
Being Virtual
Who You Really Are Online
Davey Winder(Author)
Wiley (Publisher)
Published on 4. April 2008
Book
Paperback/Softback
272 pages
978-0-470-72362-3 (ISBN)
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Description
In Being Virtual, Davey Winder looks at how an increasing number of us are living part-real, part-virtual lives, and how it affects who we are. He looks at the opportunities and dangers that a virtual identity offers us, how we juggle our real and online lives, and what happens when one spills over into the other... In this book he uses his own personal experiences to bring the issues to life, and backs them up with the real-life stories of others and opinion from the experts. Along the way, he looks at some fascinating questions such as:
Are you a virtual liar?
What happens when our virtual and real worlds colide?
What real world rights do you have as a virtual citizen?
Is it really possible to fall in love with someone you have never met?
Is it possible to have any secrets in such a connected world?
Discover. Question. Provoke.
Reviews / Votes
"Glossy and very personal view on virtual worlds and the people who inhabit them...highly enjoyable to read" PopularScience.co.ukMore details
Product info
Paperback
Series
Edition
1. Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Target group
Professional and scholarly
Dimensions
Height: 19 cm
Width: 15.5 cm
Thickness: 1.6 cm
Weight
478 gr
ISBN-13
978-0-470-72362-3 (9780470723623)
Schweitzer Classification
Other editions
Additional editions

Person
Davey Winder has been a freelance journalist for 16 years, and is Contributing Editor of the best-selling IT magazine, PC Pro. He's picked up many awards including Technology Journalist of the Year and IT Security Journalist of the Year. Davey is a founder member of the Internet Society of England and author of more than 20 books. His blog can be found at:
www.happygeek.com
Content
Preface: New Beginnings.
Section I: Identity Crisis.
1. Online Tribes.
2. Growing UP Online.
3. Enabling Technologies.
4. With This Click, I Thee Wed.
5. Gender Bending.
6. Age Matters.
Section II: Being There.
7. Virtual Worlds, Real Lives.
8. Social Networks and Second Lives.
Section III: Game Over.
9. Addicted to Murder.
10. Rape of an Avatar.
11. The Taboo Busters.
12. Age Play.
Section IV: Logging Off.
13. The Google Effect.
14. Oh My God, They Stole Kenny!
Section V: So Who Are We Online?
15. The Collaborative You.
Index.