
Unity 5.x Shaders and Effects Cookbook
Master the art of Shader programming to bring life to your Unity projects
Packt Publishing
Published on 29. February 2016
Book
Paperback/Softback
240 pages
978-1-78528-524-0 (ISBN)
Description
Master the art of Shader programming to bring life to your Unity projects
Key Features
Book Description
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.
Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D-guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
What you will learn
More details
Language
English
Place of publication
Birmingham
United Kingdom
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 13 mm
Weight
456 gr
ISBN-13
978-1-78528-524-0 (9781785285240)
Schweitzer Classification
Other editions
Additional editions

Alan Zucconi
Unity 5.x Shaders and Effects Cookbook
Master the art of Shader programming to bring life to your Unity projects
E-Book
06/2024
2nd Edition
Packt Publishing Limited
from
€43.19
Available for download
Persons
Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between creativity and education. Starting in 2015, he published a series of educational tutorials for other developers and machine learning enthusiasts.