
Cross Reality and Data Science in Engineering
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Today, online technologies are at the core of most fields of engineering and society as a whole . This book discusses the fundamentals, applications and lessons learned in the field of online and remote engineering, virtual instrumentation, and other related technologies like Cross Reality, Data Science & Big Data, Internet of Things & Industrial Internet of Things, Industry 4.0, Cyber Security, and M2M & Smart Objects.
Since the first Remote Engineering and Virtual Instrumentation (REV) conference in 2004, the event has focused on the use of the Internet for engineering tasks, as well as the related opportunities and challenges. In a globally connected world, interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In this context, the REV conferences discuss fundamentals, applications and experiences in the field of Online and Remote Engineering as well as Virtual Instrumentation. Furthermore, the conferences focus on guidelines and new concepts for engineering education in higher and vocational education institutions, including emerging technologies in learning, MOOCs & MOOLs, and open resources.
This book presents the proceedings of REV2020 on "Cross Reality and Data Science in Engineering" which was held as the 17 th in series of annual events. It was organized in cooperation with the Engineering Education Transformations Institute and the Georgia Informatics Institutes for Research and Education and was held at the College of Engineering at the University of Georgia in Athens (GA), USA, from February 26 to 28, 2020.
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Content
- Intro
- Preface
- Organization
- Committees
- General Chair
- REV2020 Chair
- Program Co-chairs
- International Advisory Board
- Technical Program Co-chairs
- Publication Chair and Web Master
- IEEE Liaison
- Workshop and Tutorial Chairs
- Special Session Chairs
- International Program Committee
- Contents
- I Virtual and Remote Laboratories
- Digital Laboratories for Educating the IoT-Generation Heatmap for Digital Lab Competences
- Abstract
- 1 Introduction
- 2 Why Labs Are Needed for Educating the IoT-Generation?
- 2.1 Labs in Education
- 2.2 IoT-Competences Within Laboratory Education
- 3 Target Scenario: RFID Competencies for the Undergraduate Engineering Curriculum in a Digital Environment
- 3.1 Lab Objectives: RFID Measuring Chamber
- 3.2 Innovation Options of the RFID Measuring Chamber
- 3.3 Findings and Conclusion
- 4 Discussion and Outlook
- Acknowledgement
- References
- Safety and Security in Federated Remote Labs - A Requirement Analysis
- Abstract
- 1 Introduction and Context
- 2 Research Methodology
- 3 Literature Review
- 3.1 Safety
- 3.2 Security
- 4 Requirement Analysis
- 4.1 Legal Safety Requirements
- 4.2 Privacy/GDPR Requirements
- 4.3 Existing Organizational Requirements and Procedures in Local Labs
- 4.4 Organizational Needs for Lab-Networks
- 4.5 The Need for Simplicity
- 4.6 The Need to Look Jointly at Safety and Security
- 4.7 The Need for a Flexible and Iterative Approach
- 5 Safety and Security Related Standards and Guidelines
- 6 Conclusion and Outlook
- References
- Analog Electronic Experiments in Ultra-Concurrent Laboratory
- Abstract
- 1 Introduction
- 2 Development of Ultra-Concurrent Laboratory
- 3 Results and Discussions
- 4 Conclusions
- Acknowledgment
- References
- STEM Education on Equal Terms Through the Flipped Laboratory Approach
- Abstract
- 1 Introduction
- 2 Study Description
- 3 Feasibility Analysis for the Flipped Laboratory Approach
- 3.1 Results from the Interview and Questionnaire Studies
- 3.2 Results from the Market Analysis
- 3.3 SWOT Analysis for the Flipped Laboratory Approach
- 4 Conceptual Design for the Flipped Laboratory Approach
- 4.1 Overall Process Design
- 4.2 Implementation Plan
- 5 Conclusions
- References
- Utilizing User Activity and System Response for Learning Analytics in a Remote Lab
- Abstract
- 1 Introduction
- 2 Motivation
- 3 Methodology
- 3.1 Analyzation of General Data
- 3.2 Analyzation of User Actions
- 3.3 Analyzation of Measurement Data
- 4 Learning Analytics of the FPGA Vision Remote Lab
- 4.1 Analyzation of General Data
- 4.2 Analyzation of User Actions
- 4.3 Analyzation of Measurement Data
- 5 Recommended Further Analysis
- 6 Conclusions
- References
- Programmable Remote Laboratory for Mobile Robots
- Abstract
- 1 Introduction
- 2 Methodology
- 2.1 Client Web Application
- 2.2 Server Application
- 3 Experiment Implementation Discussion
- 4 Conclusion
- Acknowledgement
- References
- Using VISIR Remote Lab in the Classroom: Case of Study of the University of Deusto 2009-2019
- Abstract
- 1 Introduction
- 2 VISIR at the University of Deusto
- 3 VISIR: Learning Process
- 3.1 DC Circuits
- 3.2 AC Circuits
- 3.3 Experiments for Devices Characterization
- 3.4 AC-DC Converter Circuit
- 4 Use of VISIR and VISIR Dashboard
- 5 Conclusion and Future Work
- Acknowledgement
- References
- How to Design Digitalized Laboratories?
