
- Merge routine
- Block delete routine
- Chapter 4
- Sound
- Waveforms
- The ADSR envelope
- Controlling the sound chip
- Playing tunes
- Using multiple voices
- Using filters and resonance
- Putting it all together
- Special sound effects
- The sound chip registers
- Music note values
- Chapter 5
- Graphics
- Graphics memory
- Low resolution graphics
- Screen background and border colours
- Character colour
- Screen memory
- Character memory
- Designing your own characters
- Where to put the new character set
- High resolution graphics
- Multicolour characters
- Extended background colour mode
- Multicolour bit map mode
- Sprites
- Sprite pointers
- Turning sprites on
- Sprite colour
- Multicolour sprites
- Expanding sprites
- Sprite movements
- Sprite display priorities
- Sprite collisions
- Selecting a video bank
- VIC-II Chip register map
- Chapter 6
- Machine Language programming on the commodore 64
- Introduction
- Binary and Hexadecimal numbering system
- Registers and addressing modes
- Machine code and instruction mnemonics
- 6510 Micoprocessor set
- Simple machine language programs
- MON- Simple machine code monitor
- Commodore 65 memory map and management
- Program entry
- BASIC Statements
- Machine language monitor
- Editor / Assembler package
- Program execution
- Basic control program
- Machine language monitor
- Substitution of system handling routines
- Some commodore 64 useful routines
- Commodore 64 Kernal
- Concepts of Kernal and Operating system
- Power up initialisations
- Using Kernal routines
- Some useful kernal routines
- Simple programs that call kernal routines
- Graphics using machine code
- Raster interrupts
- Chapter 7
- External Devices
- Datasette
- Floppy disk drives
- Disk drive memory manipulation
- The 1515 graphic printer
- Games controls
- Keyboard
- Joystick
- Paddles
- Back Matter
- Appendices
- A- CHR$ value codes
- B- Complete memory map
- C- Keyboard graphics and how to get them
- D- Useful ROM routines
- E- BASIC error messages
- F- Current key pressed
- Also Available
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