
Introducing Computing
A guide for teachers
Lawrence Williams(Editor)
Routledge (Publisher)
Published on 14. August 2014
Book
Hardback
156 pages
978-1-138-02284-3 (ISBN)
Description
This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.
Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:
The key concepts in Computing and computational thinking
Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
Links to the curriculum at Key Stages 1, 2 and 3
Practical ways to develop children's Computing skills alongside creative writing, art and music
Gaming and computer science
Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils' work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.
Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:
The key concepts in Computing and computational thinking
Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
Links to the curriculum at Key Stages 1, 2 and 3
Practical ways to develop children's Computing skills alongside creative writing, art and music
Gaming and computer science
Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils' work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Postgraduate, Professional, Professional Practice & Development, and Undergraduate
Product notice
sewn/stitched
Cloth over boards
Illustrations
17 s/w Abbildungen, 5 s/w Tabellen
5 Tables, black and white; 17 Illustrations, black and white
Dimensions
Height: 249 mm
Width: 175 mm
Thickness: 18 mm
Weight
454 gr
ISBN-13
978-1-138-02284-3 (9781138022843)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
08/2014
Routledge
€45.99
Available for download

E-Book
08/2014
Routledge
€45.99
Available for download

Book
08/2014
Routledge
€56.00
Shipment within 10-20 days
Person
Lawrence Williams was for many years an Assistant Head Teacher and Director of Creative Development at an "Outstanding" Science Specialist College in south London. His educational ideas about cross-curricular projects, online teaching and learning, and international collaborations have been widely presented and published, including in ICT textbooks by Routledge. He currently teaches Literacy, ICT, and Computing on Primary and Secondary ITE and MA courses, in and around London. He has numerous national and international teaching awards, including the 2012 Naace ICT Impact Award: Life Long Achievement.
Content
Introduction 1. Redefining ICT 2. Philosophy and Computing 3. Literacy from Scratch: a Computing project for KS1 4. Literacy from Scratch: a Computing project for KS2 5. Literacy from Scratch: a Computing project for KS3 6. Networking 7. Gaming and Computer Science