- Abstract
- 1 Introductory Background
- 1.1 Types of Virtual and Remote Laboratories
- 1.2 Diversity of Laboratories Investigated
- 2 Research Design of the Laboratory Evaluation
- 2.1 Continuous Evaluation of the Laboratory Implementation
- 2.2 Qualitative Study with Expert Interviews
- 3 Research Results/Lessons Learned
- 3.1 Project, Process and Knowledge Management
- 3.2 Challenges in the Didactic Set-Up of Laboratory Experiments
- 3.3 Technical Aspects
- 4 Recommendations Based on Lessons Learned from ELLI
- Acknowledgement
- References
- FPGA Remote Laboratory: Experience in UPNA and UNIFESP
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Remote Laboratories
- 2.2 Sharing Remote Laboratories
- 2.3 FPGA Teaching in UPNA and UNIFESP
- 3 Technical Solution
- 3.1 LabsLand and WebLabLib
- 3.2 Deployment at UPNA
- 3.3 Deployment at UNIFESP
- 4 Procedure from a Student Perspective
- 5 FPGA Remote Laboratory Experience at UPNA
- 6 FPGA Remote Laboratory Experience at UNIFESP
- 6.1 Contextualization
- 6.2 Survey and Results
- 7 Discussion
- 8 Conclusions
- Acknowledgments
- References
- Real Laboratories Available Online: Establishment of ReVEL as a Conceptual Framework for Implementing Remote Experimentation in South African Higher Education Institutions and Rural-Based Schools - A Case Study at the University of Fort Hare
- Abstract
- 1 Introduction
- 2 ReVEL as a Conceptual Framework for Implementing Remote Experimentation in South African Higher Education Institutions (HEIs) and Rural-Based Schools
- 3 Aims and Objectives of Establishing ReVEL
- 4 Remote Laboratory Architecture
- 5 Official Deployment of ReVEL Technology
- 5.1 Official Launch of ReVEL at the University of Fort Hare
- 5.2 LabsLand Network Effect
- 6 Perceptions of the Remote Laboratory Deployment by UFH Community and Schools
- 7 Conclusion and Recommendations
- Acknowledgements
- References
- Remote Labs in Germany-An Overview About Similarities and Variations
- Abstract
- 1 Introduction
- 2 HFD Community Working Group "Remote Labs in Germany"
- 3 Remote Labs in Germany
- 3.1 DigiLab4U
- 3.2 ELLI Lab Library
- 3.3 GOLDi - Grid of Online Laboratory Devices Ilmenau
- 3.4 FPGA Vision Remote Lab
- 3.5 Industrial eLab
- 4 Similarities and Variations of German Remote Labs
- 4.1 Categories for Remote Labs
- 4.2 Outcome
- 5 Summary
- References
- An Implementation of Microservices Based Architecture for Remote Laboratories
- Abstract
- 1 Introduction
- 2 Process for RL Design
- 3 System Architecture
- 3.1 API Configure
- 3.2 API Measure
- 3.3 Multi-lab Architecture
- 3.4 ThingsBoard for Laboratory Management
- 3.5 API Resty
- 3.6 Scheduling Microservice
- 4 Use Case: Introduction to the Use of the Oscilloscope
- 5 Conclusion and Future Work
- Acknowledgment
- References
- Experience with the VISIR Remote Laboratory at the Universidad Estatal a Distancia (UNED)
- Abstract
- 1 Introduction
- 1.1 Context
- 1.2 VISIR the Remote Laboratory
- 2 Methodology
- 2.1 Data Collection
- 3 Results
- 3.1 Laboratories Used in UNED
- 3.2 Data of the Instruments
- 4 Conclusions
- References
- Mobile Arduino Robot Programming Using a Remote Laboratory in UNAD: Pedagogic and Technical Aspects
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Remote Laboratories
- 3 Deployment of the LabsLand Robotics Lab in UNAD
- 3.1 Robotics Laboratory
- 3.2 Integration of the Robotics Lab in UNAD
- 3.3 LabsLand Network Effect
- 4 Experience and Perception of a First Pilot of the Robot in UNAD
- 4.1 Integration of the Robotics Lab in UNAD
- 4.2 Survey Performed Among Students
- 5 Conclusions and Future Work
- References
- Multi-phase Flowloop Remote Laboratory
- Abstract
- 1 New Paths in Teaching Petroleum Engineering
- 2 Multi-phase Flow in Oil and Gas Applications
- 3 The Flowloop Multi-phase Laboratory
- 4 The Ultra-concurrent Remote Laboratory
- 5 Expectations and Probable Upgrades
- 6 Conclusions
- References
- Manufacturing and Developing Remote Labs in Physics for Practical Experiments in the University
- Abstract
- 1 Introduction
- 2 State of the Art
- 3 Experiments
- 3.1 Architecture of Remote Laboratory
- 3.2 Description of the Experiments
- 3.3 Mechanical Work
- 3.4 Electronic Work
- 3.5 Uploading of the Handling
- 4 Conclusion
- 5 Perspectives
- References
- Multimodal Data Representation Based on Multi-image Concept for Immersive Environments and Online Labs Development
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Mathematical Background
- 3.1 Aggregates and Multi-images
- 3.2 Operations and Relations in ASA
- 4 Multimodal Data Representation and Processing
- 4.1 Online Laboratory
- 4.2 Immersive Environment
- 5 Conclusion
- References
- Virtual Control Units in Remote Labs
- Abstract
