
The Definitive Guide to Mobile Qt
Symbian Development Platform
Apress
Published on 30. November 2010
Book
Paperback/Softback
400 pages
978-1-4302-2635-2 (ISBN)
Description
Written by members of the Symbian platform team, this book is the first of its kind to address developing with Qt, the cross-platform application development framework. If you're a beginner, it will bring you up to speed, and if you're an experienced Qt developer, it will expand your knowledge of the mobile aspects of the Qt platform. You'll learn to build consoles, UIs, and more for Symbian-based smartphones and other devices. * The advantage of Qt is that it's cross platform, and it's soon to be available on the most widely used smartphone operating system, Symbian. * Existing Qt developers will benefit from the opportunity to deploy their code base to millions of new users. This book explains how. * New Qt developers will learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms. What you'll learn * How to use Qt and Mobile Qt for development on the Symbian platform. * How to use Mobile Qt fundaments such as core classes, files/streams, networking, threading, and processes. * How to use Qt to create UI designs optimized for mobile devices and smartphones.
* How to integrate web standards and widgets as part of you Mobile Qt development. * How to paint, add multimedia, use Open GL ES, and more. * How to access Mobile platform features and Symbian platform specifics, and do cross-platform development, including using platform-independent extensions. * How to test, debug, and optimize your mobile Qt applications. Who this book is for This book is for new and experienced Qt developers wanting to target a mobile platform (either as the sole platform or in cross-platform development). It is also for experienced mobile developers who want to start using Qt.
* How to integrate web standards and widgets as part of you Mobile Qt development. * How to paint, add multimedia, use Open GL ES, and more. * How to access Mobile platform features and Symbian platform specifics, and do cross-platform development, including using platform-independent extensions. * How to test, debug, and optimize your mobile Qt applications. Who this book is for This book is for new and experienced Qt developers wanting to target a mobile platform (either as the sole platform or in cross-platform development). It is also for experienced mobile developers who want to start using Qt.
More details
Edition
2009 ed.
Language
English
Place of publication
Berkley
United States
Target group
Popular/general
Dimensions
Height: 235 mm
Width: 178 mm
ISBN-13
978-1-4302-2635-2 (9781430226352)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Daniel Zucker can supply details on request (daniel.zucker@nokia.com)
Content
Part I: Fundamentals, 1 pages.Chapter 1: Introduction, 1 pages.Chapter 2: Getting Started with Qt, 1 pages.Chapter 3: Core Classes, 1 pages.Chapter 4: Files & Streams, 1 pages.Chapter 5: Networking, 1 pages.Chapter 6: Threading and Processes, 1 pages.Part II: Building UIs with Qt, 1 pages.Chapter 7: Widgets and Painting, 1 pages.Chapter 8: Graphics View Architecture, 1 pages.Chapter 9: Using Open GL ES, 1 pages.Part III: WebKit & Multimedia, 1 pages.Chapter 10: WebKit Integration, 1 pages.Chapter 11: Adding Multimedia: Phonon, 1 pages.Part III: Mobile UI Design, 1 pages.Chapter 12: Mobile UX Design Principles, 1 pages.Chapter 13: Orbit, 1 pages.Chapter 14: Case Study: Symbian Direct UI, 1 pages.Chapter 15: Declarative Uis, 1 pages.Part IV: Mobile & Cross-Platform Development, 1 pages.Chapter 16: Symbian Platform Specifics, 1 pages.Chapter 17: Accessing Mobile Platform Features, 1 pages.Chapter 18: Testing and Debugging common problems., 1 pages.Chapter 19: Cross platform development & writing platform independent extensions, 1 pages.Appendix: Under the Hood (detailed appendix content about Qt on Symbian), 1 pages.Appendix A: How Signals and Slots Work, 1 pages.Appendix B: Event Loops and Asynchronous Processing, 1 pages.Appendix C: Mobile Hardware and Performance Optimization, 1 pages.