
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins(Author)
Focal Press
1st Edition
Published on 9. February 2012
Book
Paperback/Softback
428 pages
978-0-240-82042-2 (ISBN)
Description
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
700 farbige Zeichnungen
700 Line drawings, color
Dimensions
Height: 255 mm
Width: 192 mm
Thickness: 33 mm
Weight
1140 gr
ISBN-13
978-0-240-82042-2 (9780240820422)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
Book
07/2017
1st Edition
Routledge
€244.50
Shipment within 10-20 days

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
E-Book
11/2012
1st Edition
Routledge
€62.99
Available for download

Adam Watkins
Getting Started in 3D with Maya
Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
E-Book
11/2012
1st Edition
Routledge
€62.99
Available for download
Person
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Content
Preface
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation
Introduction
Chapter 1 - Animation Workflow
Chapter 2 - Maya Philosophy
Chapter 3 - Modeling
Chapter 4 - Organic Modeling
Chapter 6 - Materials
Chapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning
Chapter 9 - Animation