
Introduction to 3d Graphics and Animation Using Maya
Adam Watkins(Author)
Charles River Media (Publisher)
Published on 6. April 2006
Book
Mixed media product
453 pages
978-1-58450-485-6 (ISBN)
Description
Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.
If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.
If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.
If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
More details
Language
English
Place of publication
Hingham
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Dimensions
Height: 234 mm
Width: 188 mm
Thickness: 25 mm
Weight
908 gr
ISBN-13
978-1-58450-485-6 (9781584504856)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
PREFACE CHAPTER 1 THE 3D WORKFLOW CHAPTER 2 UNDERSTANDING THE DIGITAL 3D WORLD CHAPTER 3 CARVING OUT MODELING BASICS- BASIC POLYGONAL MODELING CHAPTER 4 POLYGONAL MODELING AND COMPONENT EDITING CHAPTER 5 BEGINNING NURBS MODELING CHAPTER 6 ADVANCED POLYGONAL MODELING CHAPTER 7 SHADERS, MATERIALS, AND TEXTURES AND BASIC NURBS TEXTURING CHAPTER 8 TEXTURING POLYGONS AND UV MANIPULATION CHAPTER 9 LIGHTING AND RENDERING CHAPTER 10 ORGANIC MODELING CHAPTER 11 ORGANIC TEXTURING AND UV MAPPING CHAPTER 12 CHARACTER RIGGING AND SKINNING CHAPTER 13 ANIMATION AND CHARACTER ANIMATION APPENDIX A CURRICULAR FLOW APPENDIX B PREPARING IMAGE PLANES APPENDIX C UVSNAPSHOTS AND CREATING CUSTOM TEXTURES APPENDIX D OTHER RESOURCES APPENDIX E ABOUT THE CD-ROM INDEX