- 1 Introduction
- 2 The Abstract FSM-Based Approach
- 3 The Approach Based on Boolean Equations
- 4 The Hardware-Oriented Approach
- 5 Learning Scenarios
- 5.1 Lecture Hall
- 5.2 Reflection/Flipped Class Room
- 5.3 Guided Design
- 5.4 Lab Exercises
- 6 Conclusion
- Acknowledgement
- References
- I Augmented Reality
- Augmented Reality Application for the Mobile Measurement of Strain Distributions
- Abstract
- 1 Introduction
- 2 Technical Components
- 2.1 Preparation and Implementation of the Measurement
- 3 Mobile Application
- 3.1 Application Structure
- 3.2 Image Processing
- 3.3 Optical Detection Algorithms
- 3.4 Technical Evaluation
- 4 Use in Hands-On Laboratories
- 5 Conclusion and Outlook
- Acknowledgement
- References
- Basic Requirements to Designing Collaborative Augmented Reality
- Abstract
- 1 Context
- 1.1 Augmented Reality (AR)
- 1.2 Collaboration
- 2 Purpose and Goal
- 3 Approach/Method
- 4 Outcomes and Discussion
- 5 Conclusion
- 6 Outlook
- References
- Augmented Reality Production Monitoring Control Room
- Abstract
- 1 Introduction
- 2 Augmented Reality Framework
- 3 AR Monitoring for an Assembly Line
- 4 Monitoring Concept
- 5 Process Data Acquisition
- 6 Data Transfer Methods
- 7 Front End Concepts
- 8 The Potential of AR Techniques for Experiencing Space
- 9 Hologram Placement and Display
- 10 Implementing Production Monitoring Control Room
- 11 Conclusion
- References
- Usability Study for an Augmented Reality Content Management System
- Abstract
- 1 Introduction
- 1.1 Augmented Reality
- 1.2 Augmented Reality in Engineering Education
- 2 Aims and Requirements
- 3 Concept
- 4 Prototypical Implementation
- 5 Usability Study
- 5.1 Outcomes
- 5.2 Conclusion
- 6 Summary
- References
- Voluminis: An Augmented Reality Mobile System in Geometry Affording Competence to Evaluating Math Comprehension
- 1 Introduction
- 2 Literature Review
- 2.1 Geometric Theory
- 2.2 Gamification
- 2.3 Augmented Reality and Education
- 3 Designing and Developing a MAR System
- 3.1 Student Module
- 3.2 Administrator or Teacher Module
- 4 Method
- 4.1 Research Design
- 4.2 Variables
- 4.3 Participants
- 4.4 Procedure
- 4.5 Analysis of Data
- 5 Results
- 6 Conclusion and Future Works
- References
- Objective Construction of Ground Truth Images
- Abstract
- 1 Introduction
- 2 Augmented Reality for Remote Access Laboratories
- 3 Ground Truth Purpose
- 4 Proposed Model
- 5 Model Application
- 6 Conclusions
- References
- Work-in-Progress: Using Augmented Reality Mobile App to Improve Student's Skills in Using Breadboard in an Introduction to Electrical Engineering Course
- 1 Introduction
- 2 Introduction to Electrical Engineering Course
- 3 The Augmented Reality Application
- 4 Discussion
- 5 Conclusion
- References
- Model to Evaluate Users' Engagement to Augmented Reality Using xAPI
- Abstract
- 1 Introduction
- 2 Augmented Reality
- 3 Online Laboratories
- 4 Experience API
- 5 Learning Record Store
- 6 AugmaniaT
- 7 Application Scenarios
- 7.1 Remote Microscope Laboratory
- 8 Future Work
- 9 Conclusion
- Acknowledgment
- References
- A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Results and Discussion
- 4 Conclusions
- References
- Towards a Remote Warehouse Management System
- Abstract
- 1 Introduction
- 2 Short Presentation of WMS and AR Project
- 3 Technical Issues of the WMS and AR System
- 3.1 Automatic Recording of the Layout of the Warehouse
- 3.2 Automatic Measurement of Goods
- 3.3 Exception Handling
- 4 Architectural Requirements
- 4.1 Stakeholder Concerns
- 4.2 Constraints
- 4.3 Non-functional Requirements
- 4.4 Project Risks
- 5 Proposed Software Architecture
- 6 Conclusions and Next Steps
- Acknowledgment
- References
- Towards a Flipped Optical Laboratory
- Abstract
- 1 Introduction
- 2 Aims and Objectives
- 3 Implementation
- 3.1 FlipOL Ecosystem
- 3.2 Mobile and Augmented Reality Tools
- 3.3 Massive Open Online Course (MOOC) Design
- 3.4 Remote Lab Services
- 4 Outcomes and Future Work
- References
- I Virtual and Mixed Reality
- Enhancing Engineering Education by Virtual Laboratories
- Abstract
- 1 Introduction
- 2 The Setups of Both Virtual Laboratories
- 2.1 Silo Design - An Avatar in an Artificial Environment
- 2.2 Foam Analysis - A Modular Experimental Setup
- 3 Embedding of Virtual Laboratories
- 4 Evaluation
- 5 Summary and Outlook
- Acknowledgement
- References
- The 3D Motion Capturing Process of Greek Traditional Dance "Syrtos in Three" and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project)
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Participants
- 2.2 Instruments
- 2.3 Procedure
- 3 Results
- 4 Discussion
- 5 Conclusion
- Acknowledgements
- References
- Comparing Virtual Reality SDK Potentials for Engineering Education
