
Principles of Synthetic Intelligence
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Content
- Intro
- Contents
- 1 Machines to explain the mind
- 1.1 From psychology to computational modeling
- 1.2 Classes of cognitive models
- 1.2.1 Symbolic systems and the Language of Thought Hypothesis
- 1.2.2 Cognition without representation?
- 1.3 Machines of cognition
- 1.3.1 Cognitive science and the computational theory of mind
- 1.3.2 Classical (symbolic) architectures: Soar and ACT-R
- 1.3.3 Hybrid architectures
- 1.3.4 Alternatives to symbolic systems: Distributed architectures
- 1.3.5 Agent architectures
- 1.3.6 Cognition and Affect-A conceptual analysis of cognitive systems
- 2 Dörner's "blueprint for a mind"
- 2.1 Terminological remarks
- 2.2 An overview of the PSI theory and PSI agents
- 2.3 A simple autonomous vehicle
- 2.4 An outline of the PSI agent architecture
- 3 Representation of and for mental processes
- 3.1 Neural representations
- 3.1.1 Associators and dissociators
- 3.1.2 Cortex fields, activators, inhibitors and registers
- 3.1.3 Sensor neurons and motor neurons
- 3.1.4 Sensors specific to cortex fields
- 3.1.5 Quads
- 3.2 Partonomies
- 3.2.1 Alternatives and subjunctions
- 3.2.2 Sensory schemas
- 3.2.3 Effector/action schemas
- 3.2.4 Triplets
- 3.2.5 Space and time
- 3.2.6 Basic relationships
- 3.3 Memory organization
- 3.3.1 Episodic schemas
- 3.3.2 Behavior programs
- 3.3.3 Protocol memory
- 3.3.4 Abstraction and analogical reasoning
- 3.3.5 Taxonomies
- 3.4 Perception
- 3.4.1 Expectation horizon
- 3.4.2 Orientation behavior
- 3.5 HyPercept
- 3.5.1 How HyPercept works
- 3.5.2 Modification of HyPercept according to the Resolution Level
- 3.5.3 Generalization and specialization
- 3.5.4 Treating occlusions
- 3.5.5 Assimilation of new objects into schemas
- 3.6 Situation image
- 3.7 Mental stage
- 3.8 Managing knowledge
- 3.8.1 Reflection
- 3.8.2 Categorization ("What is it and what does it do?")
- 3.8.3 Symbol grounding
- 4 Behavior control and action selection
- 4.1 Appetence and aversion
- 4.2 Motivation
- 4.2.1 Urges
- 4.2.2 Motives
- 4.2.3 Demands
- 4.2.4 Fuel and water
- 4.2.5 Intactness ("Integrität", integrity, pain avoidance)
- 4.2.6 Certainty ("Bestimmtheit", uncertainty reduction)
- 4.2.7 Competence ("Kompetenz", efficiency, control)
- 4.2.8 Affiliation ("okayness", legitimacy)
- 4.3 Motive selection
- 4.4 Intentions
- 4.5 Action
- 4.5.1 Automatisms
- 4.5.2 Simple Planning
- 4.5.3 "What can be done?"-the Trial-and-error strategy
- 4.6 Modulators
- 4.6.1 Activation/Arousal
- 4.6.2 Selection threshold.
- 4.6.3 Resolution level
- 4.6.4 Sampling rate/securing behavior
- 4.6.5 The dynamics of modulation
- 4.7 Emotion
- 4.7.1 Classifying the PSI theory's emotion model
- 4.7.2 Emotion as a continuous multidimensional space
- 4.7.3 Emotion and motivation
- 4.7.4 Emotional phenomena that are modeled by the PSI theory
- 5 Language and future avenues
- 5.1 Language comprehension
- 5.1.1 Matching language symbols and schemas
- 5.1.2 Parsing grammatical language
- 5.1.3 Handling ambiguity
- 5.1.4 Learning language
- 5.1.5 Communication
- 5.2 Problem solving with language
- 5.2.1 "General Problem Solver"
- 5.2.2 Araskam
- 5.2.3 Antagonistic dialogue
- 5.3 Language and consciousness
- 5.4 Directions for future development
- 6 Dörner's PSI agent implementation
- 6.1 The Island simulation
- 6.2 PSI agents
- 6.2.1 Perception
- 6.2.2 Motive generation (GenInt)
- 6.2.3 Intention selection (SelectInt)
- 6.2.4 Intention execution
- 6.3 Events and situations in EmoRegul and Island agents
- 6.3.1 Modulators
- 6.3.2 Pleasure and displeasure
- 6.4 The behavior cycle of the PSI agent
- 6.5 Emotional expression
- 7 From PSI to MicroPSI: Representations in the PSI model
- 7.1 Properties of the existing PSI model
- 7.1.1 A formal look at PSI's world
- 7.1.2 Modeling the environment
- 7.1.3 Analyzing basic relations
- 7.1.4 The missing "is-a" relation
- 7.1.5 Unlimited storage-limited retrieval
- 7.1.6 The mechanics of representation
- 7.2 Solving the Symbol Grounding Problem
- 7.3 Localism and distributedness
- 7.4 Missing links: technical deficits
- 7.5 Missing powers: conceptual shortcomings
- 7.5.1 The passage of time
- 7.5.2 The difference between causality and succession
- 7.5.3 Individuals and identity
- 7.5.4 Semantic roles
- 8 The MicroPSI architecture
- 8.1 A framework for cognitive agents
- 8.2 Towards MicroPSI agents
- 8.2.1 Architectural overview
- 8.2.2 Components
- 8.3 Representations in MicroPSI: Executable compositional hierarchies
- 8.3.1 Definition of basic elements
- 8.3.2 Representation using compositional hierarchies
- 8.3.3 Execution
- 8.3.4 Execution of hierarchical scripts
- 8.3.5 Script execution with chunk nodes
- 9 The MicroPSI Framework
- 9.1 Components
- 9.2 The node net editor and simulator
- 9.2.1 Creation of agents
- 9.2.2 Creation of entities
- 9.2.3 Manipulation of entities
- 9.2.4 Running an agent
- 9.2.5 Monitoring an agent
- 9.3 Providing an environment for agent simulation
- 9.3.1 The world simulator
- 9.3.2 Setting up a world
- 9.3.3 Objects in the world
- 9.3.4 Connecting agents
- 9.3.5 Special display options
- 9.4 Controlling agents with node nets: an example
- 9.5 Implementing a PSI agent in the MicroPSI framework
- 9.5.1 The world of the SimpleAgent
- 9.5.2 The main control structures of the SimpleAgent
- 9.5.3 The motivational system
- 9.5.4 Perception
- 9.5.5 Simple hypothesis based perception (HyPercept)
- 9.5.6 Integration of low-level visual perception
- 9.5.7 Navigation
- 10 Summary: The PSI theory as a model of cognition
- 10.1 Main assumptions
- 10.2 Parsimony in the PSI theory
- 10.3 What makes Dörner's agents emotional?
- 10.4 Is the PSI theory a theory of human cognition?
- 10.5 Tackling the "Hard Problem"
- References
- Author Index
- A
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- D
- E
- F
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- Subject Index
- A
- B
- C
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