The videogame series
Mass Effect
is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on
Mass Effect
for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why
Mass Effect
has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.
Reviews / Votes
"
Bioware's Mass Effect
is an unexpected but welcome entry in this Palgrave series on canonical texts in science fiction and fantasy. . a concise and persuasive argument for treating the videogame trilogy as part of the science fiction canon ... . Readers unfamiliar with
Mass Effect
might be surprised to learn about its thematic depth ... . Those familiar with the games might learn how
Mass Effect
draws from and challenges a long tradition of space opera." (Dominic J. Nardi, SFRA Review, Vol. 55 (3), 2025)
Series
Edition
Language
Place of publication
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
5 s/w Abbildungen
V, 96 p. 5 illus.
Dimensions
Height: 210 mm
Width: 148 mm
Thickness: 7 mm
Weight
ISBN-13
978-3-031-18878-7 (9783031188787)
DOI
10.1007/978-3-031-18876-3
Schweitzer Classification
Jerome Winter, PhD, is a full-time lecturer at the University of California, Riverside, USA. His first book,
Science Fiction, New Space Opera, and Neoliberal Globalism
was published in 2016. His second book,
Citizen Science Fiction
, was published in 2021.
1. Introduction.- 2. "I Don't Know What to Do with Grey": Ludic Gameplay and Narrative Agency.- 3. "There is No War, There is Only Harvest": Diplomatic Realpolitik and Combat Gameplay in
Mass Effect
.- 4. Embracing Eternity: FemShep, Queer Romance, and Diversity.- 5. "Science Fun Today":
Mass Effect
and Rethinking SF's Pedagogical Approach to Exoplanetary and Astrobiological Science.- 6. Conclusion.