- Abstract
- 1 Introduction
- 2 Related and Previous Work
- 2.1 The Reality-Virtuality-Continuum
- 2.2 User Tracking for VR
- 2.3 General Problems When Dealing with VR
- 2.4 Background Information on Movement in VR
- 3 Approach
- 3.1 Current Major VR SDKs
- 3.2 Criteria Catalogue for the VR SDK Testing
- 4 Testing VR SDKs for Engineering Education
- 4.1 Hardware Setup
- 4.2 Virtual Test Scene Setup
- 4.3 VR SDK Comparison Results
- 5 Conclusion
- 5.1 Lessons Learned
- 5.2 Resulting Selection Criteria Taxonomy
- References
- Improvement in Quality of Virtual Laboratory Experiment Designs by Using the Online SDVIcE Tool
- Abstract
- 1 Introduction
- 1.1 Problems in Current Engineering Laboratory Practices
- 1.2 Effective Laboratory Experiment Designs
- 2 The Characteristics of the Online SDVIcE Tool
- 2.1 Step by Step Experiment Design Process
- 3 Effectiveness of the Experiment Design Guidelines with Respect to Students' Learning Outcomes in Virtual Laboratory
- 4 Conclusion and Discussion
- 5 Limitations
- Acknowledgements
- References
- Collaborative Virtual Reality Training Experience for Engineering Land Surveying
- 1 Introduction
- 2 Related Work
- 3 System Description
- 3.1 Design
- 3.2 Platform Features
- 3.3 Surveying-Specific Features
- 4 Study
- 4.1 Population and Environment
- 4.2 Measures
- 4.3 Procedure and Task
- 4.4 Results
- 5 Conclusions, Limitations, and Future Work
- References
- I Online and Biomedical Engineering
- Work in Progress: Pilot Study for the Effect of a Simulated Laboratories on the Motivation of Biological Engineering Students
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Research Design and Plan
- 4 Theoretical Framework
- 5 Data Collection and Analysis
- 6 Preliminary Data
- 7 Research Outcomes
- References
- "Hidden" Integration of Industrial Design-Tools in E-Learning Environments
- Abstract
- 1 Introduction
- 2 Currently Used Design Flows
- 2.1 Software-Oriented Design Flow
- 2.2 Hardware-Oriented Design Flow
- 2.3 Abstract Design Flow Using Finite State Machines
- 3 Vision of a New Design Flow
- 4 WIDE Backend System Architecture
- 4.1 Compile Instance
- 4.2 Load Balancer
- 4.3 Language Server
- 5 WIDE Frontend Architecture
- 5.1 Project Management
- 5.2 File Management
- 5.3 Code Editor
- 6 User Experience
- 7 Conclusion and Future Work
- Acknowledgment
- References
- Remote Lab to Illustrate the Influence of Process Parameters on Product Properties in Additive Manufacturing
- Abstract
- 1 Introduction
- 1.1 Additive Manufacturing
- 1.2 Motivation and Aim of a Remote SLM Laboratory
- 2 Selective Laser Melting
- 2.1 Pre-processing
- 2.2 Manufacturing
- 3 Process Parameters
- 4 Remote SLM Lab
- 4.1 Challenges
- 4.2 Workflow
- 5 Conclusion and Outlook
- Acknowledgement
- References
- Work-in-Progress: Bio Radar for Remotely Vital Sign Monitoring
- Abstract
- 1 Introduction
- 2 Proposed Methodology
- 2.1 Digital Signal Processing
- 2.1.1 Frequency Modulation
- 2.2 Issues Faced
- 3 Results
- 4 Conclusion
- 5 Future Recommendation
- References
- Potential of Embedded Processors and Cloud for Remote Experimentation
- Abstract
- 1 Background
- 2 Remote Laboratory Technologies
- 3 Case Studies
- 3.1 Vacuum Cleaner
- 3.2 Remote Programming of Embedded Systems
- 3.3 Coupled Tank System
- 3.4 Structural Monitoring
- 4 Conclusions
- References
- Integration of New Technologies and Alternative Methods in Laboratory-Based Scenarios
- Abstract
- 1 Introduction
- 2 An Overview on Innovative Didactical Methods
- 2.1 Serious Games
- 2.2 Self-regulated Learning
- 2.3 Collaborative Learning
- 3 Outlining New Approaches and Technologies
- 3.1 Open Badges
- 3.2 Mixed Reality
- 3.3 Learning Analytics
- 4 Methods
- 4.1 Guidelines for Interviews
- 4.2 Data Processing Methods
- 5 Anticipated Outcomes and Discussion
- 5.1 Context and Motivation
- 5.2 Laboratory-Based Learning
- 5.3 Digital Teaching and Learning Environments
- 5.4 Collaborative Learning
- 5.5 Self-directed Learning
- 5.6 Serious Games
- 5.7 Open Badges
- 5.8 Learning Analytics
- 6 Conclusions
- Acknowledgement
- References
- Process of Adapting a Local Laboratory to Connect to an Online Laboratory System Based on Standard Definitions and Open Source Technologies
- 1 Introduction
- 2 Online Laboratories and Industry Development
- 3 Methodology for the Laboratory Adaptation and Integration
- 3.1 Validation of Feasibility
- 3.2 Hardware Adaptation
- 3.3 Software Level Activities
- 3.4 Integration with a Online Laboratory Management System
- 4 Example of an Adaptation of a Local Laboratory into a Functional Online Remote Laboratory
- 5 Conclusions and Future Work
- References
- Development of a Testing Device for Measuring the Functional Parameters of UAV Recovery Systems
