
Learning and Collaboration Technologies. Design, Development and Technological Innovation
5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Springer (Publisher)
Published on 30. May 2018
Book
Paperback/Softback
XXII, 497 pages
978-3-319-91742-9 (ISBN)
Description
This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5 th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20 th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions.
The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education.More details
Series
Edition
2018 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
156 s/w Abbildungen
XXII, 497 p. 156 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 28 mm
Weight
779 gr
ISBN-13
978-3-319-91742-9 (9783319917429)
DOI
10.1007/978-3-319-91743-6
Schweitzer Classification
Other editions
Additional editions

Panayiotis Zaphiris | Andri Ioannou
Learning and Collaboration Technologies. Design, Development and Technological Innovation
5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
E-Book
07/2018
Springer
€85.59
Available for download
Content
Designing and evaluating systems and applications.- Technological innovation in education.- Learning and collaboration.- Learners, engagement, motivation, and skills.- Games and gamification of learning.- Technology-enhanced teaching and assessment.- Computing and engineering education