
Live to Tell the Tale
Description
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In his first book, The Monsters Know What They're Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it's only fair that he gives players the tools they need to fight back…and prevail!
An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away!
Don't worry about creating a mathematically perfect character from square one. Survival isn't about stats?it's about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
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Content
- Intro
- Title Page
- Introduction
- Part One: Character Creation and Combat Roles
- Understanding Ability Scores
- Understanding Ability Contours
- Classes and Roles
- Race Doesn't Matter (Much)
- Identifying Combat Role: Examples
- Feats and Roles
- Part Two: Tactics in Action
- Understanding Tactical Combinations
- Understanding Action Economy
- Understanding Opportunity Attacks
- Understanding Advantage and Disadvantage
- Understanding Conditions
- Part Three: Playing Your Position
- Party Composition and Positioning
- Wait for It: The Ready Action
- Sneaking: The Hide and Search Actions
- "Plan B": The Dodge, Dash, and Disengage Actions
- Managing Resources between Rests
- Spells and Slots
- Class Tactics
- Feats and Choices
- Mounted Combat
- Part Four: Tactics in Practice
- A Level 1 Party
- A Level 5 Party
- A Level 9 Party
- A Level 15 Party
- Acknowledgments
- 'MOAR! Monsters Know What They're Doing' Teaser
- About the Author
- Copyright
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