
Visual Informatics: Sustaining Research and Innovations
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Content
- Intro
- Title
- Preface
- Organization
- Table of Contents
- Visual Computing
- Capturing Mini Brand Using a Parametric Shape Grammar
- Introduction
- Evolution of Mini
- A Brief Introduction to Shape Grammars
- Parametric Shape Grammar
- Generating Mini Car Models Using the Adapted Parametric Shape Grammar
- Discussions
- Conclusions
- References
- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia
- Introduction
- System Design
- Virtual Environment
- Data Collection
- Information System
- Methods
- Design
- Instruments
- Usability Evaluation and Results
- Conclusions
- References
- Usability Study of Mobile Learning Course Content Application as a Revision Tool
- Introduction
- Literature Study
- Content
- Natural Usage
- Navigation
- Consistency
- Flexibility
- Methodology
- Usability Questionnaire
- Usability Observation
- Results and Analysis
- Conclusion
- References
- Game Design Framework: A Pilot Study on Users' Perceptions
- Introduction
- Research Methodology
- Analysis and Finding
- Conclusions
- References
- The Development of History Educational Game as a Revision Tool for Malaysia School Education
- Introduction
- Related Research on Educational Game
- Educational Game Prototypes: History of Japanese Occupation in Malaya
- Phase 1: Plan
- Phase 2: Design
- Phase 3: Produce
- Conclusion
- References
- Ontology Construction Using Computational Linguistics for E-Learning
- Introduction
- Related Literature Analysis
- Text-To-Onto
- TextOntoEx
- OntoLT
- DEKA - Computational Linguistics Propositional Logic-Based Ontology Construction (Proposed Framework)
- Split Sentences
- Parse Sentences
- Resolve Anaphora
- Recovering Ontological Relationships
- Visualizing Ontology
- Discussions and Evaluation Results
- Concluding Remarks
- References
- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns
- Introduction
- Literature Review
- Eye Tracking
- User Interface Design Issues in Educational Game
- Research Methodology
- Task
- Participants
- Apparatus
- Testing Procedure
- Analysis and Finding
- Analysis of Think Aloud Technique
- Analysis of Eye Tracking Patterns
- Conclusion
- References
- Use of Content Analysis Tools for Visual Interaction Design
- Introduction
- Multimedia Content Analysis
- Using Content Analysis for Visual Interaction
- Video Browsing with Fischlar System
- Managing Personal Photo Collection with MediAssist
- Navigating Scene Types with MOVIEBROWSER2
- Reviewing a Day with My Visual Diary
- Conclusion
- References
- Improving Accessibility through Aggregative E-Learning for All Framework
- Introduction
- Current Issues in Implementing Accessible E-Learning
- Issues in Implementing W3C Guideline
- Accessibility in Learning Perspective
- Issues with Emerging Technology
- Supporting Learning through Aggregative E-Learning for All Framework
- Suitable Content in Aggregative E-Learning in All Framework
- Suitable System Requirement in Aggregative E-Learning in All Framework
- Alternative Contents in Aggregative E-Learning for All Framework
- Conclusion
- References
- Exploiting the Query Expansion through Knowledgebases for Images
- Introduction
- Related Works
- Methodology
- Experiments
- Conclusions
- References
- Usability Evaluation for 'Komputer Saya': Multimedia Courseware for Slow Learners
- Introduction
- Literature Review
- Research Objectives
- Methodology
- Courseware Evaluation Design
- Experimental Set-Up
- Result and Discussion
- Evaluation on Usability Attributes: Engaging of Multimedia
- Evaluation on Usability Attributes: Ease of Learn
- Evaluation on Courseware Content
- Conclusions
- References
- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space
- Introduction
- 3D Face Reconstruction System
- Data acquisition and Face Model
- Shape, Texture Vector, Face Space Coefficients
- Wavefront Object Files (OBJ)
- Face Space Coefficients (FSC)
- Implementation and Analysis with Wavefront Object Files (OBJ) Viewer
- Conclusion and Future Work
- References
- Research Finding for Usability Testing on ILC-WBLE
- Introduction
- Research Background
- Evaluation Approach
- Result
- Student
- Academic Staff
- Discussion
- Conclusion
- References
- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM)
- Introduction
- Theoretical Background
- Technology Acceptance