- Abstract
- 1 Introduction
- 2 Problem Formulation
- 3 Approach
- 3.1 The Numerical Data Acquisition System
- 3.2 Video Data Acquisition System
- 3.3 Experimental Setup on Mobile Platform
- 4 Results
- 5 Conclusions
- References
- Online Creativity in Engineering Education
- Abstract
- 1 Introduction
- 2 Engineers Without Borders Challenge
- 3 Think Big! Visionary Thinking as a Scarce Commodity in Engineering Studies
- 4 Encouraging the Creativity of Students with the Engineers Without Borders Challenge
- 4.1 The Old Approach
- 4.2 Advantages and Disadvantages of the Old Approach
- 5 The Solution: Digital Online Creativity
- 5.1 The New Approach
- 5.2 Advantages and Disadvantages of the New Approach
- 6 Fazit
- Acknowledgment
- References
- EOLES Course - Five Years of Remote Learning and Experimenting
- Abstract
- 1 Introduction
- 2 The EOLES Degree
- 2.1 Organization
- 2.2 Remote Laboratories
- 2.3 Assessment and Grading
- 3 Digital Electronics TU
- 3.1 Organization
- 4 Results
- 4.1 EOLES Degree
- 4.2 Digital Systems Technical Unit
- 5 Conclusions
- References
- e-Engineering Education: Issues and Perspectives for Higher Education Institutions
- 1 Introduction
- 2 History
- 3 Technology and Education
- 4 From Distance Education to Remote Labs
- 5 Conclusion
- References
- Using Chatbot for Augmenting the Design of Virtual Lab Experiments
- Abstract
- 1 Introduction
- 1.1 Context
- 1.2 Purpose
- 2 Recent Work
- 3 Implementation
- 4 Research Method
- 4.1 Sample
- 4.2 Instrument
- 4.3 Data Analysis Technique
- 4.4 Results
- 5 Conclusion
- References
- I Industry 4.0
- Adaptive Control System for Technological Type Control Objects
- Abstract
- 1 Context
- 2 Purpose or Goal
- 3 Approach
- 4 Actual or Anticipated Outcomes
- 5 Conclusions/Recommendations/Summary
- References
- Role of Education 4.0 Technologies in Driving Industry 4.0
- Abstract
- 1 Introduction
- 1.1 Industry 4.0
- 1.2 Education 4.0
- 2 Purpose
- 3 Approach
- 3.1 Case 1: Studies a Use Case of Remote Engineering in a Automotive Company
- 3.2 Case 2: Studies a Use Case of Remote Labs at a University
- 3.3 Case 3: Map Out Current Curriculum, with Respect to Modern Day Relevance and Industry 4.0 and Suggest a Curriculum for Industry 4.0
- 4 Results
- 5 Conclusion
- Acknowledgement
- References
- Enabling Software Defined Networking for Industry 4.0 Using OpenStack
- Abstract
- 1 Introduction
- 1.1 Industry 4.0
- 1.2 OpenStack
- 1.3 SDN
- 2 Current Implementation and Challenges
- 3 Implementation
- 3.1 Architecture
- 3.2 SDN with OPENSTACK
- 3.3 Openstack Data Cloud (ODC)
- 4 Outcomes
- 4.1 Failover
- 4.2 Load Balancing
- 4.3 Improved Flow Control
- 4.4 Energy Efficiency
- 5 Conclusions
- References
- Using Constructive Alignment to Evaluate Industry 4.0 Competencies in Remote Laboratories for Manufacturing Technology
- Abstract
- 1 Introduction
- 2 Theory
- 2.1 The 'Cyber-Physicalization' of the Laboratory in Higher Science and Engineering Education
- 2.2 Constructive Alignment to Design and Evaluate Competencies as Learning Outcomes
- 3 Method: Qualitative Content Analysis
- 4 Results
- 4.1 Competency Profiles for Industry 4.0
- 4.2 Reality Check by Means of an Exemplary Case Analysis
- 5 Discussion
- 6 Conclusion and Outlook
- Acknowledgment
- References
- Work-in-Progress: Machine Development Using Virtual Commissioning
- Abstract
- 1 Introduction
- 2 Virtual Commissioning
- 3 Configuration of Interfaces and Model Concept
- 4 Design of a 3D Digital Twin with NX MCD
- 4.1 Sensors and Actuators
- 5 PLC Programming and Simulation
- 6 Conclusion
- References
- I Internet of Things and Smart World Applications
- Measuring Noise Impact in the Cities Through a Remote and Mobile Sonometer
- 1 Introduction
- 2 ZARATAMAP Project Description
- 2.1 ZARATAMAP Objectives
- 3 Hardware Platform
- 4 Noise Signal Processing
- 5 First Prototype and Preliminary Results
- 6 Conclusions
- References
- Visible Light Communication for Automotive Market Weather Conditions Simulation
- Abstract
- 1 Introduction
- 2 Goal
- 3 Approach
- 4 Vehicular VLC Research and Open Problems
- 5 Physical Layer Design Issues
- 6 Upper-Layer Protocols
- 7 Channel Modeling Aspects
- 8 Maximum Achievable Distance
- 9 Numerical Results
- 10 Conclusion
- References
- Usability Study of Voice-Activated Smart Home Technology
- Abstract
- 1 Literature Review
- 1.1 Background
- 1.2 Smart Devices
- 1.3 Controlling Smart Devices
- 1.4 Amazon Products
- 1.5 Google Products
- 1.6 Controlled Devices Features
- 1.7 Existing Studies with Various Consumer Groups
- 2 Methodology
- 2.1 Participant Selection
- 2.2 Description
- 2.3 Design
- 3 Results
- 3.1 How Knowledgeable Are You About Voice Controlled Smart Home Technology?
