
Practical C
A Problem-Solution Approach
Giulio Zambon(Author)
APress
Published on 18. November 2016
Book
Paperback/Softback
XV, 469 pages
978-1-4842-1768-9 (ISBN)
Description
Learn practical C techniques, including often-needed algorithms within reusable functions. In this book, you'll have the following code and advice at your fingertips: layout and pre-processors; control structures, iterations, and selections; pointers and structures; databases; reusability; lists, arrays, FIFO and stacks; searching and sorting; recursion; binary trees; integration; string utilities in/outside of C; web serving using Mongoose; game application code to build a MathSearch puzzle; and embedded software.
Besides providing you with modules that you can immediately put to use, Practical C also teaches you how to leverage the C language in a way that beginner books cannot achieve.
What You Will Learn:
Who This Book Is For
Programmers who have a general knowledge of C.
Besides providing you with modules that you can immediately put to use, Practical C also teaches you how to leverage the C language in a way that beginner books cannot achieve.
What You Will Learn:
-
Avoid pitfalls that can cause intractable problems
-
Handle lists and arrays
-
Perform searches and sorts
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Binary trees
-
Take advantage of recursion
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Handle exceptions
-
Access databases
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Calculate integrals using numerical computation with practical applications
-
Deal with strings in a convenient, error-free way
-
Build a MathSearch game application, similar to WordSearch puzzle games
-
Deal with issues specific to embedded applications
Who This Book Is For
Programmers who have a general knowledge of C.
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Professional/practitioner
Illustrations
14 farbige Abbildungen, 41 s/w Abbildungen
XV, 469 p. 55 illus., 14 illus. in color.
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 27 mm
Weight
909 gr
ISBN-13
978-1-4842-1768-9 (9781484217689)
DOI
10.1007/978-1-4842-1769-6
Schweitzer Classification
Other editions
Additional editions

Person
Giulio Zambon's
first love was physics, but he decided to dedicate himself to software development more than 30 years ago: back when computers were still made of transistors and core memories, programs were punched on cards, and Fortran only had arithmetic IFs. Over the years, he learned a dozen computer languages and worked with all sorts of operating systems. His specific interests were in telecom and real-time systems, and he managed several projects to their successful completion.
Giulio's career took him to eight cities in five different countries, where he worked as a software developer, systems consultant, process improvement manager, project manager, and chief operating officer. Since early 2008, he has lived in a peaceful suburb a few kilometers north of Canberra, Australia, where he can dedicate himself to his many interests and in particular to writing software and programming books. Visit his web site, zambon-dot-com-dot-au, to see the full list of the papers and books he has authored.
Giulio's career took him to eight cities in five different countries, where he worked as a software developer, systems consultant, process improvement manager, project manager, and chief operating officer. Since early 2008, he has lived in a peaceful suburb a few kilometers north of Canberra, Australia, where he can dedicate himself to his many interests and in particular to writing software and programming books. Visit his web site, zambon-dot-com-dot-au, to see the full list of the papers and books he has authored.
Content
1. Introduction.- 2. Tricky Bits.- 3. Iteration, Recursion, and Binary Trees.- 4. Lists, Queues, and Stacks.- 5. Exception Handling.- 6. String Utilities.- 7. Dynamic Arrays.- 8. Searching.- 9. Sorting.- 10. Numerical Integration.- 11. Embedded Software.- 12. Databases.- 13. Web Server using Mongoose.- 14. Game App: "MathSearch".- Appendix A: Abbreviations and Acronyms.- Appendix B: Introduction to SQL.