
Discrete and Computational Geometry and Graphs
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This book constitutes the thoroughly refereed post-conference proceedings of the 18th Japanese Conference on Discrete and Computational Geometry and Graphs, JDCDGG 2015, held in Kyoto, Japan, in September 2015.
The total of 25 papers included in this volume was carefully reviewed and selected from 64 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics.
This proceedings are dedicated to Naoki Katoh on the occasion of his retirement from Kyoto University.
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Content
- Intro
- Preface
- Organization
- Contents
- A Note on the Number of General 4-holes in (Perturbed) Grids
- 1 Introduction
- 1.1 Definitions and Notation
- 2 A New Lower Bound for the Number of General 4-holes in any Slightly Perturbed Grid
- 3 An Upper Bound on the Number of General 4-holes in the Squared Horton Set
- 3.1 4-holes Having a Prime Segment as Diagonal in G
- 3.2 4-holes Having a Non-prime Segment as Diagonal in G
- References
- Reversible Nets of Polyhedra
- 1 Introduction
- 2 Reversible Nets of Polyhedra
- 3 Reversibility and Tessellability for Nets of an Isotetrahedron
- References
- Geometric p-Center Problems with Centers Constrained to Two Lines
- 1 Introduction
- 2 Centers Constrained to Two Parallel Lines
- 2.1 Preliminaries
- 2.2 Algorithm
- 2.3 Implementation
- 2.4 Finding Optimal * for p-Center
- 3 Centers Placed on Both x- and y-axes
- 3.1 -Feasibility Test
- 3.2 Optimization
- 4 Conclusion
- References
- Dissection with the Fewest Pieces is Hard, Even to Approximate
- 1 Introduction
- 2 The Problems
- 2.1 Dissection
- 2.2 5-Partition
- 2.3 Gap Problems
- 3 Main Results
- 4 The Reduction
- 5 Proof of NP-hardness of k-PIECE DISSECTION
- 6 Proof of Inapproximability of MIN PIECE DISSECTION
- 7 Variations and Open Questions
- References
- Mario Kart Is Hard
- 1 Introduction
- 2 Model
- 3 Time Trial is NP-Hard
- 3.1 Proof Structure
- 3.2 Variable Gadget
- 3.3 Clause Gadget
- 3.4 Clearing Held Items
- 3.5 Crossover Gadget
- 3.6 Putting Gadgets Together
- 4 Racing is PSPACE-Hard
- 4.1 Proof Structure
- 4.2 Clause Gadget
- 4.3 Variable Gadget
- 4.4 Putting Gadgets Together
- 5 Conclusion
- References
- Single-Player and Two-Player Buttons & Scissors Games
- 1 Introduction
- 2 Preliminaries
- 3 Single-Player Puzzle
- 3.1 Board Size
- 3.2 Number of Colors
- 3.3 Frequency of Colors
- 3.4 Cut Sizes
- 4 Two-Player Games
- 4.1 Cut-By-Color Games
- 4.2 Any Color Games
- 5 Open Problems
- References
- Fitting Spherical Laguerre Voronoi Diagrams to Real-World Tessellations Using Planar Photographic Images
- 1 Introduction
- 2 Modeling Assumptions
- 2.1 Fundamental Definitions and Theorems
- 2.2 Problem Formulation and Assumptions
- 3 Main Framework
- 3.1 Projecting a Tessellation T onto a Sphere
- 3.2 Radii Approximation
- 3.3 Construction of the Projected Spherical Laguerre Voronoi Diagram V
- 4 Experimental Results
- 4.1 Experiments with Ideal Data
- 4.2 Experiments with Real Data
- 5 Concluding Remarks and Future Work
- References
- Continuous Flattening of Orthogonal Polyhedra
- 1 Introduction
- 2 Zig-Zag Belts and the Rhombus Property
- 3 Continuous Flattening of Orthogonal Polyhedra
- 4 Continuous Flattening of Semi-orthogonal Polyhedra
- References
- Bust-a-Move/Puzzle Bobble Is NP-complete
- 1 Introduction
- 2 NP-hardness
- 2.1 Bubble Sequence
- 2.2 Gadgets
- 2.3 Putting It Together
- 3 Open Problems
- References
- Minimum Rectilinear Polygons for Given Angle Sequences
- 1 Introduction
- 2 NP-Hardness of the General Case
- 3 The Monotone Case: Minimum Area
- 3.1 The xy-monotone Case
- 3.2 The x-monotone Case
- 4 The Monotone Case: Minimum Perimeter
- 4.1 The xy-monotone Case
- 4.2 The x-monotone Case
- References
- Continuous Folding of Regular Dodecahedra
- 1 Introduction
- 2 A Folded Rhombus with Wing-Type
- 3 A Regular Dodecahedron
- 4 A 2-story Modified Antiprism
- 5 From a Regular Dodecahedron to a 2-story Modified Pentagonal Antiprism
- 6 Continuous Flattening of a 2-story Modified Pentagonal Antiprisms
- 7 Continuous Flattening of a Regular Dodecahedron
- References
- Escher-like Tilings with Weights
- 1 Introduction
- 2 Escherization Problem
