
Essential Mobile Interaction Design
Description
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This tutorial requires virtually no design or programming knowledge. Even if you've never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.
The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalisation, accessibility, hybrid apps, sandboxing, and what to do after release.
This guide shows you how to
Think through your designs, instead of just throwing together UI elements
Allow an intuitive design flow to emerge from your app
Sketch and wireframe apps more effectively
Reflect key differences among smartphones, tablets, and desktops
Design for visual appeal without compromising usability
Work effectively with programmers
Make sure your apps are accessible to everyone
Get usable feedback, and understand what it's telling you
Learn valuable lessons from today's most successful apps
Refresh your designs in new apps and future versions
Discover new tools for designing more successfully
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Persons
Josh Weinhold is assistant editor of the Chicago Daily Law Bulletin and Chicago Lawyer magazine. He shared a National Press Club Online Journalism Award with other members of an msnbc.com/Elkhart Truth reporting team, and won The Chicago Bar Association's Herman Kogan Award for legal beat reporting.
Content
Chapter 2: Design for Humans, by Humans
Chapter 3: Dynamic Differences in Mobile Design
Chapter 4: First Sketches of an App
Chapter 5: Finding the Right Design Flow
Chapter 6: Designing for Visual Appeal
Chapter 7: Working with Programmers
Chapter 8: Making Apps Usable by All
Chapter 9: Designing for Simplicity
Chapter 10: Gaining Valuable Feedback
Chapter 11: Refreshing a Design
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Copy protection: Watermark-DRM (Digital Rights Management)
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