
Computer Science in Sport
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Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including:
knowledge discovery and database development
data acquisition, including devices for measuring performance data
motion tracking and analysis systems
modelling and simulation
match analysis systems
e-learning and multimedia in sports education
Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
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