- 3.2 How Useful Are Voice Controlled Smart Home Technology Devices to You?
- 3.3 How Important Are the Following Benefits to You?
- 3.4 What Is Keeping You from Using Smart Home Technology?
- 4 Discussion
- References
- Implications of IoT in 3D Printing and Remote Engineering
- Abstract
- 1 Introduction
- 1.1 About 3D Printing
- 2 Overview
- 3 Experimental Plan
- 4 Setup
- 5 Results
- 6 Conclusion
- Acknowledgement
- References
- Use of Data Mining for Root Cause Analysis of Traffic Accidents in Colombia
- Abstract
- 1 Introduction
- 1.1 Related Works
- 2 Methodology
- 2.1 Conceptual Model of a Traffic Accident
- 2.2 Data Model and Databases
- 2.3 Preparation of Dataset for Minable View
- 2.4 Clustering
- 2.5 Classification Model
- 2.6 Post Processing Evaluation of Model
- 3 Actual Outcomes
- 3.1 Experimental Work, Analysis and Results
- 3.2 Root Cause Model
- 4 Conclusions/Summary
- References
- Evaluation of a Big Data System for Online Search (Case Study)
- Abstract
- 1 Introduction
- 2 The Online Search in Big Data Environment
- 2.1 Processing Online Search
- 2.2 Using Online Search in Big Data Environment by Learner
- 3 Case Study of the UAE (Abdelmalek Essaâdi University)
- 3.1 Context and Methodology
- 3.2 Survey of Online Search Criteria
- 3.3 Results and Discussion
- 4 Conclusion and Perspectives
- References
- I Applications and Experiences
- A Methodological Proposal to Foster the Development of Team Work Mediated by ICT in the Subject Software Engineering
- Abstract
- 1 Introduction
- 1.1 Context
- 1.2 Research Objectives
- 2 Development
- 2.1 Materials and Methods Used
- 2.2 Diagnostic Study
- 2.3 System of Activities
- 3 Results Obtained
- 4 Conclusion and Recommendations
- References
- The Collaborative Learning of the Analysis and Modeling of Software with the Use of Facebook
- Abstract
- 1 Introduction
- 2 Collaborative Learning
- 3 Collaborative Learning Through the Use of Social Network Facebook
- 4 The Teacher's Role to Promote Collaborative Learning in Social Networks
- 5 Diagnosis
- 6 Activities to Promote Collaborative Learning Using the Social Network Facebook
- 7 Conclusions
- 8 Recommendations
- References
- Teaching Hardware Security: Earnings of an Introduction Proposed as an Escape Game
- Abstract
- 1 Introduction
- 2 Related Work and Pedagogical Issues
- 2.1 Related Work
- 2.2 Pedagogical Issues
- 3 Educational Escape Game
- 3.1 An Educational Vector
- 3.2 Importance of the Scenario
- 3.3 Teacher Posture
- 3.4 Debriefing
- 4 Transposition to Hardware Security
- 4.1 Pedagogical Goals
- 4.2 Implementation
- 4.3 Scenarisation
- 5 Outcomes
- 5.1 Past Courses
- 5.2 Evaluation
- 5.3 Feedback from the Students
- 6 Conclusion
- Acknowledgment
- References
- A Human-Centered Approach to Data Driven Iterative Course Improvement
- Abstract
- 1 Introduction
- 2 Related Work
- 2.1 Knowledge Components
- 2.2 Learning Curves
- 2.3 Prior DataShop Work
- 3 DataShop
- 3.1 Functionality
- 3.2 Data Sources
- 3.3 Curve Categorization
- 4 Evaluation
- 4.1 Case Study One - Psychology
- 4.2 Case Study One - Model Improvement Results
- 4.3 Case Study Two - Geometry
- 4.4 Case Study Two - Model Improvements Results
- 5 Discussion
- 6 Conclusion and Future Work
- Acknowledgment
- References
- Digital Content Editing System for Smartphones (Athrim 1.0)
- Abstract
- 1 Introduction
- 1.1 Justification
- 2 Material and Method
- 2.1 Programming Tools
- 2.2 Development Methodology
- 3 Planning and System Design
- 3.1 Application Oriented to Mobile Devices With Android Operating System (Athrim 1.0)
- 3.2 Desktop Application (MobileDataCreator)
- 3.3 Results and Discussion
- References
- Virtual Hotel - Gamification in the Management of Tourism Education
- Abstract
- 1 Introduction
- 2 Computer Games
- 2.1 Cesin Hospitality - Simulation of Hotel and Restaurant Management
- 2.2 HOTS - Hotel Simulation
- 2.3 Virtual Business Hotel
- 2.4 Hotel Giant
- 2.5 The Change Game
- 3 PROTUR Hotel Simulator
- 4 Further Use of Information Technology in the Hotel Industry
- 4.1 Virtual Reality in the Hotel Industry
- 4.2 Blockchain
- 4.3 Robots in Hotels
- 5 Conclusion
- Acknowledgments
- References
- How to Motivate Students? The Four Dimensional Instructional Design Approach in a Non-core Blended Learning Course
- Abstract
- 1 Introduction
- 2 Motivation in a Blended-Learning Environment
- 3 The Review of Instructional Strategies and Approaches
- 4 The Four Dimensional Instructional Design Approach
- 5 Research Methodology
- 5.1 Research Procedure
- 5.2 Description of the Pedagogy Course and Its Four Dimensional Instructional Design
- 5.3 Participants
- 5.4 Limitations
