
Multithreading for Visual Effects
Apple Academic Press Inc.
1st Edition
Published on 29. July 2014
Book
Hardback
256 pages
978-1-4822-4356-7 (ISBN)
Description
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Reviews / Votes
"Multithreading applications is hard, but for today's performance-critical codes, an absolute necessity. This book shows how the latest parallel programming technology can simplify the daunting challenge of producing fast and reliable software for multicore processors. Although the instructive case studies are drawn from visual effects applications, the authors cover the gamut of issues that developers face when parallelizing legacy applications from any domain."-Charles Leiserson, MIT Computer Science and Artificial Intelligence Laboratory
"Multithreading graphics algorithms is a new and exciting area of research. It is crucial to computer graphics. This book will prove invaluable to researchers and practitioners alike. It will have a strong impact on movie visual effects and games."
-Jos Stam, Senior Principal Research Scientist, Autodesk, Inc.
"Visual effects programming is undergoing a renaissance as high-end videogame effects technology approaches the state-of-the-art defined by blockbuster Hollywood movies, empowered by the capabilities of multi-Teraflop GPU hardware. A wealth of graphics algorithms are now graduating into the realm of real-time rendering, yet today's programmers face a formidable challenge in structuring these algorithms to take full advantage of today's multi-core CPU architectures and deliver on their potential.
This book, the collaborative result of many industry luminaries, wonderfully bridges the gap between the theory of multithreading and the practice of multithreading in advanced graphical applications. Join them on this journey to bring real-time visual effects technology to the next level!"
-Tim Sweeney, CEO and Founder of Epic Games
"...valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code."
-Scott R. Garrigus, NewTechReview
More details
Language
English
Place of publication
Oakville
Canada
Target group
College/higher education
Professional and scholarly
Academic and Professional Practice & Development
Product notice
sewn/stitched
Cloth over boards
Illustrations
99 s/w Abbildungen, 3 s/w Tabellen
3 Tables, black and white; 99 Illustrations, black and white
Dimensions
Height: 261 mm
Width: 182 mm
Thickness: 22 mm
Weight
735 gr
ISBN-13
978-1-4822-4356-7 (9781482243567)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Martin Watt | Erwin Coumans | George ElKoura
Multithreading for Visual Effects
E-Book
07/2014
1st Edition
A K Peters
€101.99
Available for download

Martin Watt | Erwin Coumans | George ElKoura
Multithreading for Visual Effects
E-Book
07/2014
CRC Press
€101.99
Available for download
Persons
Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders
Content
Introduction and Overview. Houdini: Multithreading Existing Software. The Presto Execution System: Designing for Multithreading. LibEE: Parallel Evaluation of Character Rigs. Fluids: Simulation on the CPU. Bullet Physics: Simulation with OpenCL. OpenSubdiv: Interoperating GPU Compute and Drawing. Bibliography. Index.