
Engineering Nature
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Content
- Intro
- Contents
- Preface
- Introduction
- 1.1 Towards a Conscious Art - Robert Pepperell
- 1.2 Effing the Ineffable: An Engineering Approach to Consciousness - Steve Grand
- 1.3 (Re)Constructing (Non)Dualism - Andrea Gaugusch
- 1.4 Another View from the Blender - Michael Punt
- 1.5 Bio-electromagnetism: Discrete Interpretations - Nina Czegledy
- 1.6 MEDIATE: Steps Towards a Self-Organising Interface - Paul Newland, Chris Creed and Maestro Ron Geesin
- 1.7 Facts about 'P-E-M' (Psycho-enhanced Memberships) you must know - Armando Montilla
- 1.8 Happenstances - Demnievska Evgenija
- 1.9 Ontological Engineering: Connectivity in the Nanofield - Roy Ascott
- 2.1 Are the Semi-Living Semi-good or Semi-evil? - Ionat Zurr and Oron Catts
- 2.2 Absent Body Project - Yacov Sharir
- 2.3 Our Body as Primary Knowledge Base - Kjell Yngve Petersen
- 2.4 Electronic Cruelty - Gordana Novakovic
- 2.5 Design Against Nature - Anthony Crabbe
- 2.6 Why Look at Artificial Animals? - Geoff Cox and Adrian Ward
- 2.7 Biopoetry - Eduardo Kac
- 3.1 Real Virtuality: Authenticity in Electronic and Non-electronic Environments - Eril Baily
- 3.2 Sharing Virtual Reality Environments across the International Grid (iGrid) - Margaret Dolinsky
- 3.3 Interactive, Responsive Environments: A Broader Artistic Context - Garth Paine
- 3.4 Towards Defining the 'Atmosphere' and Spatial Meaning of Virtual Environments - Ioanna Spanou and Dimitris Charitos
- 3.5 Symbiotic Interactivity in Multisensory Environments - Stahl Stenslie
- 3.6 Aesthetics within Ego Shooter Games - Maia Engeli
- 3.7 Creative Communities in Networked Hybrid Spaces - Mauro Cavalletti
- 3.8 From Multiuser Environments as Space to Space as a Multiuser Environment: Cell Phones in Art and Public Spaces - Adriana de Souza e Silva
- 3.9 Arch-OS v1.1 (Architecture Operating Systems), Software for Buildings - Mike Phillips and Chris Speed
- 3.10 (an)Architecture, Eros, Memory: the Naxsmash Project - Christina McPhee
- 3.11 Who Plays the Nightingale? - Claudia Westermann
- 3.12 Breeding, Feeding, Leeching - Shaun Murray
- 4.1 The Potential of Electronic Textuality - Dene Grigar
- 4.2 Art and Information - David Topping
- 4.3 Metaphorical Vestiges on Info-Viz Trails - Donna J. Cox
- 4.4 Interstellar Messaging, Xenolinguistics and Consciousness: LiveGlide Meets the SETI Enterprise - Diana Reed Slattery and Charles René Mathis
- 4.5 Art and HCI: A Creative Collaboration - Ernest Edmonds, Linda Candy, Mark Fell and Alastair Weakley
- 5.1 The Idea Becomes a Machine: AI and A-Life in Early British Computer Arts - Paul Brown
- 5.2 The Interactivity of the Moving Document as the Diegetic Space of Consciousness - Clive Myer
- 5.3 Assimilating Consciousness: Strategies in Photographic Practice - Jane Tormey
- 5.4 Simultaneity, Theatre and Consciousness - Daniel Meyer-Dinkgräfe
- 5.5 Cinematic Soteriology: Darshanic Effects in the Tamil Bakthi Films - Niranjan Rajah
- 5.6 Search For Utopia: Human Consciousness and Desire - Julia C. Rice
- 5.7 Super Interactivity: Art, Consciousness and the Dawn of the Participatory Age - Alex Shalom Kohav
- 5.8 Pete and Repeat were Sitting on a Fence: Iteration, Interactive Cognition and an Interactive Design Method - Ron Wakkary
- 5.9 Visual Art as an Earning Process: The New Economics of Art - Nicholas Tresilian
- 5.10 Culture, Ecology and the Real - Paul O'Brien
- 5.11 The Immersive Experience of Osmose and Ephémère: An Audience Study - Hal Thwaites
- 5.12 On Making Music with Artificial Life Models - Eduardo Reck Miranda
- 5.13 Artistic Strategies for Using the Arts as an Agent through the Creation of Hyper-Reality Situations - Karin Søndergaard
- 6. The Future 6.1 The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of a New Science - Jim Gimzewski and Victoria Vesna
- Contributor Biographies
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