
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins(Author)
Routledge (Publisher)
1st Edition
Published on 27. July 2017
Book
Hardback
448 pages
978-1-138-40072-6 (ISBN)
Description
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
The accompanying website (http://watkins3d.com/GettingStartedIn3D/) provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
The accompanying website (http://watkins3d.com/GettingStartedIn3D/) provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 246 mm
Width: 189 mm
Weight
2000 gr
ISBN-13
978-1-138-40072-6 (9781138400726)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
E-Book
11/2012
1st Edition
Routledge
€62.99
Available for download

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
E-Book
11/2012
1st Edition
Routledge
€62.99
Available for download

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
Book
02/2012
1st Edition
Focal Press
€59.50
Shipment within 15-20 days
Person
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Content
Preface
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation