Learning Windows Programming with Virtual Reality
Academic Press
Published on 1. January 1995
Book
Mixed media product
300 pages
978-0-12-737842-8 (ISBN)
Description
This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included. Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.
This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included. Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.
This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included. Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.
More details
Language
English
Place of publication
San Diego
United States
Publishing group
Elsevier Science Publishing Co Inc
Target group
College/higher education
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 235 mm
Width: 197 mm
Weight
722 gr
ISBN-13
978-0-12-737842-8 (9780127378428)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Introduction to Virtual Reality; Introduction; Discussion of the "Game" to be Developed; Discussion of a Navigation System; Application Fundamentals; Initial Application Development; First Debugging; Final Application Development; Final Debugging; A Close Look at the Texturing Graphics Engine for PC Virtual Reality; The Wrap Up.