
Bringing Design to Software
Terry Winograd(Author)
Addison Wesley (Publisher)
Published on 6. September 1996
Book
Paperback/Softback
352 pages
978-0-201-85491-6 (ISBN)
Description
This book aims to illuminate and stimulate the discipline of software design. Collecting insights and experience from experts in diverse fields, it addresses the growing demand that the software industry produce software that really works-software that fits people and situations far better than the examples we see today. With Terry Winograd's introductory framework to guide readers through thoughtful essays, perceptive interviews, and instructive profiles of successful projects and programs, the book explores the issues and concerns that most directly influence the functionality, usability, and significance of software. Contributors include some of the most prominent names in the computing and design fields. Programming Languages Survey/Compilers
More details
Language
English
Place of publication
Boston
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 236 mm
Width: 156 mm
Thickness: 19 mm
Weight
510 gr
ISBN-13
978-0-201-85491-6 (9780201854916)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Terry Winograd is professor of computer science at Stanford University where he has developed an innovative program in software design. Winograd completed much of his work on this book at Interval Research Corporation, where he is a regular consultant. He is a member of the advisory board of the Association for Software Design, the editorial board of Human-Computer Interaction, and the national board of Computer Professionals for Social Responsibility.
0201854910AB04062001
0201854910AB04062001
Content
1. A Software Design Manifesto. 2. Design of the Conceptual Model. 3. The Role of the Artist-Designer. 4. Design Language. 5. The Consumer Spectrum. 6. Action-Centered Design. 7. Keeping It Simple. 8. The Designer's Stance. 9. Reflective Conversation with Materials. 10. Cultures of Prototyping. 11. Footholds for Design. 12. Design as Practiced. 13. Organizations for User-Centered Design. 14. Design for People at Work. Reflection. Bibliography. Index.