
Collaboration Technologies and Social Computing
28th International Conference, CollabTech 2022, Santiago, Chile, November 8-11, 2022, Proceedings
Springer (Publisher)
Published on 27. October 2022
Book
Paperback/Softback
XVII, 313 pages
978-3-031-20217-9 (ISBN)
Description
This volume constitutes the proceedings of the 28th International Conference on Collaboration Technologies and Social Computing, CollabTech 2022, held in Santiago, Chile during November 8-11, 2022.
The 18 full and 4 work-in-process papers presented in this volume were selected from 37 submissions and underwent careful double-blind peer review. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.
More details
Series
Edition
1st ed. 2022
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
34 s/w Abbildungen, 108 farbige Abbildungen
XVII, 313 p. 142 illus., 108 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 19 mm
Weight
505 gr
ISBN-13
978-3-031-20217-9 (9783031202179)
DOI
10.1007/978-3-031-20218-6
Schweitzer Classification
Other editions
Additional editions

Lung-Hsiang Wong | Yugo Hayashi | Cesar A. Collazos
Collaboration Technologies and Social Computing
28th International Conference, CollabTech 2022, Santiago, Chile, November 8-11, 2022, Proceedings
E-Book
10/2022
Springer
€80.24
Available for download
Content
Analyzing human aspects in software development A systematic mapping study.- Effects of Debriefing in Computer-Supported Collaborative Learning Pyramid Scripts with open-ended task.- The Effect of Pair Programming on Code Maintainability.- Relevant Knowledge Use During Collaborative Explanation Activities: Investigation by Laboratory Experiment, and Computer Simulation Using ACT-R.- Does volunteer engagement pay off? An analysis of user participation in online Citizen Science projects.- Effects of Digital Avatar Robots on perceived social presence and copresence in business meetings between the managers and their coworkers.- Presentation Method for Conveying Nonverbal Information in Online Conference Presentations with a Virtual Stage.- Kano Model-Based Macro and Micro Shift in Feature Perception of Short-Term Online Courses.- Glow-mind: an input/output web system for sharing feelings by pressing a button.- Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data.- How Teacher Education Students Collaborate when Solving an Asymmetric Digital Task.- Using process mining techniques to discover the collective behaviour of educators in a learning community platform.- Collaborative Community Knowledge Building with Personalized Question Recommendations.- Evaluating an adaptive intervention in collaboration scripts deconstructing body image narratives in a social media educational platform.- Students' basic psychological needs satisfaction at the interface level of a computer-supported collaborative learning tool.- Facilitator Agent to Support Low-resource Language Speakers In MT Mediated Communication.- Towards Implementing Collaborative Learning in Remote Teaching Scenarios.- Scaffolding of Intuitionist Ethical Reasoning with Groupware: Do students' stances change in different countries?.- Development of Toys for Determining Behavioral Imitation during Parent-Child Interactions.- Estimating peer evaluation potential by utilizing learner model during group work.- Scenario for analysing student interactions and orchestration load in collaborative and hybrid learning environments.- Implicit HCI for Geocollaborative Hyperstories Creation.