- 5.5 Research Results
- 6 Conclusions
- 7 Discussion and Further Implications
- Acknowledgement
- References
- Model for Educational Free Software Integration into Artificial Intelligence Teaching and Learning
- Abstract
- 1 Introduction
- 2 Related Works and Definitions
- 2.1 Educational Free Software Integration to a Specific Teaching-Learning Process
- 3 Educational Free Software Integration Model
- 3.1 Conceptual Component
- 3.2 Structural Component
- 3.3 Instrumental Component
- 4 Results and Evaluation
- 5 Conclusions
- References
- Integration of Work and Study in Computer Science
- Abstract
- 1 Introduction
- 1.1 Job Vacancies in Computer Science and the Consequences
- 1.2 Computer Science at the University of Applied Sciences Technikum Wien
- 2 The Master's Program in Computer Science
- 3 Learning at the Workplace Combined with Academic Teaching
- 4 Results
- 5 Conclusions
- References
- Digital Citizenship and Life Long Learning
- Abstract
- 1 Introduction
- 2 Digital Citizens
- 3 Citizenship Competence and Digital Competence
- 4 Life Long Learning for Inclusive Education to Competent Digital Citizenship
- 5 Conclusion
- References
- I Blended Learning
- Designing a Mentoring System for Pre-training Preparation in a Blended Digital Badge Program
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Course and Mentoring Systems Design
- 3.1 Overview of the ID Course
- 3.2 Blended Design of the ID Course
- 3.3 Improvement of Mentoring Systems to Support Participants' Online Pre-training Preparations
- 4 Method
- 4.1 Participants
- 4.2 Data
- 5 Results and Discussions
- 5.1 Completion Rates of Online Pre-training Assignments and Post-learning Assignments
- 5.2 Access Logs of E-Learning
- 5.3 Participants Comments in the Final Reports
- 6 Lesson Learned from the Experience
- Acknowledgment
- References
- Natural Language Processing and Deep Learning for Blended Learning as an Aspect of Computational Linguistics
- Abstract
- 1 Computational Linguistics in Blended Learning
- 2 Research
- 2.1 Research Methodology
- 2.2 Research Question and Hypothesis
- 3 Findings
- 4 Limitations of the Research
- 5 Discussion
- 6 Future Outlook of Blended Learning: Blended Learning 1.0 vs Blended Learning 2.0
- Acknowledgements
- References
- Infret: Preliminary Findings of a Tool for Explorative Learning of Information Retrieval Concepts
- Abstract
- 1 Introduction
- 2 Background and Related Work
- 2.1 Selected Learning and Teaching Approaches
- 2.2 Existing Interactive Tools
- 3 Application Design and Architecture
- 3.1 Aims and Foundational Concepts
- 3.2 Requirements and Architecture Overview
- 3.3 Technology Comparison and Final Decisions
- 3.4 UI Structure
- 3.5 Implemented Text Statistics Concepts
- 4 Evaluation
- 4.1 Study Design
- 4.2 Setting and Instruments
- 4.3 Study Participants
- 4.4 Findings and Discussion
- 5 Summary and Future Work
- Acknowledgment
- References
- "Schools of Education as Agents of Change: Coping with Diversity in India and Germany Through a Collaborative, Interactive and Blended-Learning Environment - a Pre-test Study"
- Abstract
- 1 Background and Context of the Study
- 2 Description of Course Design and Digital Content
- 3 Design of the Pre-test Study
- 4 Findings of the Multi-method Pre-test
- 4.1 The Quantitative Perspective
- 4.2 The Qualitative Perspective
- 4.3 Analysis and Interpretation Through Triangulation
- 5 Outlook
- References
- Enhancement of Engineering Design Competencies Through International Engineering Collaboration: A Pedagogical Approach Used in SEPT. Part 1
- Abstract
- 1 Introduction
- 2 Engineering Graduate Attributes and Competencies
- 3 Engineering Design Competency
- 4 Analysis of Engineering Design Competencies in an International Engineering Collaboration
- 5 Summary
- Acknowledgements
- References
- Blended-Learning Experiences in the Elective Course "Scientific Writing"
- Abstract
- 1 Introduction
- 1.1 Context
- 1.2 Purpose or Goal
- 2 Development
- 2.1 Blended Learning
- 2.2 The Classroom Modality in Cuban Higher Education
- 2.3 Material and Method
- 2.4 Results of the Analysis of the Program of the Course and the Diagnosis of the Academic Achievement of Students in Topic 1
- 2.5 Teaching Experience in the Redesign and Application of the Program of the Elective Course Scientific Writing
- 2.6 Methodological Recommendations
- 3 Conclusions
- References
- Intelligent System Tutorial for Distance Learning the Computer Science Engineering Career
- Abstract
- 1 Introduction
- 2 Development
- 2.1 Artificial Intelligence in Intelligent Tutorial Systems
- 2.2 Examples of Intelligent Tutorial Systems
