
The X Window System
Programming and Applications with Xt, OSF/Motif
Douglas A. Young(Author)
Prentice Hall (Publisher)
2nd Edition
Published on 1. March 1994
Book
Paperback/Softback
656 pages
978-0-13-123803-9 (ISBN)
Description
For programmers developing interactive applications for the X Window System using the Motif user-interface toolkit.
This completely updated and revised version of the best-selling First Edition describes how to develop interactive applications for the X Window System using the Motif user interface toolkit. The X Window System is the industry-standard software system that allows programmers to develop portable graphical user interfaces. Motif is a high-level user-interface toolkit that makes it easier to write applications that use the X Window System.
This completely updated and revised version of the best-selling First Edition describes how to develop interactive applications for the X Window System using the Motif user interface toolkit. The X Window System is the industry-standard software system that allows programmers to develop portable graphical user interfaces. Motif is a high-level user-interface toolkit that makes it easier to write applications that use the X Window System.
More details
Edition
2nd edition
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 180 mm
Width: 235 mm
Thickness: 23 mm
Weight
894 gr
ISBN-13
978-0-13-123803-9 (9780131238039)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition
Book
01/1990
Prentice Hall PTR
€42.03
Article exhausted; check for reprint
Content
1. Introduction.
2. Programming with Xt.
3. Using the Resource Manager.
4. Primitive Motif Widgets.
5. Manager Widgets.
6. Menus.
7. Dialogs.
8. Events and Other Input Techniques.
9. Using Color.
10. Bitmaps, Pixmaps, and Images.
11. Graphics Contexts.
12. Text and Fonts.
13. Using Xlib Graphics.
14. Interclient Communication.
15. Creating New Widget Classes.
16. Creating Manager Widget Classes.
17. Constraint-Based Widget Classes.
Getting Source Code.
Bibliography.
Index to Examples.
Index.
2. Programming with Xt.
3. Using the Resource Manager.
4. Primitive Motif Widgets.
5. Manager Widgets.
6. Menus.
7. Dialogs.
8. Events and Other Input Techniques.
9. Using Color.
10. Bitmaps, Pixmaps, and Images.
11. Graphics Contexts.
12. Text and Fonts.
13. Using Xlib Graphics.
14. Interclient Communication.
15. Creating New Widget Classes.
16. Creating Manager Widget Classes.
17. Constraint-Based Widget Classes.
Getting Source Code.
Bibliography.
Index to Examples.
Index.