
Computer Graphics Using Java 2D and 3D
Pearson (Publisher)
Published on 4. January 2007
Book
Paperback/Softback
480 pages
978-0-13-035118-0 (ISBN)
Description
For junior/senior/graduate level courses in Computer Graphics. This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs-offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 251 mm
Width: 204 mm
Thickness: 17 mm
Weight
848 gr
ISBN-13
978-0-13-035118-0 (9780130351180)
Schweitzer Classification
Persons
Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.
Content
1. Introduction.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.