- Educational Game Acceptance
- Research Model and Hypotheses
- Independent Variables
- Dependant Variable: Preferences for Educational Games
- Methodology
- Instrument and Survey Process
- Results
- Descriptive Statistic
- Model Validation
- Conclusion
- References
- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process
- Introduction
- Background
- Heuristic Based Evaluation Criteria
- Analytic Hierarchy Process (AHP)
- Methodology
- Conceptual Design
- Research Method
- Guided Analytic Hierarchy Process
- Research Procedure
- Discussion
- Conclusion
- References
- Visual Learning through Augmented Reality Storybook for Remedial Student
- Introduction
- Literature Review: Remedial Student
- Literature Review: Books with Technology
- Methodology for Developing Storybook Contents and Augmented Reality Objects
- Applying Cognitive Load Theory to the Design and Development of AR Flashcard
- Results
- Conclusions
- References
- Visualisation and Social Computing
- Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills
- Introduction
- Related Works
- Materials and Methods
- Questionnaire
- Interview
- Observation
- Results
- Questionnaires
- Interview
- Observation
- Discussions and Recommendations
- Conclusion
- References
- Scaffolding in Early Reading Activities for Down Syndrome
- Introduction
- The Learning Process of Down Syndrome Children
- Scaffolding
- MEL-SindD Scaffolding Models
- The Scaffolding Model to Explore the Courseware Module (MSMkMP)
- The Scaffolding Model to Listen and Read Stories (MSDBC)
- Scaffolding Model of the Sub Module to Explore the Mind (MSsmJM)
- Scaffolding in Reading Activities
- User interaction through Model Scaffolding MSMkMP
- User Interaction through Model Scaffolding MSDBC
- User Interaction through Model Scaffolding MSsmJM
- Conclusion
- References
- EduTism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach
- Introduction
- Problem Statements
- Literature Reviews
- EduTism Project
- System Architecture
- Interface Design
- Testing and Results
- Conclusion
- References
- Investigating the Roles of Assistance in a Digital Storytelling Authoring System
- Introduction
- Assistance Dilemmas
- Condition of Assistance
- Assistance Design
- The Application
- Story Creation Test
- Test Conditions
- Results
- Conclusion
- References
- MYNDA - An Intelligent Data Mining Application Generator
- Introduction
- Development Process in Mynda versus Current Data Mining Tools
- Mynda Framework
- Mynda Implementation
- Result
- Conclusion
- References
- Scaffolding Poetry Lessons Using Desktop Virtual Reality
- Introduction
- Related Studies
- Virtual Reality Technology
- Learning Poetry
- Proposed Design and Development
- Scaffolding Students in Learning Poetry
- Bringing in VR technology into Poetry Instruction
- I3DP Interfaces
- Discussions
- Conclusion
- References
- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation
- Introduction
- Related Works
- Methodology
- Finding
- Discussions
- Conclusions
- Future Works
- References
- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues
- Introduction
- Method in Development of Conceptual Model
- Initial Investigation
- Data Collection
- Application Technique
- Analysis and Finding
- Result
- Conclusion
- References
- Use of RSVP Techniques on Children's Digital Flashcards
- Introduction
- Related Work
- RSVP Techniques in Image Representation
- RSVP Applications
- User Experiment
- Results and Discussion
- Conclusions and Future Work
- References
- Cultural Learning in Virtual Heritage: An Overview
- Introduction
- Virtual Heritage
- Domains of Virtual Heritage
- Research in Cultural Learning
- Issues
- Cultural Heritage Learning
- Content Development Approach
- Every Culture Is Unique
- Proposed Approach
- User Study
- User Groups
- Conclusion
- References
- i-JEN: Visual Interactive Malaysia Crime News Retrieval System
- Introduction
- Related Works
- Event Crime Model
- Crime Data Visualization
- An Interactive Malaysia Crime News Retrieval System (i-JEN)
- Technical Possibilities
- Interaction Design and Visualization
- Conclusion
- References
- Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship
- Introduction
- Literature Review
- Malaysia's Electronic Government Applications
- IT Project Success Model
- Research Methodology
- Findings of the Study
- Exploratory Factor Analysis
- Confirmatory Factor Analysis
- Conclusion
