
Virtual Reality and the Built Environment
Jennifer Whyte(Author)
Architectural Press
1st Edition
Published on 28. August 2002
Book
Paperback/Softback
164 pages
978-0-7506-5372-5 (ISBN)
Article exhausted; check for reprint
Description
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research.
Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice.
Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide.
The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice.
Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide.
The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
Reviews / Votes
...blends case studies and context into a useful guide to the practical applications of real-time, interactive, spatial technologies to design, construction and management. - Jerry Laiserin, The LaiserinLetterChock-full of leading edge real-world examples, this up-to-date study steers clear of both academic abstraction and mere boosterism of cool stuff. - Jerry Laiserin, The LaiserinLetter
For those who haven't yet experienced the effectiveness of this technology, Jennifer Whyte's work offers valuable insight. - Jerry Laiserin, The LaiserinLetter
For those who have already embarked on the virtual path, Dr. Whyte provides a road map to making VR real. - Jerry Laiserin, The LaiserinLetter
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Dimensions
Height: 246 mm
Width: 191 mm
Weight
476 gr
ISBN-13
978-0-7506-5372-5 (9780750653725)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Jennifer Whyte | agana Nikolic
Virtual Reality and the Built Environment
Book
02/2018
2nd Edition
Routledge
€78.22
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Additional editions

Jennifer Whyte
Virtual Reality and the Built Environment
Book
02/2017
1st Edition
Routledge
€148.56
Article exhausted; check for reprint
Person
Jennifer Whyte is an expert in the use of virtual reality for the design and production of the built environment. After completing a degree in architecture, she worked in architectural practice and taught design at degree level before undertaking a PhD. Dr Whyte has conducted industrial case studies throughout the world and has reported the results of her research internationally in academic journal and conference papers, and through presentations to industry and articles in the trade press.
Content
Foreword by David Gann. Preface. Acknowledgements. Picture Credits. 1. Using virtual reality. What is virtual reality? Historical context. Focus on applications. 2. Maps, models and virtual reality. Representations. Maps and models. Understanding virtual reality. Revealing hidden source. 3. Building prototypes. Simulating dynamic operation. Co-ordinating detail design. Scheduling construction. Drivers, barriers and issues. 4. Design and wider involvement. New markets. Demonstrating technical competence. Design review. Marketing. Generating design? Drivers, barriers and issues. 5. Revisiting the urban map. Urban management and use. Planning. Drivers, barriers and issues. 6. Practical implications. Design visualization in the project-based firm. Industrial context and issues. Reorganizing practice. Concluding remarks. References. Index.