
The SuperCollider Book, second edition
MIT Press
Published on 29. April 2025
Book
Hardback
896 pages
978-0-262-04970-2 (ISBN)
Description
"This is the second edition of the essential reference and guidebook for SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language"--
More details
Language
English
Place of publication
Cambridge (Massachusetts)
United States
Publishing group
MIT Press Ltd
Illustrations
496 BLACK AND WHITE ILLUS.
Dimensions
Height: 237 mm
Width: 208 mm
Thickness: 34 mm
Weight
1498 gr
ISBN-13
978-0-262-04970-2 (9780262049702)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Scott Wilson | David Cottle | Nick Collins
The SuperCollider Book, second edition
E-Book
04/2025
MIT Press
€147.99
Available for download
Persons
edited by Scott Wilson, David Cottle, and Nick Collins; foreword by James McCartney
Content
Foreword by James McCartney
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index