
Increasing Student Engagement and Retention Using Immersive Interfaces
Virtual Worlds, Gaming, and Simulation
Emerald Group Publishing Limited
Published on 5. December 2012
Book
Paperback/Softback
250 pages
978-1-78190-240-0 (ISBN)
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Description
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
More details
Series
Language
English
Place of publication
Bingley
United Kingdom
Publishing group
Emerald Publishing Limited
Target group
Professional and scholarly
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 21 mm
Weight
575 gr
ISBN-13
978-1-78190-240-0 (9781781902400)
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Schweitzer Classification
Other editions
Additional editions

Charles Wankel | Patrick Blessinger
Increasing Student Engagement and Retention Using Immersive Interfaces
Virtual Worlds, Gaming, and Simulation
E-Book
12/2012
Emerald Publishing Limited
€81.49
Available for download