
Discover Delphi
Programming Principles Explained
Addison Wesley (Publisher)
Published on 23. September 1998
Book
Paperback/Softback
400 pages
978-0-201-34286-4 (ISBN)
Description
This book is aimed at people with limited or no programming experience and equips them with the skills required by a professional programmer. These skills are taught within the Delphi environment allowing the user the 'fun' of producing attractive Graphical User Interfaces, whilst learning the fundamentals of programming, which are transferable to other imperative and object based languages.
More details
Series
Language
English
Place of publication
Harlow
United Kingdom
Publishing group
Pearson Education Limited
Target group
Professional and scholarly
Dimensions
Height: 236 mm
Width: 175 mm
Thickness: 22 mm
Weight
670 gr
ISBN-13
978-0-201-34286-4 (9780201342864)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Shirley Williams is a Senior Lecturer in Computer Science at the University of Reading. She has taught programming for over 10 years, using a variety of languages and environments.
Sue Walmsley is a Senior Scientific Officer in Computer Science at the University of Reading. She has taught programming for over 10 years, using a variety of languages and environments.
0201342863AB04062001
Sue Walmsley is a Senior Scientific Officer in Computer Science at the University of Reading. She has taught programming for over 10 years, using a variety of languages and environments.
0201342863AB04062001
Content
1. Introduction to Delphi
2. Compiling and Running
3. First Forms and Buttons
4. Menus. Arithmetic and Strings
5. Handling Numbers and Characters
6. Edit Boxes and Labels. Conditionals
7. The IF and CASE statements
8. Message boxes
9. Input Boxes. Counted Loops
10. FOR statements
11. Using the canvas
12. Elementary graphics. More Loops
13. While and repeat
14. WinCrt - Files and Memo boxes. Arrays
15. 1D and multidimensional arrays
16. StringGrid and Drawgrid. Scope
17. Width and visibility
18. Multiple forms including About boxes. Procedures and Functions
19. User defined procedures and functions
20. List boxes - Recursion. Objects
21. Classes, sections including: private and public
22. Creators and Destructors, stopping memory leakage
23. Components. Error and exception handling
24. Essential handling
25. Drag and drop. Set types
26. User defined Enumerated types and sets
27. radio buttons, check boxes. Units
28. Building libraries - Interface, initialisation. Pointers
29. Dereferencing and pointers
30. Linked lists and other structures
31. Moving on
32. Interacting with other Windows applications, other programming languages
33. OLE, Visual and non-visual programming
2. Compiling and Running
3. First Forms and Buttons
4. Menus. Arithmetic and Strings
5. Handling Numbers and Characters
6. Edit Boxes and Labels. Conditionals
7. The IF and CASE statements
8. Message boxes
9. Input Boxes. Counted Loops
10. FOR statements
11. Using the canvas
12. Elementary graphics. More Loops
13. While and repeat
14. WinCrt - Files and Memo boxes. Arrays
15. 1D and multidimensional arrays
16. StringGrid and Drawgrid. Scope
17. Width and visibility
18. Multiple forms including About boxes. Procedures and Functions
19. User defined procedures and functions
20. List boxes - Recursion. Objects
21. Classes, sections including: private and public
22. Creators and Destructors, stopping memory leakage
23. Components. Error and exception handling
24. Essential handling
25. Drag and drop. Set types
26. User defined Enumerated types and sets
27. radio buttons, check boxes. Units
28. Building libraries - Interface, initialisation. Pointers
29. Dereferencing and pointers
30. Linked lists and other structures
31. Moving on
32. Interacting with other Windows applications, other programming languages
33. OLE, Visual and non-visual programming