- 3 Initial Proposal for an Intelligent Tutorial System for the Distance Teaching of the Engineering Career in It Sciences
- 4 Conclusions
- Annexes
- Annex 1: Learning Styles Questionnaire
- Annex 2: Learning Needs Questionnaire
- References
- Computational Tool to Support the Process of Teaching and Learning in the Discipline of Artificial Intelligence
- Abstract
- 1 Introduction
- 2 Artificial Neural Networks
- 3 Combinatorial Logic Pattern Recognition
- 4 Computer Tool
- 4.1 Module 1: Calculation of Concepts Using Conceptual Algorithms
- 4.2 Module 2: Selects the Artificial Neuronal Model
- 4.3 Module 3: Selection of Neurons by Layer
- 4.4 Module 4: Determination of Initial Synaptic Weights
- 5 Results and Discussion
- 6 Conclusions
- References
- Smart Study
- Abstract
- 1 Introduction
- 2 Part I: Merger of Vocational and Higher Education
- 2.1 Requirements of the Future
- 2.2 Dual Study
- 2.3 Benefits
- 3 Part II: Blended Learning for Automation Technology
- 3.1 Example I: Fixed Remote Experiment with a Rotary Table
- 3.2 Example II: Open Remote Lab for an Assembly Station
- 3.3 Example III: Cloud-Based Blended Learning Lab for PLC Education
- 4 Conclusions
- References
- 20 Years' of eLearning and Blended Learning at Czech Universities
- Abstract
- 1 Introduction
- 2 eLearning at Czech Universities
- 3 The Process of eLearning and Blended Learning Implementation at Czech Universities
- 3.1 Chronological Development
- 3.2 Academic Staff Education
- 3.3 eLearning Centers and Project Activities
- 3.4 Learning Management System
- 4 The Process of eLearning and Blended Learning at FIM UHK
- 5 Conclusion
- Acknowledgments
- References
- I Learning Professional Skills
- Students' Attitudes Towards the Mobile App Used in English Classes
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Methodology
- 2.2 Study Design
- 3 Results and Discussion
- 4 Conclusion
- Acknowledgment
- References
- Critical Success Factors in Computer Aided Intercultural Business Communication Course
- Abstract
- 1 Introduction
- 2 Literature Review and Main Topics
- 3 Blended Learning Platforms and Critical Factors in Computer Aided Learning
- 4 The Research Format
- 5 The Importance of the Research
- 6 The Findings of the Research
- 7 Limitations of the Research
- 8 Conclusions
- Acknowledgements
- References
- Formative Assessment in a Blended Learning English Course
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Methodology
- 2.2 Study Design
- 3 Results and Discussion
- 4 Conclusion
- Acknowledgment
- References
- Didactic Strategy with the Application of Technologies to Contribute to the Development of Modelling Skills from Operations Research Subject
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 3 Results
- 3.1 Strategy Actors
- 3.2 Step-by-Step Strategy Actions
- 4 Discussion
- 4.1 Evaluation of the Results Based on the Pedagogical Pre-experiment
- 4.2 Iadov Satisfaction Test
- 5 Conclusions
- References
- Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training
- Abstract
- 1 Introduction
- 2 Background and Related Work
- 3 Digital Competence Frameworks
- 4 Learning and Teaching
- 5 Assessment and Feedback
- 6 Conceptual Model
- 7 Conclusion
- References
- C2ELT2S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept
- Abstract
- 1 Introduction
- 2 Background and Related Work
- 2.1 Teamwork Research
- 2.2 Serious Games for Skill Training
- 2.3 Serious Games for Teamwork Skills
- 3 Serious Game Design
- 3.1 Learning Content Design - Skill Dimensions
- 3.2 Design for Skill Training
- 3.3 Game Design
- 3.4 In-Game Story
- 4 Proof of Concept
- 4.1 Architecture and Implementation Overview
- 4.2 Player's Viewpoint
- 5 Evaluation
- 5.1 Research Design
- 5.2 Setting and Instruments
- 5.3 Participants
- 5.4 Results and Discussion
- 6 Summary and Future Work
- Acknowledgment
- References
- Virtual and Face-to-Face Teaching Practices for Dissertation Writing: Current Challenges and Future Perspectives
- Abstract
- 1 Introduction
- 2 Development
- 2.1 The Didactic Triad in Virtual Educational Environments
- 2.2 Teaching Practices in Virtual Educational Environments
- 2.3 Verbal Written Interaction as a Vehicle for Pedagogical Mediation
- 2.4 Advantages of Virtual Environment for Thesis Writing
- 2.4.1 The Promotion of Learning Strategies and Metacognitive Reflection
- 2.4.2 Writing as a Recursive Process
- 2.5 The Socialization of Progress
- 2.6 The Teacher as Manager of the Virtual Classroom
- 2.7 Other Complementary Textual Resources: The Exemplification
- 3 Final Comments
- Acknowledgment
- References
- Author Index
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