
Swift Programming
The Big Nerd Ranch Guide
Big Nerd Ranch Guides (Publisher)
3rd Edition
Published on 5. January 2021
Book
Paperback/Softback
496 pages
978-0-13-526420-1 (ISBN)
Description
Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style.
Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts.
After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts.
After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
More details
Series
Edition
3rd edition
Language
English
Place of publication
Indianapolis
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 251 mm
Width: 180 mm
Thickness: 30 mm
Weight
1026 gr
ISBN-13
978-0-13-526420-1 (9780135264201)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
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E-Book
01/2020
3rd Edition
Big Nerd Ranch Guides
€41.99
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12/2018
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Big Nerd Ranch Guides
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Book
05/2017
2nd Edition
Big Nerd Ranch Guides
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Persons
Mikey Ward has been an instructor and software engineer at Big Nerd Ranch for over ten years. He has taught courses around the world on iOS and macOS development using Objective-C and Swift. He currently maintains the company's popular Swift Essentials course - the foundation for this book - as well as the Advanced iOS course. When Mikey is not teaching or writing, he can be found running a tabletop game or just out for a run.
Content
1. Getting Started
2. Types, Constants, and Variables
3. Conditionals
4. Numbers
5. Switch
6. Loops
7. Strings
8. Arrays
9. Optionals
10. Dictionaries
11. Sets
12. Functions
13. Closures
14. Enumerations
15. Structs and Classes
16. Properties
17. Initialization
18. Value vs. Reference Types
19. Protocols
20. Extensions
21. Generics
22. Protocol Extensions
23. Error Handling
24. Memory Management and ARC
25. Equatable, Comparable, and Hashable
26. Property Wrappers
27. Command-Line Utilities
28. iOS and macOS Apps
29. Conclusion
2. Types, Constants, and Variables
3. Conditionals
4. Numbers
5. Switch
6. Loops
7. Strings
8. Arrays
9. Optionals
10. Dictionaries
11. Sets
12. Functions
13. Closures
14. Enumerations
15. Structs and Classes
16. Properties
17. Initialization
18. Value vs. Reference Types
19. Protocols
20. Extensions
21. Generics
22. Protocol Extensions
23. Error Handling
24. Memory Management and ARC
25. Equatable, Comparable, and Hashable
26. Property Wrappers
27. Command-Line Utilities
28. iOS and macOS Apps
29. Conclusion