- References
- A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction
- Introduction
- Background and Related Work
- Augmented Reality
- User Interface
- Motion Detection as AR User Interface and Interaction
- AR in Games
- The Proposed Conceptual Design
- Case Scenario: A Simple Ball Game
- Challenges and Design Issues
- Conclusion and Future Work
- References
- FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment
- Introduction
- Related Works
- Gaming and Asperger's Syndrome
- Facial Expressions and Human Emotions
- Recognizing Facial Expressions
- Research Methodology
- Results and Discussions
- Game Design and Storyline
- Game Testing
- Conclusion
- References
- A Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital Economy
- Introduction
- Objective of Research
- Methodology of Research
- Human Capital and ICT Dimensions in KS Framework
- Elements of Human Capital and ICT Dimensions
- Knowledge Society (KS) Framework
- Findings Based on HC and ICT Dimensions to Develop KS Framework
- Findings from Delphi Study
- Findings from Semi-structured Interview
- Findings from Empirical Study (Pubic Survey)
- Measurement Model of Visual Relationship : SEM
- Measurement Model 1 and 2 : 1st and 2nd Order CFA for Human Capital Dimension
- Measurement Model 1 and 2 : 1st and 2nd Order CFA for ICT Dimension
- Conclusion
- References
- Visualization of the Hadith Chain of Narrators
- Introduction
- Knowledge Domain: The Hadith
- The Visualization Approach
- The Prototype
- Prototype
- Example of Output
- Findings
- Conclusion
- References
- A New Framework for Phylogenetic Tree Visualization
- Introduction
- Background and Related Work
- Phylogenetic Analysis and Phylogenetic Trees
- Tree Comparison
- Existing Framework
- Visualizing Tree Differences
- Proposed Framework
- Evaluation
- Summary of Results
- Conclusion
- References
- Technical Skills in Developing Augmented Reality Application: Teachers' Readiness
- Introduction
- Augmented Reality in Education
- Objectives of Preliminary Study
- Methodology
- Research Design
- Sample
- Instrument
- Data Analysis
- Findings
- Basic Technical Skill Requirement to Develop AR Application
- The Ability of Teachers to Develop AR Application
- A Simple or Easy to Use AR Authoring Tool for Teachers to Develop the AR Application
- Teachers' ICT Skill Regarding to Basic Requirement Which Listed by AR Application Developer
- Discussions
- Conclusion
- References
- Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio)
- Introduction
- Biology Curriculum Specifications
- Design and Development of a Scenario-Based Learning Approach for VLab-Bio
- Some Findings on Preliminary Study Used in the Design and Development of VLab-Bio
- Scenarios in the VLab-Bio
- Descriptions of VLab-Bio Contents
- Identifying an Episode Based on the Scenario-Based Learning Approach
- Developing a Storyboard for VLab-Bio Episodes
- Theme for the Episodes
- Discussions
- Conclusion
- References
- Towards a Multimodality Ontology Image Retrieval
- Introduction
- Background and Related Research
- Proposed Framework
- Ontology Construction
- Domain Ontology
- Textual Description Ontology
- Visual Description Ontology
- Conclusion
- References
- A Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory Approach
- Introduction
- Objectives
- Methodology
- Fundamental Design in the Development of Visual Art Education Tool
- Discipline-Based Art Education (DBAE) Model
- Elements of the Adapted DBAE Model
- Principles of Fundamental Design
- Design and Development of Visual Art Education Tool (APH-Pensil)
- Findings of Study on Visual Art Education Tool (APH-Pensil)
- Findings on Development of Prototype APH-Pensil
- Findings of Prototype Testing on the Visual Art Education Tool (APH-Pensil)
- Conclusion
- References
- Different Visualization Types in Multimedia Learning: A Comparative Study
- Introduction
- Method
- Results
- Discussion and Conclusion
- References
- Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs)
- Introduction
- Background Study
- Objective of Study
- Scope of Study
- Significance of the Study
- Literature Review
- Small Unit Tactical Silent Communication System (SUTACSICS)
- System Development
- Section Leader
- Soldier
- Security Features
- Sample Basic4PPC Coding
- Testing
- Conclusion
- Future Work
- References
- Author Index
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