
An Introduction to Object-Oriented Programming With Java
C. Thomas Wu(Author)
McGraw-Hill Professional (Publisher)
4th Edition
Published on 16. February 2005
Book
Mixed media product
978-0-07-111681-7 (ISBN)
Description
An Introduction to Object-Oriented Programming with Java provides an accessible and technically thorough introduction to the basics of programming using java. The fourth edition continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning. In the fourth edition, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly. The hallmark feature of the book, Sample Development Programs, are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering. Object diagrams, using a subset of UML, also continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts.
More details
Edition
4th edition
Language
English
Place of publication
United States
Publishing group
McGraw-Hill Education - Europe
Target group
College/higher education
Dimensions
Height: 234 mm
Width: 188 mm
Thickness: 33 mm
Weight
1470 gr
ISBN-13
978-0-07-111681-7 (9780071116817)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
C. Thomas Wu an Associate Professor at the Naval Postgraduate School a Monterey in California.
Content
Chapter 0 Introduction to Computers and Programming Languages Chapter 1 Introduction to Object-Oriented Programming and Software Development Chapter 2 Getting Started with Java Chapter 3 Numerical Data Chapter 4 Defining Your Own Classes Chapter 5 Selection Statements Chapter 6 Repetition Statements Chapter 7 Defining Your Own Classes-Part II Chapter 8 Exceptions and Assertions Chapter 9 Characters and Strings Chapter 10 Arrays Chapter 11 Sorting and Searching Chapter 12 File Input and Output Chapter 13 Inheritance and Polymorphism Chapter 14 Event-Driven Programming and Basic GUI Objects Chapter 15 Advanced GUI Chapter 16 Recursive Algorithms