- 2.1 Model of Escherization Problem
- 2.2 Objective Function
- 2.3 Constraint Conditions
- 2.4 Eigenvalue Problem for Escherization Problem
- 3 Escherization Problem with Weights
- 3.1 Weighted Procrustes Distance
- 3.2 Formulation of Escherization Problem with Weights
- 3.3 Eigenvalue Problem for Escherization Problem with Weights
- 3.4 Algorithm for Escherization Problem with Weights
- 4 Computational Experiments
- 5 Conclusions
- References
- Number of Ties and Undefeated Signs in a Generalized Janken
- 1 Introduction
- 1.1 Background
- 1.2 Contribution of the Present Study
- 1.3 Definitions
- 2 Number of Ties
- 2.1 Upper and Lower Bounds
- 2.2 Algorithm for Constructing a Series of Jankens Having a Continuous Number of Ties
- 2.3 Correctness of the Algorithm
- 3 Number of Undefeated Vertices and Zero-Defeating Vertices
- 4 Summary and Future Work
- References
- -Labeling of a Cycle with One Chord
- 1 Introduction
- 2 The Minimum Value of Cycle with One Chord
- 3 The Maximum Value of Odd Cycle with One Chord
- 4 The Maximum Value of Even Cycle with One Chord
- 5 Final Remarks
- References
- Box Pleating is Hard
- 1 Introduction
- 2 Definitions
- 3 Bern and Hayes and k-Layer-Flat-Foldability
- 4 SCN-Satisfiability
- 5 Unassigned Crease Patterns
- 6 Assigned Crease Patterns
- 7 Conclusion
- References
- Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces
- 1 Introduction
- 2 Many Pieces
- 3 Constant Pieces
- References
- Simultaneous Approximation of Polynomials
- 1 Introduction
- 2 Proof of Theorem1
- 3 Proof of Theorem2
- 4 Concluding Remarks
- References
- Distance Geometry on the Sphere
- 1 Introduction
- 2 Realizing Cliques in RK
- 2.1 Recursive Realization Process
- 2.2 K-Lateration
- 2.3 Assumptions on the Rank of A
- 2.4 Finding the Intersection of a Line and a Sphere
- 2.5 An Efficient Algorithm
- 3 The Branch-and-Prune Algorithm
- 3.1 Complexity
- 3.2 Number of Solutions
- 4 The DGP on the Sphere
- 4.1 Euclidean Distances
- 4.2 Geodesic Distances
- 4.3 Putting It All Together
- 5 Conclusion
- References
- The Sigma Chromatic Number of the Circulant Graphs Cn(1,2), Cn(1,3), and C2n(1,n)
- 1 Introduction
- 2 The Circulant Graphs Cn(1,2)
- 3 The Circulant Graphs Cn(1,3)
- 4 The Circulant Graphs C2n(1,n)
- 5 Future Work
- References
- A Polynomial-Space Exact Algorithm for TSP in Degree-6 Graphs
- 1 Introduction
- 2 Preliminaries
- 3 A Polynomial-Space Branching Algorithm
- 3.1 Reduction Rules
- 3.2 Branching Rules
- 4 Analysis
- 4.1 Analysis Framework
- 4.2 Weight Constraints
- 4.3 Main Result
- 4.4 Case Analysis of the Branching Operation for Case c-13
- 4.5 Switching to TSP in Degree 5
- 4.6 Overall Analysis
- 5 Conclusion
- References
- Topological Graph Layouts into a Triangular Prism
- 1 Introduction
- 2 Proof of Theorem 3
- 3 Conclusion
- References
- On the Competition Numbers of Diamond-Free Graphs
- 1 Introduction
- 2 Preliminaries
- 3 Proof of Theorem1.4
- References
- On Evasion Games on Graphs
- 1 Introduction
- 2 Preliminaries
- 3 Proof of Theorem1
- 4 Proof of Theorems2 and 3
- 5 Proof of Theorem4
- 6 Active Pursuit Number of Tk
- 7 Concluding Remarks
- References
- Sudoku Colorings of a 16-Cell Pre-fractal
- 1 Introduction
- 2 A 16-Cell and Sudoku-like Coloring Problems
- 3 Projections of a 16-Cell Pre-fractal
- 4 Solutions of Puzzle A
- 5 Solutions of Puzzle B
- 6 Constructions of Solutions of Puzzle B0 and Puzzle BS
- References
- The Mathematics of Ferran Hurtado: A Brief Survey
- 1 Introduction
- 1.1 The Beginning of Ferran's Mathematics Career
- 2 Triangulations
- 2.1 Flipping Edges in Triangulations
- 2.2 Compatible Triangulations
- 3 Erdos--Szekeres Type Problems on Point Sets
- 3.1 Measures of Convexity of Point Sets
- 3.2 k-convex Polygons and Point Sets
- 3.3 Coloring Arrangements of Lines
- 4 Packing Trees in Complete Geometric Graphs
- 5 Witnesses in Delaunay and Gabriel Graphs
- 6 Alternating Paths
- 7 Augmenting the Connectivity of Geometric Graphs
- 8 Final Remarks
- References
- Erratum to: Discrete and Computational Geometry and Graphs
- Erratum to: J. Akiyama et al. (Eds.): Discrete and Computational Geometry and Graphs, LNCS, DOI: 10.1007/978-3-319-48532-4
- Author Index
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